Vectral (@Vectral555) header
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PC & tech enthusiast. Counter-Strike old-timer. Motorsport aficionado. x86 is king.

Joined August 2012
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Vectral retweeted
#セリカ とWRC🚗✨️ 2017年のWRC復帰から私たちの活躍を支えてきたヤリスに加えて、2027年は「 #セリカ 」が競技車両としてWRCの舞台に帰ってきます。 ヤリスで復帰する以前の活動期にカローラと共に、世界中の道で多くのライバルたちに立ち向かう愛機が「セリカ」でした。 WRCが始まる前年の1972年に初代セリカがRACラリーでクラス優勝を果たしたのを皮切りに、世界中の過酷な道と多くの強豪に揉まれながらもセリカは世界ラリーの舞台で鍛えられ、進化を続けてきました。 1989年にWRCへのフル参戦を開始し、オーストラリアラリーでユハ・カンクネンの手によって初優勝を果たしたST165型セリカ GT-FOURは、翌1990年にはカルロス・サインツ/ルイス・モヤによりトヨタにとって、また日本車メーカーにとって初のドライバーズ/コ・ドライバーズチャンピオンを獲得。 1993年にはST185型セリカ GT-FOURが、サファリラリーにおいてトップ4独占という歴史的な勝利を挙げ、さらには現在TGR-WRTのチーム代表代行を努めるユハ・カンクネンにより、トヨタ初のマニュファクチャラーズチャンピオンを獲得しました。 トヨタのラリー史に多くの偉大な軌跡を残してきた『セリカ』。 その名前が再び世界ラリーの道に復活します。 歴史紹介コンテンツ toyotagazooracing.com/jp/wrc… #Celica #WRCjp
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Two teams. Two brand-new cars for 2027. One bold new approach for a new era of WRC competition. 🔥 #GAZOORacing #TOYOTARACING #WRC #GRYaris #GRCelica
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富士モータースポーツミュージアムは、11月3日(火・祝)に富士スピードウェイで開催される『ハチマルミーティング2026』に出展します。 今回は人気のTRD製N2仕様のAE86レビン展示と、エンジン始動を行う予定です。皆さまのご来場をお待ちしています。
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25 years ago, on October 22, 2001, Grand Theft Auto III was released. This is the team that made it. (I'm second from the right) Here's what I remember about making it. For most of development, GTA3 was in a sorry state. It crashed frequently, the frame rate was terrible and the map was full of holes. Only in the last six months did everything come together. For the longest time, it looked like the frame rate was going to be 20 fps. Only in the final months did we manage to hit 30. In 1999, DMA Design, based in Dundee, Scotland, was going through some changes. The company had recently been bought by Take-Two Interactive, and a satellite office had opened in Edinburgh. Space Station Silicon Valley for the N64 had been finished in 1998, but there was no new project lined up. Leslie Benzies and Aaron Garbut started working on GTA3. Unprompted. Meanwhile, the original GTA1 and GTA2 team had started work on GTA2.5, set in Miami. It was called 2.5 because it used the 2.5D (isometric) perspective. In March 2000, the Dundee office was closed and GTA2.5 was cancelled. Take-Two/Rockstar gave GTA3 the green light. Everything was written from scratch. Only two people worked on both GTA2 and GTA3, and no code or art from GTA2 was reused. The way we worked was organic. People would come up with ideas for missions and we'd just try them. If they were fun, they were in. The story was secondary. In fact, the opening plot involving Catalina trying to kill Claude was added well into development. Leslie Benzies (the producer) plastered a wall in the boardroom with Post-it notes. They were yellow, green and pink, representing missions, contacts and locations. Missions were moved around all the time, often handed from one contact to another. Only once the voice acting was recorded were these things set in stone. You sometimes come across locations on the map that are more detailed than you'd expect. Chances are there used to be a mission contact there that got moved elsewhere. Working on GTA3 was a lot of fun. Every day there was something new going in. A new mission, radio station, car, pedestrian, building or whatever. The game was growing at an incredible rate. Other than the multiplayer mode we did some work on, I can’t remember a lot of wastage. Although everybody worked hard, I don't remember many people doing crazy hours. On the rare occasions I was in over the weekend, there were usually only one or two others. Even during crunch time, most people left the office around 9 or 10 in the evening. I always thought it was better to work eight focused hours than spend your life in the office. Although we liked the game, it wasn't at all clear that it would be a hit. GTA3 had a disappointing showing at E3 in May 2001. Most people weren't interested, and those who were thought it was too violent. It had an OK launch, but sales never tapered off. Our office was in Leith, Edinburgh. It was a fairly run-down neighbourhood at the time. Just a couple of years before we arrived, J.K. Rowling had been writing the first Harry Potter in that very same neighbourhood. The thing I remember most is the camaraderie. In a small team, everybody relies on each other and everybody has a lot of input. Most of us were young and had only recently moved to Edinburgh. We went to the pub together. It felt like a group of friends who happened to be working on a project together. xitter.gq/ObbeVermeij/status/178… xitter.gq/ObbeVermeij/status/175… xitter.gq/ObbeVermeij/status/187… xitter.gq/ObbeVermeij/status/182… xitter.gq/ObbeVermeij/status/179…
For gta3, Vice and SA; Memory on the ps2 was tight. We had to limit the number of used vehicle models to 8. My code would occasionally pick a car model to be phased out. Once there were none left on the map, this model would be removed and a new model could be loaded. The code would pick a model that was appropriate for the area (sports cars in business district, old cars in run-down areas etc). Most of the time this worked fine. A few things could throw a spanner in the works: If the player had gone up the wanted levels, some of the 8 slots would be taken up by police cars, FIB and swat vans and the police heli. Level designers would sometimes load specific car models for missions. Often these were not appropriate to be used for ambient traffic. Ambulance and firetrucks could be needed if there was an accident. If the player travelled to a different area of the map; some of the loaded cars would look out of place and could not be used. It would take a while for replacement models to be loaded. The game would keep the last player driven car, as it would be jarring if the player went back and it wasn’t there. At times there would only be 1 or 2 cars models available for ambient traffic. This lack of variation was particularly noticeable if the player was driving the one car that had to be used. To alleviate the problem, garages remove cars inside of them once the door has closed. This way the model could be removed. When the player opened the door, the cars were re-created in the same spot. Npc models were loaded/removed the same way. It just wasn’t as noticeable if variety was lacking. For each game we picked a generic looking character model that looked appropriate in each area of the map. This model was never removed and always ready to fill in. Screenshot from this vid: youtube.com/watch?v=KWhjv4J6…
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🏆 WE ARE WORLD CHAMPIONS! An incredible team effort secures our eighth manufacturers’ title 🏆 #TOYOTARACING #TR010HYBRID #WEC @FIAWEC @Circuitcat_eng
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Watch the Grand Theft Auto VI Launch Trailer, featuring the debut of “Flower in a Hurricane" from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard. Grand Theft Auto VI arrives November 19: rockstargames.com/VI/ps5
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A 1-2-3 to finish the season and this GR Yaris Rally1 era 🥇🥈🥉 #ToyotaGAZOORacing #GRYaris #WRC #RallyItaliaSardegna 🇮🇹
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WORLD CHAMPIONS! 🏆🏴󠁧󠁢󠁷󠁬󠁳󠁿🇬🇧 They've done it! @ElfynEvans and @scottmartinat win a hard-earned first world title after an incredible final stage! 👏 #ToyotaGAZOORacing #GRYaris #WRC #RallyItaliaSardegna 🇮🇹
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INCREDIBLE! 🙌 We win again at Fuji Speedway thanks to a bold strategy and a mega final stint from @ryohirakawa. Now let’s celebrate with our home fans 🥳🍾🏆 #TOYOTARACING #WEC #TR010HYBRID @FIAWEC @fswpress
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Vectral retweeted
Grand Theft Auto: San Andreas is the single bestselling game on the most successful console in the history of the business. That’s not an accolade you can just earn by accident. Our legacy review: bit.ly/4yjWvZk
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Reunited back home. Three eras, one spirit. 🗻 Watch here: youtu.be/ZWcGamfurwo #TR010HYBRID #GR010HYBRID #TS020 #GTOne #WEC #LeMans #Fuji
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Toyota makes it 10 and joins Lancia in the history books 📖 #WRC
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5 winning crews. 11 rally wins. 1 world champion team. 🏆 Thank you to everyone behind the epic numbers behind our sixth in a row. 🙏 #ToyotaGAZOORacing #GRYaris #WRC
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WORLD CHAMPIONS! 🏆 Toyota GAZOO Racing WRT secure the 2026 Manufacturers’ Championship with two rounds to spare, as Toyota claim a record-equalling 10th world title, drawing level with Lancia! 👏 #WRC | #RallyChileBiobío 🇨🇱
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MANUFACTURERS' WORLD RALLY CHAMPIONS! 🏆 #ToyotaGAZOORacing #GRYaris #WRC
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PAJARI WINS PARAGUAY! 🏆 @samipajari and @SalminenMarko complete a historic hat-trick - claiming their first three #WRC wins back-to-back! 🤯👏 #ToyotaGAZOORacing #GRYaris #WRC #RallydelParaguay 🇵🇾
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Valve was founded 30 years ago today by Gabe Newell and Mike Harrington. Congratulations to @valvesoftware -- and thank you for letting me be a part of the journey from the beginning. (And no, this is not a gamescom ONL teaser post).
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Vectral retweeted
Heatwarped Demo is exactly how you'd expect an indie take on NFSU2 to look, and it feels like a very enjoyable fever dream. The demo is relatively short, but the experience is spot on and I had a great time; I didn't expect the game to handle this well and be so polished.
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Vectral retweeted
a walk through memory lane with the studio founders, celebrating 35 years of id Software: @ThatTomHall, @romero, @ID_AA_Carmack
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RALLY FINLAND WINNERS! 🇫🇮🏆 @samipajari and @SalminenMarko score a second successive WRC victory - and this one comes at home! 🔥 They lead a podium sweep for the team on home roads ahead of Oliver & Elliott and Elfyn & Scott 🙌 #ToyotaGAZOORacing #GRYaris #WRC #RallyFinland
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