Will Dewé (@WillDewe) profile picture

Animator

Joined July 2008
Photo by Will Dewé (@WillDewe)Photo by Will Dewé (@WillDewe)Photo by Will Dewé (@WillDewe)
𝟯𝗿𝗱 𝗣𝗲𝗿𝘀𝗼𝗻 𝗟𝗼𝗰𝗼𝗺𝗼𝘁𝗶𝗼𝗻 𝗖𝗼𝗻𝘁𝗿𝗼𝗹𝗹𝗲𝗿 I've finally gotten around to editing a demo of the locomotion system I developed at nDreams, hurrah!! Model/Rig: kevmartin.artstation.com Music: Stealth Battle by meak363 Details in 🧵 #UnrealEngine #Locomotion
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I took this @iAnimate workshop in 2018, but recently decided to do a polish pass, mainly animating the camera, hair and any other dangly bits! I had a great time doing this course, and many thanks to @cgmation for being a top mentor! #iAnimate #Animation #GameDev
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6/7 • Specific Patrol stop transitions - had to create stop turns for every angle and footfall. placing these in a BlendSpace to allow any angle to stop meant creating very coordinated anims to blend well together
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5/7 • System had to work without the aid of real-time IK - had to be very careful with cross blending various animations, and weapon holding
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4/7 • Works on controller or mouse + keyboard • This is the base system which was then used for AI driven characters in Phantom. Other systems which would play on top of this - upper body aim offsets for shooting/look at, and Idle additive layers for Patrol behaviour
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3/7 • Shared transition logic using conduits for optimization • Creating natural and responsive turn on spot system to play well with start walk/run transitions • Once this was AI driven, there was more lenience in this area compared to being player controlled
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2/7 • Root Motion based – utilising animation transitions such as starts, turn on spot, walk, run - all cross blend-able either with state logic or in BlendSpaces • Varied transition rules for things like stopping from different phases of a start, or movement cycle
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1/7 • Built with UE4 for VR Game, ‘Phantom: Covert Ops’ (NPC Characters) • Utilising Anim Sync markers – for state transitions and within BlendSpaces
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Will Dewé retweeted
Why do I care if other schools lie about “unlimited” feedback? Because they’re lying to you, students, not me. I at least know they’re lying. Here’s what to check: - Do you have to keep paying to receive the feedback? - Is it 7 days a week? My Beginner class with truly unlimited feedback: - You pay once, feedback to completion of the work, however long it takes - I work 7 days a week, I reply with feedback within 24-48 hrs. Anyone else claiming “unlimited” is being dishonest. Animation is tough enough without having to navigate a minefield of dishonesty in a school’s promises. If you want to learn from me, great, if not, also great. I just want you to have all the information for an informed decision. Happy animating!
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Will Dewé retweeted
Hi people a little gameplay animation breakdown over here🧵 I record all my steps of my last commission, I thought it may inspire someone or bring a little bit of light into gameplay animation. Retweets are a huge help 🙏 #indiegames #animation #UnrealEngine5
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GenDesign CTO and animation director for Shadow of the Colossus and The Last Guardian, Masanobu Tanaka, gave a CEDEC 2021 talk last month on "5 Rules for Animating Giant Characters" he arrived at over the course of both those games. They are as follows...
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We couldn't be more proud❣️ Launching our first game is such a big moment.
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Will Dewé retweeted
We are very excited to tell you that #Bloodhunt will be in the @gamescom Opening Night Live show with @geoffkeighley! You don't want to miss this!
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Will Dewé retweeted
We're excited to announce the free public demo of #Fracked for #PSVR, available right now on the PlayStation Store! We also announced the... 📅 Release Date 💰 Cost ⏰ Early Access Plans ⭐ Deluxe Edition SO MANY DETAILS 👀 Learn more - blog.playstation.com/2021/07…
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Will Dewé retweeted
Another great video from VR YouTuber @disco_vr as she checks out #FarCryVR at @zerolatencyVR in Houston! Want to learn more about the experience? Check out the video below 👇
It's here! Far Cry VR: Dive into Insanity gameplay! A fully immersive free roaming VR experience. We all enjoy playing VR in the comfort of our homes, but the immersiveness of true room scale VR gaming is incredible! youtu.be/ht9p7uC20KU Thank you @zerolatencyVR ! #farcryvr
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Will Dewé retweeted
Amazing to see @Thrilluwu checking out #FarCryVR, with great insight into #LBVR! Our team are proud of the work that went into this collaborative project with @Ubisoft and @zerolatencyVR, and seeing people enjoying this experience means ALOT! youtu.be/HZ2AtcKpLzU
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Will Dewé retweeted
We're thrilled to have worked in collaboration with @Ubisoft and @zerolatencyVR to bring Far Cry into the world of VR. Welcome back, Vaas. We missed you! 💙 #FarCry #VR
Ready to dive into insanity? Far Cry VR with @zerolatencyVR is available now at 33 physical locations worldwide!

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Will Dewé retweeted
The End of the Fracking World Is Coming Summer 2021… From the creators of #PhantomVR, #Fracked is the trailblazing new VR action adventure for #PSVR that collides relentless gunfights with free running, skiing, & climbing.
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