Sebastian Parborg (@ZaedDB) profile picture

Developer at @blender

Joined November 2010
Photo by Sebastian Parborg (@ZaedDB)Photo by Sebastian Parborg (@ZaedDB)Photo by Sebastian Parborg (@ZaedDB)Photo by Sebastian Parborg (@ZaedDB)Photo by Sebastian Parborg (@ZaedDB)Photo by Sebastian Parborg (@ZaedDB)Photo by Sebastian Parborg (@ZaedDB)Photo by Sebastian Parborg (@ZaedDB)Photo by Sebastian Parborg (@ZaedDB)Photo by Sebastian Parborg (@ZaedDB)
Sebastian Parborg retweeted
Would it be a good idea to mix Extrusion with Boolean? New tool I've been working on 🙂 #b3d
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完成まで動かないでって言ったのに… #3DCG
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Sebastian Parborg retweeted
Blender Geometrynodes 最近作ったアニメ爆発ジェネレーターと街の爆心地にクレーターを出現させるエフェクト、予想以上に軽く動いた #blender #b3d #geoetrynodes
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Sebastian Parborg retweeted
現在研究中のアニメ背景風3Dモデルにカメラワークを付けてみた様子、 今日明日でレンダリング&コンポジット予定!!! #blender #3DCG
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Sebastian Parborg retweeted
YEESSSSSSSS!!! 🥰🥰🥰
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Sebastian Parborg retweeted
Thanks to the suggestion of @lacapi_tv, I developed a new tool in my #greasepencil add-on that fills the line art based on color hint strokes. It is similar to Krita's Colorize Mask, but works on vectors. It can also be combined with existing tools like 3D mesh conversion. #b3d
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Sebastian Parborg retweeted
過去4フレーム分情報を残しての残像エフェクト。 自分自身を引き延ばして、曲線状に変形するのは、頂点が足りなくて汚いことが分かったので、エフェクトとして。 (直線なら引き延ばしても良いのだけどね。曲線だとカックカクのガタガタに…)
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Sebastian Parborg retweeted
Blender 3.5 is released and I worked on the new hair node system! 🎉 Here are some clips of how using it looks like, watch the full overview video here: youtube.com/watch?v=_-d0HaT5… Big shout-out, of course, to the rest of the #geometrynodes team and @3DBystedt 🙌 #b3d
🎉 Blender Foundation and the developers community proudly present Blender 3.5! 🔶 A massive release featuring: Viewport Compositor, VDM sculpting, built-in hair assets, USDZ, and so much more. 🚀 What's new: blender.org/download/release… Huge thanks to everyone involved ❤️ #b3d
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Forgot about this quick test for some very extremely basic combat mechanics - it's almost like I need to hire more staff to ease my workload once we finally have funding *huge obvious wink* kickstarter.com/projects/hib… #hibernaculum #horror #RPG #code #PCgame #DnD #dungeon #scifi
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Sebastian Parborg retweeted
Replying to @simonthommes
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Sebastian Parborg retweeted
We started working on basic simulation support for #geometrynodes. There still many limitations, but it's already fun to play with. #b3d #devfund
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Sebastian Parborg retweeted
Great to see @AMD Lab Notes gpuopen.com/learn/amd-lab-no… sharing their knowledge how to tune your application for their GPUs. @GPUOpen #b3d
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Sebastian Parborg retweeted
Aaand another tree ! Used a different method here but still using #geometrynodes #b3d #bnpr
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Sebastian Parborg retweeted
Spooky, Scary Skeletons 🏃💀🎃✨
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Sebastian Parborg retweeted
Today 20 years ago, Blender became open source. Bringing Freedom to Create for everyone, forever. 🌸 #b3d
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Pineapple! New Grease Pencil files free to download by the cool sturmstudio.org and Animation Luzern. Find it next to the more than 70 blend files ready to download and play with. cloud.blender.org/p/gallery/… #GreasePencil #b3d #Blender3d @BlenderStudio_ #pizza #Aliens
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Sebastian Parborg retweeted
新しいアニメ調3DCGの陰影のレンダリング方法を作りました!是非動画を見てください! #3DCG #NPR #Shader #アニメ調 #CG
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Sebastian Parborg retweeted
LineArtのテストで作った車のアニメーション #b3d
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