Ariana Alexander retweeted
More progress: We have been improving CozyBlanket's input handling. Here is some mesh editing using only multi-touch.
Ariana Alexander retweeted
AMD developers posted a USD Hydra Addon for Blender. Allows Hydra Render delegates to work inside Blender.
Known delegates are ProRender, Embree, RenderMan, Arnold, Octane, Redshift, Cycles.
github.com/GPUOpen-Libraries… #b3d
Ariana Alexander retweeted
Crazy how you can still learn new things about something as fundamental as selecting faces in #b3d after years of use...
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Ariana Alexander retweeted
How to make a cushion in the new Blender 2.82. It's so easy I can't justify uploading to youtube, so enjoy it here instead :) #b3d
Ariana Alexander retweeted
By request from the @UnrealEngine forums, here are 22 free mocap sequences inspired by a fight scene in Matrix 😎
All the FBX files can be found here: drive.google.com/drive/folde…
Please send more requests! 😃
All mocap is free for any use
Ariana Alexander retweeted
Ahhh I needed this for my recent donut intro. Made a body double (for shadows) the old fashioned way. This would have saved lots of time.
Hi all! Christmas is coming and so it’s time for magic and presents! Today we are happy to kick off an open beta for FaceBuilder for Blender! Download here: keentools.io/download-blende…
#Blender3d #3dmodeling #3dsculpting 🎄
Ariana Alexander retweeted
Most of the Sculpt Mode tools introduced in Blender 2.82 are designed to create stylized hair. Here you have a step by step tutorial on how you can use them.
What used to take hours now takes minutes. #b3d
Ariana Alexander retweeted
Welp we have another free character for y'all! All rigged and ready to go! Hope you enjoy animating with her. Please feel free to share so we can make this accessible to everyone :)
gum.co/bpzgJ
#rwby #ruby #crescentRose #prop #animation #3d #character
Ariana Alexander retweeted
The Pose Brush with Inverse Kinematics is ready for review.
It now has full symmetry support and better automatic weights. Everything you see is being calculated in real time. The model is not rigged. #b3d
developer.blender.org/D6389
Just wanted to share a quick animation I'm working on in #b3d using Grease Pencil. It's my first time using it. Took me about 3 hours.
Ariana Alexander retweeted
A rare look at the facial topology used by Pixar. It's interesting seeing how there's a huge different between 'pretty' topology and highly functional one. @rhurrey
This too
Replying to @simonthommes
I implemented ray marching with the help of signed distance fields for the objects with the built-in shader nodes.
Seems to be very solid! I'll probably clean it up and package it for download, when I have time.
#nodevember #b3d
Saving this for later
Replying to @simonthommes
Have been meaning to do something like this for a while, so why not in #nodevember?
Tried out a few methods to generate height maps from 3D, went with ray marching in the end.
Pretty happy with how it turned out!
Ariana Alexander retweeted
3D animation projects shared by industry professional @aialexander3 during her presentation @UATedu today. #gamedesign #gameart
Ariana Alexander retweeted
Real-Time/Game-Ready Hair Creation [$] blendernation.com/2019/09/14… #b3d




















