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I just published Head-to-Head Comparison of Wilder World and Infinity Rising — Part 1
This is the first part of my 3 part comparison looking at both @WilderWorld and @InfinityRisingX, two heavy hitters in the #Web3 #Gaming space.
medium.com/@Web3GamingReport…
Web3GamingReporter retweeted
feel the need... the need for speed. ✈️
Sounds like @keyofjoshua does too, because he’s got us AMPED about where free flight in @InfinityRisingX is headed. Squads, formation flying, maybe even a full Flight Academy someday? 👀
Drop your in-game Call Sign in the comments 👇
$RISE
Web3GamingReporter retweeted
One of the most incredible achievements for @InfinityRisingX, in a year where they’re about to push out their 8th major build?
Free fly. 🪽
There are games out there that have been building for 10 years and only let you fly for free during limited-time events. After that? Pay up. 💸
Infinity Rising’s free fly is actually free. 🆓
Download the game, grab one of the free-to-play vehicles, and fly. Not one dollar.
And it blows my mind that Infinity Rising, with a fraction of the funding of some other games, has built free fly that:
✅ is persistent
✅ will soon expand to other zones
✅ will let us fly from zone to zone
All on UE5 with the highest grade of graphics, while still making the game perform. 🎮
People are enjoying free fly and UE5 graphics on a 30 freaking 80 GPU.
Meanwhile other games tell you, “Yes, we know our game doesn’t perform now, but when the 7080s come out it’s going to run great!” 🙄
The gaming world should be supporting this project in droves. Not just with their playtime, but with their dollars. 💰
There is no other gaming project in web2 or web3 where the devs listen and respond to their community as strongly as Infinity Rising does.
I’m sorry so many of you feel cheated by the projects you put your faith in.
Web3 gaming has been an absolute minefield 💣 of rugs, ill-prepared teams, visions way too big, and a brutal macro environment that makes achieving something great nearly impossible.
But Infinity Rising just keeps going.
It doesn’t care about your bear markets.
It doesn’t care about your FUD.
It doesn’t care about your lack of faith.
It builds. 🔨
It gets better with every iteration.
And there is nothing that will stop it. 🚀
All 3 parts of my head-to-head comparison of @InfinityRisingX and @WilderWorld are out.
The IR community pointed out that with the new build, some of my critiques no longer hold. So here’s an updated scorecard based on the latest builds.
Part 1-3: tinyurl.com/3tevdcfm
Part 3 of my @wilderworld vs. @infinityrisingX head-to-head is live.
Apartments, crafting, PVP, racing, questing, world scope: system by system, what’s actually playable today.
Final verdict inside. 👇
shorturl.at/IPAXl
Here’s the scorecard from Part 2 of my @InfinityRisingX vs. @WilderWorld head-to-head comparison 📊
Part 3 drops tomorrow. Follow me here or on Medium so you don’t miss it 👇
medium.com/@Web3GamingReport…
🫧 Floating domes vs. a compromised simulation 🖥️
🎨 Artist-designed gear vs. procedurally generated supercars 🏎️
⚔️ Part 2 of @InfinityRisingX vs @WilderWorld: lore + marketplaces
Read the breakdown, then tell me if I got it right or wrong 👇
shorturl.at/v9Zcd
For those who missed Part 1 of my head-to-head comparison of @InfinityRisingX and @WilderWorld, here are the scores I gave.
Agree? Disagree? Tell me which call you’d change 👇
Part 2 drops tomorrow. Here’s Part 1:
medium.com/@Web3GamingReport…
Every Web3 game says they're "Steam-bound." Almost none make it past Valve's policy wall.
Here's what @playoffthegrid, @Immutable, and @infinityrisingx are actually doing about it — three different ways to pick the same lock.
shorturl.at/Vlfsb
I just published Web3 Gaming Isn’t Dead — Infinity Rising Might Be Proof medium.com/p/web3-gaming-isn…







