VectorGL (@Vector_GL) header
VectorGL (@Vector_GL) profile picture

Graphics and design professional. Creator of Rasterizer.

macOS
Joined May 2014
Rasterizer, the 3rd iteration of my 2D GPU-accelerated vector graphics engine, is now available. • Around 30x faster than Core Graphics • Less than 4,000 lines of code • CPU stages use efficient batch parallelism • Quadratic Béziers solved on GPU github.com/mindbrix/Rasteriz…
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Rasterizer, the 3rd iteration of my 2D vector GPU engine, will be released on Monday.
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3. The PDF was imported into Sketch and exported as an SVG. 4. SVG <g> tags for each ring were added manually. 5. The SVG was then embedded into a HTML file and animated with a small amount of JavaScript. (4/4)
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2. The vectors with the chosen font (Gill Sans Semibold), with all the rings zeroed were exported using a PDF screen grab facility built into Rasterizer. (3/4)
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HOWTO: 1. Rendered using C++ in Rasterizer to test a shiny new text on an arc API -- and enable quick typography experimentation. (2/4)
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Concentrichron: a clock and calendar made of concentric rings: concentrichron.com (1/4)
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Rasterizer (GPU) enhanced with quadratic Beziér curve primitives. • CPU generates coarse geometry • GPU interpolates the curves • Works for both fills and strokes • Novel analytical AA coverage algorithm • Reference quality
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Rasterizer (GPU) - High-quality GPU accelerated outlines demo
Rasterizer.app is just 557 KB — most of which is the icon.
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Rasterizer(GPU) demo. This is ~50x Core Graphics performance. - MacBook Retina (2017) - 1.3 Ghz Intel i5 - Intel HD Graphics 615 - macOS 10.14.5 commons.wikimedia.org/wiki/F…
Rasterizer(GPU) demo ~20x faster than Core Graphics en.wikipedia.org/wiki/File:H…
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Replying to @warrenm
I interpreted this as looping over the destination.
An Intel Power Gadget trace of Rasterizer running the Glyph Grid demo. The 3 peaks in order are: 1) ~6W, 60fps - Rasterizer (mt - 2 cores) 2) ~8W, 60fps - Rasterizer (1 core) 3) ~12W, 15fps - Core Graphics (1 core) xitter.gq/Vector_GL/status/10605…
The Glyph Grid Demo in Twitter form. Underneath the pixellation it runs at a solid 60fps. Thanks to @SebAaltonen for the help.