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🔗 Full scheme below
NEW Defensive Coach Adjustment Idea 💡
Madden 27 & CFB 27 should introduce a Formation Strength setting with two options:
🔹 WR Count (Default): Prioritizes the side with more WRs.
🔹 Eligible Count: Prioritizes the side with more eligible receivers (WRs, TEs, RBs).
This would give players greater control over how their defense aligns to offensive formations, rather than being restricted to the game's default strength recognition.
A simple adjustment with significant strategic value.
Thoughts?
Ace retweeted
When you know the matching rules you can use them to your advantage 🧠🏈
My opponent kept running Palms so I came out in 2x2 with an attached TE to the wide side of the field. This is to force the safety to cover as much grass as possible.
With the safety aligned inside over the TE (#2) I sent the TE on a quick out and the outside receiver (#1) vertical. The TE’s short vertical stem holds the safety inside just long enough to make it VERY difficult to get over top of #1.
Here’s why it works: In Palms vs 4 wide, when #2 breaks to the flat the corner drives down to take him. The safety now has to get over the top of #1.
Palms is a great coverage but showing it repeatedly lets me attack its matching rules. Hold the safety inside and pull the corner downhill to create a window for a one play score!
Remember when stock Deep Crossers were the most valuable routes in Madden?
Before Switch Stick, Zone Drops and improved Match logic, this route was a nightmare to defend.
PA Counter Go from Trips TE was legendary for a reason.
Ace retweeted
Are you actually reading Mesh or just staring at the mesh routes waiting for someone to get open? 👀
On Mesh Spot here's my progressions:
1. RB Wheel
2. Mesh toward RB
3. Z Spot
4. Backside Mesh
Now combine that with a post snap read! I recognize Quarters because the flat defender widens with the RB while the other flat defender match the mesh route. That tells me the backside Mesh will be one on one with the 3 Rec defender because of the Quarters push call. With pressure coming I can speed up my progression skip the Z Spot and get to my fourth read for a TOUCHDOWN!
Ace retweeted
Stunts aren’t JUST for pass rush! 👀
I only have 5 in the box so the offense has the numbers advantage. I’m anticipating inside zone to open the game and call Right Tex 2 Man.
This will have the DT attack the B gap while the DE loops inside toward the A gap right where the RB wants to go!
The Center and Left Guard job is to double the Nose play side leaving nobody to pick up our looping DE!
Inside zone blown up! 💥
Ace retweeted
Struggling to defend weak side flood concepts? Cover 3 Buzz Match Weak is a great way to counter them!
Here I show a Cover 4 shell pre-snap but instead of running Cover 9 like I did earlier to this formation I switch to Cover 3 Buzz Match Weak. This rotates my safety down as the weak side hook defender while the linebacker buzzes to the flats.
Now I've got a safety in position to match the crossing route from #3 and jumping it for a PICK 6! 🔥
Here's how the Mid Blitz Overload looks in action
This is pretty much as good as it gets for generating a free rusher against stock Empty pass protection
Full setup in the quoted post below ↓
MID BLITZ OVERLOAD | MADDEN 27 📌
Double Mug - Mid Blitz
1️⃣ Drag either MLB heads up over the center
2️⃣ Drop the opposite side DE into coverage
3️⃣ Drop the opposite side DT into coverage
4️⃣ Optional: QB Contain
5️⃣ At the snap, D-Pad switch to your zones
Manufactures a 4-on-3 overload every time if your opponent doesn't set pass pro.
Works off either edge and generates a free rusher against Empty protection.
Video coming soon.
MID BLITZ OVERLOAD | MADDEN 27 📌
Double Mug - Mid Blitz
1️⃣ Drag either MLB heads up over the center
2️⃣ Drop the opposite side DE into coverage
3️⃣ Drop the opposite side DT into coverage
4️⃣ Optional: QB Contain
5️⃣ At the snap, D-Pad switch to your zones
Manufactures a 4-on-3 overload every time if your opponent doesn't set pass pro.
Works off either edge and generates a free rusher against Empty protection.
Video coming soon.
My take on the Untarget debate:
I actually like the change. Untarget should be a gamble. If you tell your OL to ignore a defender and he blitzes, there should be consequences for guessing wrong.
The bigger issue is that players rely on Untarget to pick up certain stunts because ID the Mike isn't reliable enough.
I'd love to see EA improve ID the Mike or introduce an "ID the Blitzer" feature that consistently counters a specific threat when you have enough blockers.
Good adjustments should be rewarded. Bad adjustments should be punished.
That's how you create a real chess match between offense & defense imo.
👀
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Pass Rush Abilities TESTED | Madden 27 📌
I tested 4 pass rush abilities after today's patch:
❌ Double or Nothing (DON)
❌ Edge Threat
❌ Pass Committed
❌ El Toro
Not impressed with ANY of them
Pass Committed was the only ability that occasionally generated a super win
Before the patch it was a GUARANTEED super win when you pass committed. That's no longer the case.
For now I wouldn't recommend spending AP on any of these
Double or Nothing (DON) is NERFED 🚨
Bronze DON got hit HARD in today's patch.
It was the best ability for generating pressure in MUT but it's no longer getting those crazy sheds.
Silver/Gold DON are likely better so i expect it to scale.
But take Bronze out of your lineup!
Untargeted Defenders | Madden 27 Title Update 📌
EA says defenders untargeted by the offense will now be "completely ignored."
// MY TAKE
That's not entirely accurate.
I tested this by dropping 10 defenders into coverage and blitzing only my user. Even when untargeted the offensive line still picked him up.
There might be a sweet spot where this works but I haven't found it yet.
I was able to get free pressure with a different setup though so watch until the end.
Empty Pass Protection | Madden 27 Title Update 📌
Today's patch was supposed to stop Empty from automatically targeting blitzers outside the tackle box unless they're manually ID'd
Tested DB Fire 2 and here's what I found:
🔸 DBs blitzing from depth come in free
🔸 Press those same DBs and the tackles automatically pick them up without an ID
Base protection still struggles against edge pressure, so there's little reason to stop using Empty
This needs another pass








