Connor Richards (@_connor_r) profile picture

Level Designer @Respawn

Joined March 2013
Photo by Connor Richards (@_connor_r)Photo by Connor Richards (@_connor_r)Photo by Connor Richards (@_connor_r)Photo by Connor Richards (@_connor_r)Photo by Connor Richards (@_connor_r)
Connor Richards retweeted
Greetings! It's #Blocktober & I'm excited to show you some of my work from Jedi: Survivor.  Specifically the opening to Jedha. GD is a team effort, in these areas you also see the work of Env. Artists Nate Rulli & Brain Gao and Lighting by Sam Santillo. #gamedev #leveldesign
7
34
6
253
85,408
Connor Richards retweeted
Hey folks! It’s been a long while since my last Blocktober post I’m proud to showcase blockouts for the levels I designed in STAR WARS Jedi: Survivor – Bygone Settlement, and the Shattered Moon Array Channel & Republic Research Laboratory (1/11) #Blocktober #LevelDesign #Gamedev
8
35
3
135
112,881
Connor Richards retweeted
#Blocktober STAR WARS Jedi: Survivor Blockout and final versions of a couple Trailhead Pantheon locations on Jedha. 🧵1/5 Art by the amazing Eric Fitch (artstation.com/fitchishere) #JediSurvivor #leveldesign @Respawn
14
144
10
1,164
204,731
Connor Richards retweeted
I’m super happy to show you all the blockout of Khri’s Observatory, one of my absolute favorite levels I worked on in #JediSurvivor #Blocktober #LevelDesign #Gamedev
89
560
67
4,405
546,755
It’s that time of year again: Blocktober! Super excited to get a chance to show off the blockouts for the two levels I designed in STAR WARS Jedi: Survivor, Dredger Gorge and Stone Spires! (1/5 🧵) #Blocktober #GameDev #LevelDesign @Respawn
17
148
11
1,050
200,096
I’m super excited this year to participate in my first ever Blocktober! I’ll be showcasing the level I designed from STAR WARS Jedi: Survivor, the ISB Base on the planet Nova Garon! (1/7 🧵) #Blocktober #Gamedev #LevelDesign @Respawn
5
26
3
71
14,721
For my final room, I’m showcasing the atrium of the Officer’s Quarters. It is a simple space where an important moment will occur, so it needed to be clean with shapes that help focus the player’s eyes where we want them. (6/7)
1
13
358
Level Design is one small aspect of game development, and my levels would be lifeless if not for the incredible work from all other departments. Making games is a group effort, and I’m so thankful for the hard work of my great team at Respawn for bringing this game to life! (7/7)
12
312