Renderlet (@_renderlet) header
Renderlet (@_renderlet) profile picture

Automatic interactive 3D visualizations 🖼️💫🖥️ (YC W24)

New York City
Joined February 2014
Photo by Renderlet (@_renderlet)Photo by Renderlet (@_renderlet)Photo by Renderlet (@_renderlet)Photo by Renderlet (@_renderlet)Photo by Renderlet (@_renderlet)Photo by Renderlet (@_renderlet)Photo by Renderlet (@_renderlet)
Renderlet retweeted
Today, @mingjyunhung breaks down False Earth, an incredible WebGPU-powered world where the heavy lifting happens on the GPU: procedural grass, VAT animation, compute shaders, indirect draw, LOD, and GPU-driven culling. Go behind the scenes: tympanus.net/codrops/?p=1093…
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Game and game engine developers, for sure, must take a look at wasi-gfx and wasm in general. Check out @theisomizer and @mendyaberger talk at @wasm_io to get know what is that and why do you need that. #wasmio25
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Renderlet retweeted
Next Sean and Mendy on Wasi-gfx
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Renderlet retweeted
Join us & the Microsoft @DirectX12 team at #GDC2025 for exciting sessions that push the boundaries of #gamedev 🛠️ 📈 2.40pm today: our in-depth look at how Work Graphs are redefining GPU programmability! 👉 Learn more about all the DirectX sessions: devblogs.microsoft.com/direc…
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Tune into the #WasmAssembly podcast now → goo.gle/3QGXtuo Host Thomas Steiner talks with renderlet's @theisomizer and @mendyaberger about the #WebAssembly framework for writing graphics code that runs on any platform and the wasi-gfx #Wasm proposal.
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This video about Dreams is really good, and lots of good insights about user-generated-content games. youtube.com/watch?v=AVaj_313…
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Renderlet retweeted
spent 20 minutes debugging a Jekyll issue before remembering this site is actually Eleventy
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Renderlet retweeted
Tomorrow, #GPC2024 starts! 🍾 To accompany our presentation on GPU Work Graphs, we've released another sample 🧑‍💻 🔥 This sample is accompanied by a six-part tutorial series to make #workgraphs even more accessible! Head on over: gpuopen.com/learn/work-graph…
✨ We're very excited to be presenting at the first-ever Graphics Programming Conference #GPC2024 in Breda, NL, in November ✨ Find out more about our planned talks on GPU Work Graphs and Occupancy, plus other 🔥 sessions we'd like to highlight! gpuopen.com/gpc-2024/?utm_so…
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Happy Halloween!
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Renderlet retweeted
New browsertech podcast episode with @tomayac, talking about WebAssembly on the web at Google and beyond! share.transistor.fm/s/5be015…
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Renderlet retweeted
We're bringing browsertech.wasm to SF! Join us on October 30th for short talks on wasm in prod from: - @nilslice - @theisomizer - @RobAboukhalil - @davidmytton - me
And we're live! Talks from WASM NYC starting now~ youtube.com/live/TQcALWR3duU
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Renderlet retweeted
🎙️ Calling all WebAssembly enthusiasts! Our #CFP is officially OPEN! 📢 Got insights, innovations, or experiences with Wasm?💡 Submit your abstract and join us in Barcelona to share it with the world! 🌍 #wasmio25 👉 2025.wasm.io/ 🗓️ Deadline: 22nd Dec 24
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Amazing to see @Adobe presenting on the power of C/C++ on @CloudNativeFdn @wasmcloud Join now live: youtube.com/@wasmcloud
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Renderlet retweeted
I’m taking a few more FractalU classes this fall, including Writing Fiction: bit.ly/fr_iction. Sign up if you're in NYC and you’d like to join! The deadline has passed but there are still a couple of spots open, so you can still apply.
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Talk #3: @theisomizer on Renderlet's WASM GPU components. But first, how 3D content is made:
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