Viroid Games (@ViroidGames) header
Viroid Games (@ViroidGames) profile picture

Game Dev Studio & Outsourcing Agency

Toronto, Canada
Joined June 2014
Photo by Viroid Games (@ViroidGames)Photo by Viroid Games (@ViroidGames)Photo by Viroid Games (@ViroidGames)Photo by Viroid Games (@ViroidGames)Photo by Viroid Games (@ViroidGames)Photo by Viroid Games (@ViroidGames)Photo by Viroid Games (@ViroidGames)Photo by Viroid Games (@ViroidGames)Photo by Viroid Games (@ViroidGames)
We've been quietly building MR.E - a story-driven puzzle game about identity, memory, and what remains when you're no longer quite human. Join the discussion on one of the game's themes: What does it mean to be 'you' after transferring consciousness? steamcommunity.com/app/23292…
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Viroid Games retweeted
I made a living from ONLY making indie games from 2013-2020. I had no YouTube channel, no courses, just games. It's difficult but it is possible. My SECRET? Keep the cost of living low, keep development cycles short, and gain as much experience (and marketing skill) as possible. For me living in Portugal I could live a good life on $2000 per month, so if I spend one year working on a game it just needed to make $24k to make a profit. That's a lot more achievable than if I were living in San Francisco and needed $10k per month just to survive and needed $120k to make a profit. And thankfully my games didn't just get the bare minimum, I hit $1 MILLION in gross revenue in that timeframe across 8 games. So it's definitely not easy, but it is still possible! And nowadays the ceiling is basically infinite. The solo dev behind Schedule I made $130,000,000! Now I definitely don't recommend you compare yourself to the extreme outliers, but it's fun to think of what could happen. I wish you the best of luck with your games!
🤖 Made with AI
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I’ve been making indie game content for 10 years now. Are there any devs that would like to team up on a release? I have social, communication and producer skills Bonus points for pixel art games :D #indiedev #pixelart #gamedev
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Most indies fly blind during development. No dashboard. No instruments. Just doubt. New article: four KPIs to measure progress, quality, and sanity while you're still building - not after launch. linkedin.com/pulse/developer… via @LinkedIn
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I did it again guys... I posted on Reddit... 💀Down💀Voted💀
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A recent workshop attendee revealed just how vital vocal tone can be when #pitching a game to publishers. In this article, I explore this common pitfall in delivery and share tips on how to connect through storytelling. #gamedev #workshop linkedin.com/pulse/power-wel…
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Attention indie game developers with social anxiety! You're not alone. In this video, we share tips to help you overcome this challenge and feel confident in networking and presenting your work. youtu.be/ebu25i0QVHs?si=5sWv… #NetworkingTips #SocialAnxiety #MentalHealth #IndieDev
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Looking forward to attending @XPGamingInc's latest event tomorrow. Some shoutouts to peers, colleagues and friends: @GameDevRyan @Shramper @SamKargus @amarvrlaw @CaitLafreniere See you soon!
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Viroid Games retweeted
In about a month, I will be at the #XPGameSummit to earn more XP points.
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Business Update & Service Announcement - May 2024 youtu.be/crIEY18eMAc?si=8ZQc… via @YouTube
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Our journey started 3.5 years ago after our founder, @kubarium, attended an IndieGameBusiness event. Yesterday was our time to contribute to the #indiedev community. Pitch Deck 101 for Indies youtube.com/live/OnhUFkjk4Bw…
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Viroid Games Announces Intent to Provide Courses for Indie Game Developers viroidgames.com/press-releas… #gamedev #business #marketing #pitching #course
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