Shooting Star Yuzu (@YuzuStr) header
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🌠💾 Shooting Star Yuzu, 流星(ながれぼし) ゆず, He/Him 🔰 Eperimenting with Live2D 💫

In the Skies
Joined September 2021
Photo by Shooting Star Yuzu (@YuzuStr)Photo by Shooting Star Yuzu (@YuzuStr)Photo by Shooting Star Yuzu (@YuzuStr)Photo by Shooting Star Yuzu (@YuzuStr)Photo by Shooting Star Yuzu (@YuzuStr)Photo by Shooting Star Yuzu (@YuzuStr)Photo by Shooting Star Yuzu (@YuzuStr)
A little bit late, but✨Happy New Year✨to everyone! Feel free to have a look at the live demo (might take some seconds to load): shootingstaryuzu.github.io/d… #Live2D
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Shooting Star Yuzu retweeted
Halloween/Autumn special YCH🎃! This YCH is dedicated to @Zeehondencreche , Let's help them fight bankruptcy! * Multi-slot! *Any Gender & Species * Prices and explanations are listed in the image For anyone interested, let me know in the comment or message me! #seals #furry
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Shooting Star Yuzu retweeted
🕊️🎶 Robin #HonkaiStaRrail
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Bday gift for my son @KudoDerg !
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Shooting Star Yuzu retweeted
Live2D tip moving child-warp outside of parent what happens when the mesh/deformer peeks out of the parent deformer? does it matter? yes (kind of) child deformers have different behaviour outside their parent deformer. that can be used for many interesting things #Live2D 1/4
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Shooting Star Yuzu retweeted
🌟BLANKIES EMOTE RAFFLE🌟 RULES: 💚 Follow + RT (No quote RTs!) 💚 Winners will be announced on July 1st 2022 💚 I will be picking two raffle winners! Good luck and thank you everybody! 🐼💚✨
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By setting up the artmesh with outer vertices far from the center vertice, then glue the center to an artmesh under deformer, the texture will remain tracked and stay relatively at the right angle . This is time efficient way for sparkle on acc #Live2D #live2dtutorial
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It's teatime ^^ ✨Fully rigged Utah teapot in #Live2D via art meshes and a lot of keyforms. Intersecting surfaces are still not ideal though ... >.>
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All those transformations are done by a little Python script (it's only 400 lines of code) that controls and modifies the state of Cubism. ^^✨
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The script works with a wrapper framework written in Java which represents the state of Cubism in Python and enables to directly interact with and modify the meshes keyforms.
Just to clarify this: I've *not* rigged 841 keyforms by hand. 😅I used the original Utah teapot model as an input and transformed it into a 2D projection in Live2D. The projected art meshes are then ordered according to their depth in the current view to create the 3D illusion ^^
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Not quite there yet, but maybe soon it's (Utah) tea(pot) time ^^ ✨
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Shooting Star Yuzu retweeted
Live2D physical of logic gate In order to perfect the limitations of Live2D model. In order to realize Facial Animation automation, made it,show it,Hope to help you - 给Live2D的物理赋予逻辑 来完善Live2D模型制作的局限性。 为了实现自己的表情自动化,搞出来的 希望能帮到你!
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The unnecessary #Live2D sphere tutorial coming in T-12 hrs. Inspired by @/mikuni202 (btw pardon my voice, am not really good at english) #Vtuber
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Here we go, a head angles Cheat Sheet for y'all to use for rigging! This is mostly for those who are just staring out/find head angles to be a little terrifying to rig. drive.google.com/file/d/10Rx… #Live2D #VTuberUprising #Vtuber
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Just for fun I decided to try making a frequency visualization (equalizer) plug-in for VTubeStudio ✨ It has some issues and a delay of roughly 1/2 a second but was fun to write nevertheless. ^^ The plugin and model will be linked here after the code cleanup. #VTubeStudio #Live2D
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Shooting Star Yuzu retweeted
久しぶりに続き作ってる 髪の毛難しい…
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