ZANRYU retweeted
We end the Osaka Major as runner-ups.
It was a hell of a tournament, and we couldn’t have done it without the support of our fans at home and in Osaka.
Thank you for cheering us on, and we’ll see you in São Paulo for the Six Invitational.
ZANRYU retweeted
Sometimes all it takes is a few screenshots to grab my attention.
Perfect Steel is an upcoming tactical RPG inspired by SNES and PS1 classics, featuring gorgeous pixel art, grid-based battles, and character customization.
Definitely one to watch! 😍
#turnbased #PerfectSteel #RPG #PixelArt #indiegames #turnbasedlovers
Forgot to post it, but yesterday the #FEE3 began and my annual showcase aired!
Please take a look xD
youtu.be/egRdFVUE7-0?is=1JWQ…
ZANRYU retweeted
This is Alfred Kamon, the Game Director of Food Devils.
Today, we were supposed to release our game in Early Access after 4 years of work. I'm beyond devastated to announce that the big day we've all been anticipating will have to wait a little longer, because... Steam won't allow it.
Here's a bit of context: Steam requires developers to submit a build of their game for approval (it's a standard procedure to check that the game doesn't contain malware, that it has the content described on the store, etc.). Before submitting a build, devs see a disclaimer that says "This review typically takes 3-5 business days, but please allow up to 7 business days in case feedback needs to be addressed".
I can confirm that this is true under normal circumstances, and Steam has always been a lovely storefront for me and my fellow devs! Responses have always been timely for our previous games and demos.
So, what's the problem this time?
We can only assume it's because Steam's review queue is clogged up by AI slop, but the whole process is now taking several weeks for some developers (although the disclaimer hasn’t been updated and we still read "3-5 business days").
We submitted our build of Food Devils more than 20 days ago (!), on October 12th, but it's still awaiting approval... Even now, we don't know when Steam will give us the final OK to finally release our game. We sent another ticket last week saying that the situation was urgent and that we might miss our release date because of this, but it also got ignored.
I’m sure that their staff is just too overwhelmed at the moment, but these sudden and massive delays have affected many developers throughout October, with some even being forced to postpone their releases... including us.
For those who were looking forward to playing Food Devils, I'm sorry... and I share your pain...
I will announce the new release date as soon as we have some news! Hopefully it'll still happen by the end of this week, but I can't make any promises as this is out of our control.
In the meantime, while we're waiting, we'll keep polishing the game, working on future Early Access content and marching forward with our development timeline.
I hope you'll keep looking forward to playing our game anyway. We worked so hard for years for this day, and I hope we'll be able to enjoy its launch together when the time finally comes. ❤️
Thank you for your patience, and I wish you a great day.
Bro can we get average level matchmaking for Horde Siege because this lobby was a fucking SLOG trying to keep everyone alive.
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ZANRYU retweeted
Our love letter to classic JRPGs, Threads of Time, is coming SUMMER 2027!
We're releasing on Nintendo Switch 1 & 2 alongside Steam & Xbox Series X|S!
✨A story-rich journey through time
💖Charming companions from every era
⚔️Cinematic, time-bending combat
So uh, what the fuck? @TwitchSupport I haven’t streamed since Gears E-Day came out, was streaming Wolverine just before after two years without streaming, and have not had any content warnings?
ZANRYU retweeted
Due to a LOT of recent events I'm making a clarifying update to my commission terms.
Effective immediately, my work is NOT to be used in conjunction with any generative output, including coding. And yes, this includes Fire Emblem fan games and ROMhacks.

ALT A screenshot of text depicting Commission Terms of Service, reading as follows "Prices listed are in USD. Final cost may vary based on complexity of order. Payment accepted via PayPal, Ko-fi, and Venmo. Estimated turnaround time from date of payment is 60 days. Extra time will be negotiated for large batch orders. Payment plans can be negotiated, but payment must be made in full before the final work is handed over. Prices listed are for personal use. Additional charges apply for commercial & merchandising usage (2x the base price). Work is __NOT__ to be used as NFTs, for AI training, or in conjunction with AI generated outputs (including but not limited to other imagery, audio, and code)"
ZANRYU retweeted
Courtney LaPlante (Spiritbox) and Oli Sykes (Bring Me The Horizon) perform the fusion dance in new photo.
I have to say, Horde Siege has been the most fun I’ve had playing solo in an online game in years. The progression could be quicker but the different build options are sick. Hats off to @CoalitionGears, can’t wait to see what the future holds.
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So, is there any way of recovering the lost XP for my class after sweating my nuts off to get my team’s tags to evac and the game bugging out and not registering the session as played? I was on a god damn heater. 😭 @CoalitionGears
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Why are there so many one shit kill guns in E Day holy shit, none of these require any amount of skill to use and are annoying as fuck to play against, at least give them a trade off?
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Gears of fucking War, man. Still frustrating in all the best ways - the thrill of shutting down a play, the sounds, the viscera... feels good to be back, man. Thanks so much to everyone who stopped by!
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