"Everything that lives is designed to end. We are perpetually trapped in a never-ending spiral of life and death. Is this a curse? Or some kind of punishment? I often think about the god who blessed us with this cryptic puzzle...and wonder if we'll ever get the chance to kill him."
Featuring a cameo from Juno.
#NieRAutomata
🤖 Made with AI
Man this game is gorgeous...
The most expressive models to date, and they were locked away on Apple Arcade for 3 whole years.
#SonicDreamTeam
I genuinely think this art trend is a trap.
I get the intent, but this is just...
The algorithm sees "AI" in the post, sees the engagement and starts pushing it to people who interact with AI content.
So now it’s being shown to people who train art LoRAs.
And look at what the trend actually asks from you.
Your four best pieces showing off your style at its clearest and a link to the last artist doing the same.
It’s a self organising catalogue.
Was that the point? To package yourself up for AI trainers and organize yourself into a neat catalogue? Because that's what you're all doing.
Aaaaand its been ported to PC.
Don't even need to use an Android Emulator anymore.
This version is 1.10.0, the one I was playing in MuMuPlayer was 1.4.1. So this version has Shadow, plus the extra character outfits and the equippable skills.
#SonicDreamTeam
drive.google.com/file/d/1L4R…
Sonic Dream Team PC Port, forked things from the Android Port to get this to work, enjoy!
It works on windows and Linux via proton, tested on Windows and Steam Deck
#SonicDreamTeam #SonicTheHedgehog #Sonic
Guys if you thought Frontiers 1-2 was hard to get an S rank time on, you are NOT ready for Dream Team, good lord some of these are brutal.
I'm sure there's a more optimal route, but I could only manage this as Knuckles/Rouge.
I cannot get the S rank with Sonic/Amy or Tails/Cream.
Oh yeah... it's about time!
SEGA, Apple, you had your chance to release this on other platforms and make a MINT. You didn't do it.
Running this on MuMuPlayer. Buttery smooth on my PC.
Also, Pantsu.
No black void, no spats. Just Pantsu. As God intended.
We are so fucking back.
Ya está el Sonic Dream Team en Android (aunque no oficial), plaunque ojo porque está siendo desarrollado con IA, igual les dejo el link
apkvision.org/games/action/s…
#Sonic #SonicTheHedgehog #SonicDreamTeam #Android #Port #iOS #iPhone #Gaming #Movil #Redmagic
Featuring Juno, that vtuber who's been making all the awesome Fuwa fanart.
We figured out a way for her to stay Anonymous. Huzzah!
Anywho, I'm still not 100% happy with it, but enough people convinced me that I'm being too much of a perfectionist.
My main issues are with how some of the Small Flyers have their bullets floating behind them. I tried for hours to get that to stop, but it just kept happening.
I never expected the fucking BioWare closure announcement to spark this need to make a fanAIMV for Weight of the World, but here we are.
A little preview of something I'm working on.
I'll explain more in the thread.
#NieRAutomata
🤖 Made with AI
So people started to push this idea that BioWare's closure is because "THE CHUDS HATE WOMEN AND GAY SHIT IN THEIR GAMES" and my immediate thought was that, no. No, we don't hate "woke" stuff in our games.
We hate when the "woke" stuff is rubbed in our faces. It shouldn't be a selling point, we shouldn't constantly be reminded about it and it shouldn't take over the plot.
It should exist. In the world. As natural as blinking.
My best example of this is the NieR series.
NieR Replicant (and Gestalt) have 3 main characters. The player, a male victim of grooming and child predatation, with real trauma.
Emil, a gay guy who is in love with the player.
Kainé, an intersex hussy.
All three of them should be the biggest Woke flags imaginable, and yet you NEVER see anyone talking about them. Championing their identity.
Because it ISN'T their identity. It's just part of who they are. As much a part of them as their arms. It isn't shoved in our faces. It isn't constantly called back to. It's just part of them.
And my love for NieR kinda... sparked this renewed interest, which then evolved into what you see here.
So stay tuned.
No idea how long this will take, I'm trying to take my time with it.
Seen a lot of pro-AI people clowning on this lately, and maybe it's my art background, but… this isn't that crazy.
Assuming the industry standard of animating on 2s, that's roughly $21 per frame. And $21 for a single fully coloured, shaded drawing is on the LOW end. That's before you factor in that every frame has to flow naturally into the next, or the skill it takes to pull off smear frames.
I don't think people realise how cheap $250/s actually is.
Hand-drawn animation like this is a luxury. It was never meant for the average person who just wants to see their OC move. People will use AI to animate their characters (heck, that's what I do) because they can't drop that kind of money. But this product was never aimed at us.
It's like getting mad at designer brands for charging thousands for a shirt or bag. They were never marketing to us.
The real market here is mid-to-large vtubers and YouTube channels, people with the budget for extra production value. Not your average Joe Schmoe.
Oh, yeah. Might as well share the "original" 1.5 minute version I scrapped too.
It probably works better for the failed escape trick idea I was going for.
I think I opted for the curtains to allow for more pose changes without needing to show how she goes from one pose to the next, but I never ended up taking advantage of it.
I'm semi-unscrapping the Magic Act. I'm still not gonna bother adding sound effects or voices, but enough moots have said they thought it was worth sharing that I might as well just share it.
I tossed some Jumping Flash music over it to at least hide the awkward silence, though.
🤖 Made with AI
I have a lot of issues with this, which is why I originally didn't want to post it.
It's stiff, inconsistent, several elements came out weird (like the motionless bees), the audio gets borked VERY QUICKLY (Thanks, Motion Context!) and the concept loses its luster pretty fast.
Consider this less of a fully realized concept and more of a training piece, because I did learn a lot that I'll hopefully be able to use in my next project.
























