Renderlet retweeted
come hang out with me and talk about systems design & AI next week: luma.com/9fhofwa9?tk=1Si0bp
Today, @mingjyunhung breaks down False Earth, an incredible WebGPU-powered world where the heavy lifting happens on the GPU: procedural grass, VAT animation, compute shaders, indirect draw, LOD, and GPU-driven culling.
Go behind the scenes: tympanus.net/codrops/?p=1093…
Renderlet retweeted
🧩 GPUs Unleashed! Make Your Games More Powerful With wasi-gfx by @theisomizer & @mendyaberger
▶️ Video: youtu.be/HBJ1-S65bbM
🔗 Slides & Repo: github.com/renderlet/wasm-io… #wasmio25
Renderlet retweeted
Game and game engine developers, for sure, must take a look at wasi-gfx and wasm in general.
Check out @theisomizer and @mendyaberger talk at @wasm_io to get know what is that and why do you need that.
#wasmio25
Renderlet retweeted
Join us & the Microsoft @DirectX12 team at #GDC2025 for exciting sessions that push the boundaries of #gamedev 🛠️
📈 2.40pm today: our in-depth look at how Work Graphs are redefining GPU programmability!
👉 Learn more about all the DirectX sessions: devblogs.microsoft.com/direc…
Renderlet retweeted
Tune into the #WasmAssembly podcast now → goo.gle/3QGXtuo
Host Thomas Steiner talks with renderlet's @theisomizer and @mendyaberger about the #WebAssembly framework for writing graphics code that runs on any platform and the wasi-gfx #Wasm proposal.
Renderlet retweeted
4️⃣ Paint by Numbers: High Performance Drawing in Wasm by @theisomizer
youtube.com/watch?v=CkV-nWFX…
Renderlet retweeted
This video about Dreams is really good, and lots of good insights about user-generated-content games.
youtube.com/watch?v=AVaj_313…
Renderlet retweeted
spent 20 minutes debugging a Jekyll issue before remembering this site is actually Eleventy
Renderlet retweeted
Tomorrow, #GPC2024 starts! 🍾
To accompany our presentation on GPU Work Graphs, we've released another sample 🧑💻
🔥 This sample is accompanied by a six-part tutorial series to make #workgraphs even more accessible!
Head on over: gpuopen.com/learn/work-graph…
✨ We're very excited to be presenting at the first-ever Graphics Programming Conference #GPC2024 in Breda, NL, in November ✨
Find out more about our planned talks on GPU Work Graphs and Occupancy, plus other 🔥 sessions we'd like to highlight!
gpuopen.com/gpc-2024/?utm_so…
Renderlet retweeted
A Shadertoy-like tutorial framework for workgraphs, focusing on the GPU implementation and hiding the CPU-side setup. gpuopen.com/learn/work-graph…
Renderlet retweeted
Signups are still open, maybe we can overtake GH Universe. Probably not TC though (hey, I’m a realist)
lu.ma/wasm-sf
Also, Local Thirst on Tuesday:
lu.ma/localthirst-sf
Renderlet retweeted
New browsertech podcast episode with @tomayac, talking about WebAssembly on the web at Google and beyond!
share.transistor.fm/s/5be015…
Renderlet retweeted
We're bringing browsertech.wasm to SF!
Join us on October 30th for short talks on wasm in prod from:
- @nilslice
- @theisomizer
- @RobAboukhalil
- @davidmytton
- me
And we're live! Talks from WASM NYC starting now~ youtube.com/live/TQcALWR3duU
Renderlet retweeted
🎙️ Calling all WebAssembly enthusiasts!
Our #CFP is officially OPEN! 📢 Got insights, innovations, or experiences with Wasm?💡 Submit your abstract and join us in Barcelona to share it with the world! 🌍 #wasmio25
👉 2025.wasm.io/
🗓️ Deadline: 22nd Dec 24
Renderlet retweeted
Amazing to see @Adobe presenting on the power of C/C++ on @CloudNativeFdn @wasmcloud
Join now live: youtube.com/@wasmcloud
Renderlet retweeted
I’m taking a few more FractalU classes this fall, including Writing Fiction: bit.ly/fr_iction. Sign up if you're in NYC and you’d like to join! The deadline has passed but there are still a couple of spots open, so you can still apply.
Renderlet retweeted
Talk #3: @theisomizer on Renderlet's WASM GPU components. But first, how 3D content is made:



























