AnimatableGaussians source code released!
github.com/lizhe00/Animatabl…
We have build a code repository of our group projects and made public some source codes, including the latest works of DreamCraft3D, GPS-Gaussian, HumanNorm, and HAvatar.
See: github.com/thu3dhuman
Gaussian Splatting relies on per-frame parameter optimizations for several minutes. Our generalizable pixel-wise 3D Gaussian Splatting enable instantly and realtime rendering without necessitating any fine-tuning or optimization for an unseen character. shunyuanzheng.github.io/GPS-…
Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling
Projectpage: animatable-gaussians.github.…
Our new Siggaph Asia 2022 paper proposes a real-time 3D-aware face editing framework that supports high-fidelity 3D face style editing. mrtornado24.github.io/IDE-3D…
Our new Siggaph Asia 2022 paper proposes a real-time 3D-aware face editing framework that supports high-fidelity facial synthesis and fine-grained style editing of shape and appearance. mrtornado24.github.io/IDE-3D…
Source code (including training code) public at:
github.com/jsnln/fite
#ECCV2022 Learning Implicit Templates for Point-Based Clothed Human Modeling
jsnln.github.io/fite/
#ECCV2022 (Oral) Diffusion model is also good at stereo matching! We show high quality human reconstruction using only 8 cameras, by learning diffuse stereo matching on human scan datasets.
Video demo uploaded on webpage: liuyebin.com/diffustereo/dif…
#ECCV2022(Oral). Diffusion model is also good at stereo matching! In this work, by learning diffusion stereo matching on the high quality human scan datasets, we achieve high quality reconstruction using only 8 camera views on real world data.
Project: liuyebin.com/diffustereo/dif…
#ECCV2022. Diffusion model is also good at stereo matching! By learning diffusion stereo matching on the human scan datasets, we achieve extremely high quality reconstruction using only 8 RGB views. Results on synthetic dataset:
Project: liuyebin.com/diffustereo/dif…


