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Every tweet is a test. Every insight is earned.
I build creative engines for my companies and others.
Expect irony, clarity, and coffee.
This feed = AI, aesthetics, and the art of not burning out (or giving a f*ck!)
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Sampo retweeted
followed a firefly camp to camp in the dark and the world just kept unfolding. Follow the Lights is coming and it's real.
Sampo retweeted
the last light is open. wander through it, find forgotten things, bring a world back to life. it's early and small but real. want to walk through and tell us what you find?
3 of our studio projects were auto-flagged as "spam" this month on @Behance. One was already reversed on appeal.
I've been on Behance since I can remember, same account, real client work.
Could a human take a look before these count as strikes? Notice IDs ready to share. 🙏
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Here's our studio's account: behance.net/el-fin/
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We were not crazy after all
WTF, $3000 Samsung TV has an always-on mic, automatic content recognition, geo tracking, network mapping, and ships your data to Samsung + 400 partners.
Bro Rooted a brand-new 2025 Samsung TV after noticing absurdly targeted ads.
Firmware was locked down, so zero-days it was.
Got a root shell.
then found: always-on voice service, ACR, geo, full telemetry pipeline, and four separate DRM systems.
This isn’t a bug, It’s the product bro.
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Sampo retweeted
germany gonna survive the AI apocalypse cause all our data is stored on these bad boys
jokes on you
I think we’re entering an era of catastrophes we haven’t really learned how to recognize yet.
Digital earthquakes.
When an earthquake happens, we understand the consequences. Buildings collapse, roads break, infrastructure fails. We can see the destruction.
But what happens when the infrastructure that collapses is invisible?
Our economies, businesses, communications, and increasingly our everyday decisions depend on layers of software built on top of other software.
And we’ve become so interconnected that a vulnerability in one system can potentially affect thousands of others.
That’s what makes the recent wave of cybersecurity incidents so unsettling.
Not necessarily the individual attacks, but the possibility of cascading failures across systems we barely think about until they stop working.
We have language for natural disasters. Earthquakes, hurricanes, floods.
I’m not sure we have the same collective understanding of digital ones.
And unlike physical infrastructure, the digital world has no geographical boundaries. The damage can spread across continents in seconds.
Maybe the next great catastrophe won’t look like destruction at all.
Maybe it’ll look like everything suddenly not working.
And I don’t think we’re prepared for that.
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Asha just keeps on setting herself up to greatest ceo in gaming ever.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
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Now this is innovative imo
Money that works like a file.
Drag it into Finder. Send it in a message. Put it on physical media. Pass it between two phones.
We pushed @lightspark's docs and infra to explore what money could do beyond a traditional wallet.
Here's a video of what we made ⬇
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w germany
Replying to @Aleph__Alpha
Proud of this team. Here's how we built Kolibri, including what didn't work the first time:
aleph-alpha.com/en/blog/koli…
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