A Worldsmith (@a_worldsmith) header
A Worldsmith (@a_worldsmith) profile picture

Creating a city from scratch : articles on procedural generation.

Joined September 2011
This is the Floret Pentagonal Tiling and it tiles the plane quite beautifully. I guess that would look neat for some ethereal dreamscape? #gamedev
5
156
Traffic! Because what's the point of a generated city without people living in it? (buildings removed for clarity) #procgen #gamedev
1
5
158
Got the street segments and sidewalks to generate meshes using Bezier curves. The road now looks much smoother when elevation changes. Like you could actually drive on it. #procgen #gamedev
1
3
99
Procedural city generation, once again! An article about assigning zone types to every block in our newly generated city road network. #gamedev #procgen zero.re/worldsmith/blockassi…
2
1
7
142
City generation now lives on another thread so I can move around while they are being created. The two cities are 30km apart. Second article on city generation should drop soon-ish on zero.re/worldsmith Like, next week or something. #procgen #gamedev
1
4
104