design

nuremberg
Joined March 2020
i drew 490 icons for Beside
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a new home for ideas bobby.so
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Emirhan retweeted
everything's under control
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Emirhan retweeted
I'm working on a rounded derivative of Inter that supports both wght and opsz axes as variable font. Text here is at default (0%) letter spacing :)
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zerotake available now link below 👇
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Emirhan retweeted
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Introducing FloatyDo for iOS: The most powerful doing engine for real doers, now always by your side for whenever a todo strikes. ⚡ Lightning fast two-way sync 🧈 Buttery UIKit interactions 📱 Widgets, themes, and app icons Download link below:
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we built Caller Memory so every customer feels remembered
The most memorable businesses remember you. Caller Memory makes that possible. Your AI Receptionist can bring the same care and personal touch to every conversation. Now available on Beside for iOS, Android, and web.
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quotes are available today in Beside. our agent answers the call, captures what the customer wants, and drafts the quote for businesses. you just hit send.
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Emirhan retweeted
Open the floodgates
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Emirhan retweeted
I have been obsessed with smooth corners since I discovered them, and yet, they still haven't truly made it to the web. My obsession and I have built an early version I'm happy to share; open source, and open to suggestions. corne.rs
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Emirhan retweeted
This is really neat but it’s not a design tool as much as it’s a design _production_ tool. The practice of design is mostly about what comes before production. There’s no doubt in my mind that all parts of software production will become automated very soon. Writing code, making web pages, putting pieces of a design system together etc. And that’s fine. I think few people actually enjoy this kind of production work. Wouldn’t it be better if we spent our precious time in life on what is more meaningful?! At the core, the practice of design is methodical; like architecture, not like art. In a nutshell: We find constraints, form comprehension of the whole and propose solutions that honor those constraints. First after that do we enter some form of production phase, usually prototypes first, learn about some constraints that were hidden before, loop back, prototype and then build the production-grade “final” artifact. These last few tasks are quickly losing value because AI tools can do it much faster (not yet better though) than humans. It’s simply just what has the best RoI for a business. Some companies and individuals will continue to spend human time on certain parts of the “production line” as a market differentiator, but it will cost them a relatively high price compared to competitors. Anyhow, I still haven’t seen a tool better than Figma that supports the actually-interesting part of the design process. I wouldn’t be surprised if Figma focused their products on that, maybe separating “products for production” of “products for ideation & exploration.” The latter would obviously still leverage AI, but not to do the work for me but rather to support my efforts the way a therapist helps me live a better life (not living my life for me.)
Introducing Claude Design by Anthropic Labs: make prototypes, slides, and one-pagers by talking to Claude. Powered by Claude Opus 4.7, our most capable vision model. Available in research preview on the Pro, Max, Team, and Enterprise plans, rolling out throughout the day.
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Emirhan retweeted
New in FloatyDo v0.6
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Emirhan retweeted
super excited to share the icons I worked on for FloatyDo, @raffichill’s new app :)
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super excited to share the icons I worked on for FloatyDo, @raffichill’s new app :)
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Emirhan retweeted
Introducing FloatyDo: A miniature todo list with as few features and as much craft as possible. If you love Things and Apple Notes but still find yourself writing your daily todos down on a piece of paper, you might like FloatyDo. Special details + download link below ↓
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Emirhan retweeted
There used to be two playbooks for commercial software: a) be first to market b) make the best product Being first was rarely important, yet so many software companies operate this way. “We must ship by this time next month or we’ll lose.” A shallow way to build, in my opinion. Now with AI tools having gone from “lol nice JavaScript try again” in Jan 2025 to “damn, nice C program, take the wheel” in Jan 2026, there’s only one playbook that remains: make the best product. Now anyone can “compete” with you if being first is your differentiator. So don’t make a hundred products or a hundred features quickly just because you can. Instead leverage this “huge cheap skilled workforce” you now have to build something really good, even if it takes time. You can’t blame timelines for janky scrolling or broken text editing anymore. Build something that’s meaningfully different, something that you can be proud of a decade from now
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