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I wrote down some stuff about 3d cameras if you are new to graphics or just really into 3d cameras.
Also, the examples are all interactive.
gabrieloc.com/2026/09/15/per…
./gabrieloc retweeted
Bregman Voronoi diagrams are affine diagrams with hyperplane bisectors
tinyurl.com/BregmanVoronoi
./gabrieloc retweeted
Nodevember 2026, Day 4: Brass
Draw a line, get a brass instrument.
All Blender geo nodes!
./gabrieloc retweeted
Steve's is so good.
Here's another "find every invariant my app relies on but doesn't explicitly enforce"
The most interesting aspect of this project is the interaction design. There are many affordances in popular 3D tools that feel awkward and dated, so I've been exploring modernized interaction patterns.
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man i fucking love data oriented design. this runs at roughly 5k fps(!!!) and it still recalculates layout every single frame.
this is all possible due to architecting for DoD from the start and extensive use of arena allocators which Odin makes really easy to do.
excited to write more about the entire process of building this library from scratch, everything from spawning a window, drawing shapes thru the GPU, to resolving layout.
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We know the equation for how light moves through a cloud. Solving it just takes way too long for a game.
So, I trained a tiny neural network to learn the answer and put it inside a neural shader. Watch the middle number.
charlesgrassi.dev/blog/neura…
#shaders #gamedev
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I wrote a new article about a liquid effect I implemented 5 years ago. (It's been a while)
Stable Fluids is used in this algorithm, and I explain how I applied it to create the liquid effect in this article.
There are also small interactive demos and you can play with them!
mofu-dev.com/en/blog/fluid-f…
./gabrieloc retweeted
Finally got the Jet Exhaust nozzle to work properly. This was way more difficult than I thought. Especially those small Xs drove me nuts! 😵💫
#b3d #blender3d #rigging #3danimation #jetengine
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Pitchforkが2004年リリースの「塊魂」のサントラを9.4点の高ポイントを付けて大絶賛しててビックリ!レビューを読むとゲーム音楽としての異質さに加えて、当時全盛期を過ぎていた渋谷系ムーヴメントの亜流かつ傍流に位置するユニークな作品として今作を捉えてるのが面白かった。改めてちゃんと聴いてみよう。
For today's Sunday Review, we're reconnecting with a 2004 cult-classic video game whose postmodernist soundtrack doubles as a treatise on the meaning of life
pitchfork.com/reviews/albums…
Gundam GQuuuuuuX | @yumesan_yume
pixiv.net/en/artworks/130888…







































