This was mostly a good excuse to mess with VSCode extensions and CUE4Parse. Two things I have been curious about for some time but never got my hands dirty (until now).
Verse/UEFN VSCode extension that uses CUE4Parse for icon previews of reflected Fortnite items.
Something I made for my own use case, but I do intend to make it public (tbf it is relatively trivial to make yourself).
Thought I'd share regardless as it was fun to put together!
Maybe someone has a counter example, but what currently prevents the following from happening in the near future:
- Spending time iterating on a game idea
- You publish to discover
- Someone with AI copies your map to the point where its nearly identical (like the quoted tweet), but changes the thumbnail/title/trailer
- Their map gets surfaced in discover tabs before yours does and steals your chances of success
I have been having conversations with creators for a few weeks now, and I think its time to seriously entertain the idea of 1 publish a week limit (or even month) and more aggressive duplicate/copy detection.
Even for the creators that have embraced AI assisted workflows: we are all looking at competing with AI systems that have no humans in the loop except for someone prompting an agent to "copy x map and publish".
These aren't normal times you can't just use normal solutions.
ZeroYaHero retweeted
This 25-year-old Verser still writes code the old fashion way...
Introducing... VerseBoy! 🎮
A highly accurate Game Boy emulator written in UE6's future programming language, Verse. It runs both standalone (using Python as the display) and right inside Fortnite using #UEFN! 🧵



