
Software Engineer, Voxel Artist and Admin of @MVC_discord Secretly working on solution for collection based on voxels
Paris, France
Joined January 2013
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Captured in Hogwarts Legacy with RecorderGaussian, a ReShade add-on I built to automate multi-view capture for Gaussian Splatting.
superspl.at/scene/906c0489
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It's 2026 and Wasm can't shrink memory ... Looking forward for this proposition : github.com/WebAssembly/memor…
But it will takes years before it will be standard :(
#webassembly #wasm
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We need something like this for Unity! Playcanvas have done a lot of great things for 3DGS but this LOD streaming system is really a killer feature!
I like big splats and I cannot lie.
PlayCanvas's new LOD streaming system for 3D Gaussian Splatting is a big deal. It's a key step towards splatting the world and making it explorable.
Check out a live demo below in your browser.
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Unity Gaussian Splatting fork: WebGPU + pro optimizations!
• WebGPU support without race conditions
• Adaptive sorting based on camera movement
• Chunk-based frustum culling
• Smart cache for 10-20% less memory usage
github.com/Zarbuz/UnityGauss…
#Unity #3DGS
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Xclusiv.art : A next-generation sales experience tailored for art galleries
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Seems that WebGPU is now enabled by default in Safari 26 ! 🎉 webkit.org/blog/16993/news-f…
#webgpu #safari #WWDC25
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Are you an artist looking for a way to showcase your work online? Get in touch with me to try out a beta solution designed to meet your needs
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Replying to @Totankama
@Totankama Merci infiniment à toi et ton équipe pour cette S4 de Wakfu ! C’est un réel bonheur de regarder cette série !
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Let’s hope that the #unite2023 conference will show some important long waited features for Unity for 2024… CoreCRL, co-existence of HDRP/URP, WebGPU.
Also hoping that they will talk about this runtime fee fiasco and the measures they will take for the long term!
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Replying to @the_f_key
@the_f_key Hello, do you have any idea when we could start testing WebGPU for Unity ? Can’t wait to try it !
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Maybe it’s time to update FileToVox support for Minecraft maps .. Got some ideas to improve the conversion









