This is the Floret Pentagonal Tiling and it tiles the plane quite beautifully.
I guess that would look neat for some ethereal dreamscape?
#gamedev
Procedural city generation, once again!
An article about assigning zone types to every block in our newly generated city road network.
#gamedev #procgen
zero.re/worldsmith/blockassi…
City generation now lives on another thread so I can move around while they are being created. The two cities are 30km apart.
Second article on city generation should drop soon-ish on zero.re/worldsmith
Like, next week or something.
#procgen #gamedev
Procedural city map generation - My first post of (hopefully) a series on procedural generation
#procgen #indiedev
zero.re/worldsmith/roadnet

