Ariana Alexander (@aialexander3) header
Ariana Alexander (@aialexander3) profile picture

VR developer, character designer, and animator

Joined February 2015
Photo by Ariana Alexander (@aialexander3)Photo by Ariana Alexander (@aialexander3)Photo by Ariana Alexander (@aialexander3)Photo by Ariana Alexander (@aialexander3)Photo by Ariana Alexander (@aialexander3)Photo by Ariana Alexander (@aialexander3)Photo by Ariana Alexander (@aialexander3)Photo by Ariana Alexander (@aialexander3)Photo by Ariana Alexander (@aialexander3)Photo by Ariana Alexander (@aialexander3)
Ariana Alexander retweeted
More progress: We have been improving CozyBlanket's input handling. Here is some mesh editing using only multi-touch.
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Crazy how you can still learn new things about something as fundamental as selecting faces in #b3d after years of use...
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Ariana Alexander retweeted
How to make a cushion in the new Blender 2.82. It's so easy I can't justify uploading to youtube, so enjoy it here instead :) #b3d
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Ariana Alexander retweeted
know your surface vectors
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Ariana Alexander retweeted
Making Banners and Flags in Blender! Lazy Tutorials.
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Ariana Alexander retweeted
By request from the @UnrealEngine forums, here are 22 free mocap sequences inspired by a fight scene in Matrix 😎 All the FBX files can be found here: drive.google.com/drive/folde… Please send more requests! 😃 All mocap is free for any use
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Ariana Alexander retweeted
Ahhh I needed this for my recent donut intro. Made a body double (for shadows) the old fashioned way. This would have saved lots of time.
Hi all! Christmas is coming and so it’s time for magic and presents! Today we are happy to kick off an open beta for FaceBuilder for Blender! Download here: keentools.io/download-blende… #Blender3d #3dmodeling #3dsculpting 🎄
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Ariana Alexander retweeted
#btip #btrick #blender (from 2.6x up to 2.8x) Need some surface tension? you can use "VertexWeightProximity" "VertexWeightMix" and "Displace" to help you. Necesitan tensión superficial?? pueden usar VertexWeight proximity y Mix mas Displace.
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Ariana Alexander retweeted
Most of the Sculpt Mode tools introduced in Blender 2.82 are designed to create stylized hair. Here you have a step by step tutorial on how you can use them. What used to take hours now takes minutes. #b3d
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Welp we have another free character for y'all! All rigged and ready to go! Hope you enjoy animating with her. Please feel free to share so we can make this accessible to everyone :) gum.co/bpzgJ #rwby #ruby #crescentRose #prop #animation #3d #character
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Ariana Alexander retweeted
The Pose Brush with Inverse Kinematics is ready for review. It now has full symmetry support and better automatic weights. Everything you see is being calculated in real time. The model is not rigged. #b3d developer.blender.org/D6389
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Just wanted to share a quick animation I'm working on in #b3d using Grease Pencil. It's my first time using it. Took me about 3 hours.
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Ariana Alexander retweeted
A rare look at the facial topology used by Pixar. It's interesting seeing how there's a huge different between 'pretty' topology and highly functional one. @rhurrey
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This too
Replying to @simonthommes
I implemented ray marching with the help of signed distance fields for the objects with the built-in shader nodes. Seems to be very solid! I'll probably clean it up and package it for download, when I have time. #nodevember #b3d
Saving this for later
Replying to @simonthommes
Have been meaning to do something like this for a while, so why not in #nodevember? Tried out a few methods to generate height maps from 3D, went with ray marching in the end. Pretty happy with how it turned out!
Ariana Alexander retweeted
3D animation projects shared by industry professional @aialexander3 during her presentation @UATedu today. #gamedesign #gameart
Next event: Unreal Dev Days / Sync Up zpr.io/tzmRf #UE4 #PHX
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Real-Time/Game-Ready Hair Creation [$] blendernation.com/2019/09/14… #b3d
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