Amadeus | Latent Art (@amadeus_frames) header
Amadeus | Latent Art (@amadeus_frames) profile picture

AI artist

Joined March 2022
Photo by Amadeus | Latent Art (@amadeus_frames)Photo by Amadeus | Latent Art (@amadeus_frames)Photo by Amadeus | Latent Art (@amadeus_frames)Photo by Amadeus | Latent Art (@amadeus_frames)Photo by Amadeus | Latent Art (@amadeus_frames)Photo by Amadeus | Latent Art (@amadeus_frames)Photo by Amadeus | Latent Art (@amadeus_frames)Photo by Amadeus | Latent Art (@amadeus_frames)Photo by Amadeus | Latent Art (@amadeus_frames)Photo by Amadeus | Latent Art (@amadeus_frames)
Amadeus | Latent Art retweeted
It's hard to believe until you try it. Opus 5.5 doesn't just do 2D animation anymore; it can now create high-quality 3D animation with beautiful depth of field and cool camera movements. I would even say it features actual acting! Take this PDF from the first comment and give it to Opus 5.5. It will be even better if you ask Opus to modify the scene or use a different character and watch the magic happen!👇
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Amadeus | Latent Art retweeted
Continuing my experiments with Claude.. I tried recreating the classic 'Nuggets' animation using Claude, and it actually turned out quite well! Claude perfectly captured the minimalist style of the original and even generated a surprisingly fitting soundtrack for it. The Sonnet 5.5 model was more than enough for the task You'll find the prompt in the first comment!👇
One prompt to Opus 5.5 and my character got her own editor 🤯 Bigger head, sturdier build, taller, new light, new background, all live in the browser. I didn't write a single line of code Dropping the all prompt below! 👇 Try it out on your characters! Build a live web editor for this characters . Upload a Pict and tweak it in real time: head size, body shape from lean to sturdy, height, a colour lighting that tints the whole character, and a background for 9:16 PNG export. White UI, controls beside the character, zoom, save, delete and back to original. Next, I asked Opus to make this demo video.
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Amadeus | Latent Art retweeted
What is faster than a fired arrow? Only the one who shot it! 🏹💨 An incredible twist: Motanka shoots, outruns time, and catches her own arrow, dropping a challenge at the end. Can you pull this off? Watch the video! You'll find the prompt in the first comment!👇
The fire takes, the fire gives. In the heart of the blaze stands the guardian. Bound by the sacred red thread, she is a symbol of unbroken will, ancestral memory, and fierce protection. A visual reminder that true strength isn't about avoiding the fire. It's about commanding it. You'll find the prompt in the first comment!👇
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Amadeus | Latent Art retweeted
ARROW RUN — RELEASE → CHASE → DESCENT → CATCH → CHALLENGE 3 shots, 15 s, 16:9, no added shots REFS: @Image1 = CHARACTER SHEET, the only source of the Archer's identity: face, face paint, braids, costume. No sheet text, layout or grey background. @Image2 = exact first frame of SHOT 1: opening pose and framing, environment, time of day, light. @Image3 = exact last frame of SHOT 3: closing pose and framing, environment, time of day, light. PRIORITY: character follows @Image1. Pose, place, sky, sun and light follow @Image2 and @Image3. STYLE: • light: low golden-hour sun just above the treeline, firing back toward camera. Amber rim light on braids, linen and wheat heads, as @Image2/@Image3 • grade: warm golden hour as @Image2/@Image3, fine grain • setting: Ukrainian wheat field, 200 m of ripe amber crop running into a dark spruce and pine wall • <Archer> from @Image1 only, identical in every shot: braids, red face paint, bandaged neck, hands and forearms, long open cream linen coat with red embroidery and pointed hem, maroon top, red sash, charcoal trousers, red boots hidden by wheat • props: light-wood longbow; arrow with pale shaft, three goose feathers, dark steel point • voice: quiet, airy, almost out of air • handheld throughout, 60fps, 180° shutter. Gaze engaged • location_map: she runs in the exact direction she shoots, straight along her line of fire, never sideways, toward the forest corner ahead. Ground is uniform standing wheat: no paths, tracks, tramlines or trampled line anywhere. Camera stays on the field side. At the end she turns to the lens, forest and sun behind her SHOT 1 (0-9s) RELEASE AND CHASE • first_frame: @Image2 as given: right-side profile, bow at full draw angled high • lens: 47°, no drift. Camera: medium wide on her right side, as @Image2; after release it swings round behind her as she accelerates straight ahead (~2 s), then stays behind her. 100% real time • camera_motion: holds the profile through the release, arrow climbs out past the top edge, camera swings behind her, drops just above the wheat heads and chases flat out, still losing ground, sky empty • action: ONE CONTINUOUS UNCUT ACTION. The string releases, the arrow leaves steeply upward and clears the frame within a second. Her left hand opens, the bow drops into the wheat, she explodes straight ahead, in the direction she shot, no turn, into a flat-out sprint through dense standing wheat: torso far forward, huge stride, heels flicking to her seat, arms driving. Coat streams like a cape, braids whipping. Limbs smear, head stays sharp. Wheat bursts aside around her legs in golden spray, chaff hangs glowing in her wake; no path. Sound: string slap, footfall drumroll, wheat ripping, hard breaths • exit: her head snaps up to the empty sky, camera falls behind (CUT TO) SHOT 2 (9-11s) DESCENT • lens: 29°. Camera: medium close on the arrow, high angle looking down, falling alongside it, locked at centre. Real time, no slow motion • action: the arrow is at the very end of its flight, only a few metres above the wheat, and drops FAST, vertical, NOSE FIRST. The steel point leads at the bottom of frame, the three feathers at the top against the bright sky. Tall wheat heads fill the lower frame, close and sharp; no paths, tracks or tramlines. The Archer in her cream coat runs through the standing crop just ahead below, large in frame, chaff spraying at her legs, reaching the landing spot as the arrow arrives. Rushing air, hiss of feathers, loud footfalls • exit: arrow about a metre above her reach (CUTTING ON ACTION TO) SHOT 3 (11-15s) CATCH AND CHALLENGE • lens: 47°. Camera: opens medium wide behind her right shoulder, eye level, pines close ahead; ends medium close frontal as @Image3, easing in as she turns • action: ONE CONTINUOUS UNCUT ACTION, from behind until she turns. She enters at full speed, throwing golden wheat sheets, coat streaming. The arrow falls through the top of frame just ahead of her head, vertical, steel point lowest aimed at the ground, feathers highest. She cuts her stride and drives her bandaged right arm up, closing her fist round the middle of the shaft while it still falls nose down: feathers above her fist, point hanging below. Heels dig in, skidding through stalks and soil. She halts at the verge, rolls the shaft flat, turns to camera, lays it crosswise across her loosely curled bandaged right hand (feathers frame-left, point frame-right) and extends it toward the lens exactly as @Image3, pines and low sun behind her. Sound: slap of wood, ragged breath • reaction: shoulders drop, chest heaving, sweat at the temple, one hard swallow. Face paint stays crisp • dialog: English. She holds the arrow out, looks into the lens, says in a quiet breathy half whisper, almost out of air: 'Can you?' CONSTRAINTS: no subtitles, captions or on-screen text, no music over the dialogue, no extra dialogue
🤖 Made with AI
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Amadeus | Latent Art retweeted
The fire takes, the fire gives. In the heart of the blaze stands the guardian. Bound by the sacred red thread, she is a symbol of unbroken will, ancestral memory, and fierce protection. A visual reminder that true strength isn't about avoiding the fire. It's about commanding it. You'll find the prompt in the first comment!👇
The human body is just a vessel. But what if you could be anything? 🔥 I created a visual journey into the very heart of the Ukrainian Polissya. A place where the boundaries between human and wild nature disappear. To become a wolf on the run, take flight as an owl over a night river, and dive as a pike into dark waters... These aren't just metamorphoses; it's the pulse of the ancient forest. You'll find the prompt in the first comment!👇 100% pure T2V. I just made sure to prompt the character in extreme detail
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Amadeus | Latent Art retweeted
the guardian stands in the fire and doesn't move. @amadeus_frames, this one looks like it means it.
The fire takes, the fire gives. In the heart of the blaze stands the guardian. Bound by the sacred red thread, she is a symbol of unbroken will, ancestral memory, and fierce protection. A visual reminder that true strength isn't about avoiding the fire. It's about commanding it. You'll find the prompt in the first comment!👇
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Amadeus | Latent Art retweeted
The human body is just a vessel. But what if you could be anything? 🔥 I created a visual journey into the very heart of the Ukrainian Polissya. A place where the boundaries between human and wild nature disappear. To become a wolf on the run, take flight as an owl over a night river, and dive as a pike into dark waters... These aren't just metamorphoses; it's the pulse of the ancient forest. You'll find the prompt in the first comment!👇 100% pure T2V. I just made sure to prompt the character in extreme detail
My music video inspired by the magic of the Ukrainian Polissya. The visual features photography by Andriy Kotlyarchuk, set to the song 'Voda' by the band MNISHEK from their EP ELEMENT.
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Amadeus | Latent Art retweeted
My music video inspired by the magic of the Ukrainian Polissya. The visual features photography by Andriy Kotlyarchuk, set to the song 'Voda' by the band MNISHEK from their EP ELEMENT.
Took the same Kinetic Architectural Assembly workflow from the modern building and applied it to something magical. 🪄✨ Here, a witch casts a spell to rapidly assemble an old wooden watermill. The black & white FPV motion is insane! prompt in first comment Try this dark vibe and drop your results below! 👇
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Amadeus | Latent Art retweeted
Sorry for my Sorry)))))))))
🤖 Made with AI
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Amadeus | Latent Art retweeted
30 seconds video that hits harder than a two-hour blockbuster. I always wanted to do my own version of this story. It feels so real exactly because there’s no happy ending. A monster won't magically transform back into something sweet and innocent just because you want it to. You'll find the prompt in the first comment!👇
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Amadeus | Latent Art retweeted
场景一(0:00 至 0:30)大师 → 猎手 → 被香气融化 → 表演者 → 珠宝匠般的双手 → 被味道打动 → 坦白 镜头结构:12 个镜头,30 秒,9:16 竖屏,严格按列表顺序,不添加任何镜头 参考: @Image1 = 昏暗的餐厅厨房。仅控制布局、灶台、道具和低调光线;按竖屏重新构图。 @Image2 = 野猪主厨。仅控制头部、獠牙、厨师服、纹身、手表和双手;其背景和姿势不进入画面。 参考权重:@Image2 100%;@Image1 90% 全局风格说明: - 画面:灶台正上方一盏硬质暖色聚光灯是唯一光源;窄光锥照亮灶台、平底锅和双手;他的头部位于光锥上缘,被顶光硬照,卷曲的发顶明亮,猪鼻和獠牙上有高光,眉骨下是深影;厨师服在胸口以下没入阴影;厨房其余部分接近全黑。数字电影摄影机质感,细腻颗粒,压暗的黑位。约 60% 黑色与砖墙阴影 + 约 25% 琥珀色光斑区 + 约 10% 白色厨师服 + 约 5% 蓝色燃气火焰。 - 场景:@Image1 中的厨房,打烊之后;只有音效和他的声音,背景是燃气嘶嘶声 - 空间地图,所有镜头固定不变:北面:砖墙、出菜柜、烤架、铜制油烟罩。南面:摄影机一侧。西面:柠檬、橄榄油、迷迭香。东面:木柴堆。四眼燃气灶位于南侧正中;平底锅始终放在其前西侧灶眼上。野猪主厨站在灶台以北 0.5 米处,面朝南,从第一帧到最后一帧,是厨房里唯一的人。 - 构图规则:只用中景、中近景和近景 - 角色:<野猪主厨> 对应 @Image2,拟人化野猪,壮硕的人类身体和双手。粗糙的棕色鬃毛,头顶铜姜色卷发,尖耳朵,琥珀色眼睛,湿润的粉棕色猪鼻,两根巨大的弯曲象牙色獠牙,短而硬的胡须。白色双排扣短袖厨师服,左胸有一个小小的刺绣野猪头标志,黑色长裤。双臂前臂满是花卉纹身,牡丹与樱花。左手腕戴一只棕色皮表带的钢表。每个镜头保持完全一致。 场景方向:让观众知道一个厨房秘密,最简单的东西最好吃。 动力:一个外表凶悍的厨师,对他来说焦化黄油是一种仪式,这道简单的菜对他的意义远超他愿意承认的。目标:让观众隔着屏幕闻到锅里的香气,然后分享对他真正重要的东西。 阻碍:黄油从坚果香到烧焦只在几秒之间;香气,以及之后的第一口味道,对他的冲击比他能在镜头前表现出来的更强。策略:每说完一句就看向镜头,寻找对方领会的火花;像守猎物一样守着锅;装盘时忘记镜头;通过一双巨手缓慢、从容、细腻的动作来实现。 - 声音:对白语言:美式英语。所有台词一律用英语说出,保留英文原文,不翻译。低沉的男声,沙哑的男低音;基调是推心置腹,第二句近乎耳语,闻到香气时是胸腔里柔和的低鸣,第四句带表演者的气势,第五句带狡黠的自豪,第六句轻声对着菜说,最后一句是缓慢温暖的坦白,两句之间有停顿。野猪主厨在镜头中亲口说出每一句台词,下颌与每个词同步。 - 视线保护:视线始终投入,自然眨眼节奏 镜头列表: 镜头 1(0 至 3 秒)开场钩子 - 摄影机:中景,略微仰拍,正面 0°,头部在 y 15%,灶台在 y 80%,缓慢推近 - 动作画面:一镜到底,不切。他把平底锅放到前西侧灶眼上,放入黄油,清脆的滋滋声,然后抬眼看向镜头,掂量观众是否准备好了 - 对白:野猪主厨(低沉,推心置腹),看着镜头,缓慢点头,用英语说:'Brown butter sage noodles. Butter first.' - 出点:视线落回锅里 (切到) 镜头 2(3 至 4.5 秒) - 摄影机:近景,90° 俯拍平底锅,缓慢漂移 - 动作画面:黄油融化起泡,变成榛子般的棕色。泡沫噼啪声。 - 出点:泡沫达到顶点 (切到) 镜头 3(4.5 至 7 秒) - 摄影机:中近景,20° 俯角,从他右侧 45° 四分之三角度,固定 - 动作画面:他俯身看锅,目光锁定泡沫,鼻孔翕动;说到最后一个词时,他的手把鼠尾草丢进锅里 - 对白:野猪主厨(近乎耳语),盯着泡沫,然后用英语说:'Wait till it smells nutty. Now the sage.' - 出点:他的手收回 (切到) 镜头 4(7 至 8.5 秒) - 摄影机:近景,45° 俯角拍平底锅,固定 - 动作画面:鼠尾草在焦化黄油里噼啪作响,炸成深绿色变脆。噼啪声。 - 出点:蒸汽朝镜头升起 (切到) 镜头 5(8.5 至 12 秒)转折 - 摄影机:头部近景,平视,正面 0°,固定 - 动作画面:蒸汽穿过光束从他的猪鼻旁升起,在光中发亮 - 反应:香气击中了他。双眼缓缓闭上,头微微后仰,一次漫长缓慢的吸气,猪鼻颤动,双肩沉下,胸腔里涌起低沉的咕噜声。然后双眼睁开,直直对上镜头,像被当场撞见;耳朵向后一抖,视线垂下一瞬又抬回来,嘴角歪向一边笑了。 - 对白:野猪主厨(胸腔里柔和的低鸣),眼睛仍闭着,半是对自己,用英语说:'Mmm. That smell.' - 出点:笑容保持 (切到) 镜头 6(12 至 15 秒)翻锅 - 摄影机:中景,仰拍,从他左侧 45° 四分之三角度,固定 - 动作画面:一镜到底,不切。他挺起肩膀,把面条倒进锅里,用右手的夹子把面条高高提起,让它们裹着琥珀色光泽落回锅中,目光扫向镜头,一侧眉骨挑起。夹子碰撞声。 - 对白:野猪主厨(表演者的气势),看着镜头,用英语说:'Cooked noodles go right in.' - 出点:面条在锅里落定,他的手伸向柠檬 (切到) 镜头 7(15 至 18 秒)收尾调味 - 摄影机:中近景,平视,正面 0°,缓慢推近 - 动作画面:一镜到底,不切。他的一双巨手做着精细的活:从锅的高处擦下柠檬皮屑,胡椒研磨器转一下,奶酪从指尖捏着撒下,像撒珍贵的东西,然后他的目光向上扫向镜头 - 对白:野猪主厨(狡黠的自豪),瞥向镜头,用英语说:'Lemon zest, pepper, a little cheese.' - 出点:他的手收回 (切到) 镜头 8(18 至 19 秒) - 摄影机:近景,45° 俯角拍平底锅,缓慢推近 - 动作画面:奶酪融进油亮的面条里 - 出点:画面停留 (切到) 镜头 9(19 至 21.5 秒)装盘 - 摄影机:中近景,平视,从他右侧 45° 四分之三角度,碗在 y 80%,头部在 y 25%,固定 - 动作画面:一镜到底,不切。他用夹子把面条缓缓卷成高高的鸟巢放进灰色粗陶碗里,用指尖在顶上放一片鼠尾草叶,手在那里停留片刻,目光只看着碗 - 对白:野猪主厨(轻声,对着菜),看着碗,用英语说:'Twist it into a nest.' - 出点:他的手指离开 (切到) 镜头 10(21.5 至 22.5 秒) - 摄影机:近景,15° 仰角拍碗,缓慢推近 - 动作画面:做好的这碗面在光斑区里,蒸汽在光束中发亮,身后的厨房一片漆黑 - 出点:一把叉子进入画面 (切到) 镜头 11(22.5 至 26 秒)高潮 - 摄影机:中近景,平视,从他左侧 45° 四分之三角度,固定 - 动作画面:一镜到底,不切。他卷起一叉面,在两根獠牙之间咬下,慢慢咀嚼,叉子一直在他右手里 - 反应:味道到了。他整个人静止下来,双眼闭上,下巴和猪鼻轻轻颤抖,从猪鼻长长呼出一口气。他睁开眼时眼眶泛红湿润,目光失神地落在碗上。 - 出点:他用力眨了眨眼 (切到) 镜头 12(26 至 30 秒)招牌结尾 - 摄影机:头部近景,略微仰拍,正面 0°,缓慢推近 - 动作画面:一镜到底,不切。他回过神来,对自己的心软发出一阵低沉的咕噜笑声,双肩随之抖动,用左手带纹身的指关节擦了擦一侧眼角,然后直视镜头 - 对白:野猪主厨(缓慢温暖的坦白),看着镜头,用英语说:'Simple ingredients.' 停顿。'Big flavor.' 最后一个词之后,露出獠牙的大大笑容慢慢展开。 技术要求:无背景音乐,无字幕,无屏幕文字,无水印,无画外音,无额外台词,不更换服装
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Amadeus | Latent Art retweeted
场景一(0:00 至 0:30):空房间 → 较劲 → 美丽的意外 → 成为搭档 镜头结构:12 个镜头,30 秒,16:9,严格按列表顺序,不添加任何镜头 参考: @Image1 = 完成后的厨房。仅控制布局、家具、材质。90%。 @Image2 = 比例参考。仅控制两人相对房间的大小和机位高度。95%。 @Image3 = 俯视的平面图纸。70%。 @Image4 = 莱奥。@Image5 = 米拉。仅控制外形。100%。 全局风格说明: - 音频:只有画内同期声。声轨只包含房间底噪、拼装音效和两人的声音;声音之间房间保持安静。无配乐,无旋律。 - 比例锁定,每个镜头都有效,包括特写:莱奥和米拉身高 10 厘米。坐着时,他们的头顶只到地柜下方 10 厘米踢脚板高度的一半。这个比例永不改变。 - 先画后建:铅笔先在图纸上画出一个部件并抬起;只有这时该部件才开始拼装。他们画画时,房间保持静止。 - 画面:手绘彩色铅笔人物,每个镜头都保持二维,置身于照片级写实的房间中。微距摄影,较近镜头身后是巨大而柔和的家具。低角度暖色阳光,在地砖上投下长长的光束。 - 场景:空荡的白色房间,灰色石材地砖,下午。 - 特效规则:落地家具在贴近地面的空中凭空显现,部件自下而上咔嗒拼合;地砖始终完整。吊装部件从墙面上它们的最终高度浮现。每个部件:呼啸声,卡扣咔嗒声,闷响。 - 角色:莱奥 对应 @Image4。米拉 对应 @Image5。两人每个镜头保持完全一致。 场景方向:建造一个两人都觉得属于自己的厨房。 莱奥:保持图纸整洁,每次家具建成后看她的眼睛。米拉:想亲手画出自己的那部分,盯着他的手等待放松的瞬间。 声音:莱奥低沉、安静、沉稳,只在 'Oh non' 时音调升高破音。米拉轻快、响亮,句尾上扬。 - 视线安全:全程视线投入,自然眨眼节奏 - 摄影风格:离地砖 3 至 5 厘米,平滑的滑轨和摇臂运动。 - 位置地图:西墙 高柜、烤箱地柜、油烟机。北墙 水槽地柜、吊柜。东侧 带格栅隔断的半岛台。图纸放在西北角以南 1.5 米处;米拉盘腿坐在图纸西边缘,莱奥坐在东边缘,从第一帧到最后一帧都坐着。 镜头列表: 镜头 1(0 至 2.5 秒)开场:极远景虫视角 - 首帧:空墙占据 y 0% 至 60%;莱奥和米拉 x 44% 至 56%,y 72% 至 80% - 机位:朝北,两人均为 90° 侧面;缓慢推进 30 厘米 - 动作画面:莱奥用右手举起铅笔;米拉凑近。 - 出口:(切至) 镜头 2(2.5 至 4 秒)铺垫:俯视插入镜头 - 机位:垂直向下拍图纸,固定 - 动作画面:莱奥画出一个高长方形,干涩的沙沙声,抬起铅笔。米拉伸手;他把铅笔挪开。 - 出口:长方形居中(匹配剪辑至) 镜头 3(4 至 7.5 秒)上升:高柜 - 首帧:莱奥和米拉 x 35% 至 55%,y 82% 至 92%;上方是空墙 - 机位:从东南方向,两人均为 45° 四分之三侧,固定 - 特效:画好的高柜一层层拼装,长出画面顶部,柜门锁上时一声深沉闷响 - 动作画面:高柜的影子扫过两人。米拉仰起头;莱奥的目光移到她脸上。 - 反应:他看到她张开的嘴,得意地笑 - 出口:(切至) 镜头 4(7.5 至 10 秒)上升:西侧地柜 - 首帧:莱奥和米拉 x 8% 至 28%,y 80% 至 92% - 机位:贴地,与墙面成 90° 侧面;滑轨沿墙向北移动 - 动作画面:一个连续不剪断的动作,米拉夺过铅笔,画出一排方块,抬起铅笔;随后地柜依次拼装,台面在头顶上方像桥面一样铺下。 - 对白:对白语言:法语。米拉(轻快,上扬),夺过铅笔,然后说:'Hé !' - 出口:(切至) 镜头 5(10 至 12.5 秒)上升:油烟机 - 首帧:莱奥和米拉 x 40% 至 60%,y 86% 至 94% - 机位:贴地在烤箱旁,陡峭仰拍墙面;摇臂缓慢上升 20 厘米 - 动作画面:莱奥把铅笔拿回,画出油烟机,抬起铅笔;米拉双臂交叉。随后油烟机在高处从墙面一节一节浮现。 - 出口:(切至) 镜头 6(12.5 至 15 秒)上升:北墙 - 首帧:莱奥和米拉 x 42% 至 58%,y 78% 至 88% - 机位:朝北,0° 正面;缓慢推进 20 厘米 - 动作画面:两人来回传递铅笔,每完成一笔就跟着一次拼装:地柜、转角台面、水槽。铅笔最后在米拉手中。 - 出口:(切至) 镜头 7(15 至 16.5 秒)转折:中景双人镜头 - 机位:贴地,两人均为 90° 侧面,固定;身后只有柔焦的踢脚板和通风格栅 - 动作画面:米拉画得飞快;莱奥轻轻把手放在她的手腕上让她慢下来。两只手握着一支铅笔,朝略微不同的方向用力。 - 对白:对白语言:法语。米拉(轻快),飞快地画着,然后说:'Vite, vite…' 莱奥(低沉,温和),手放在她的手腕上,说:'Attends…' - 出口:(切至) 镜头 8(16.5 至 17.5 秒)转折:俯视插入镜头 - 机位:垂直向下拍图纸,固定 - 动作画面:在两人的手下,笔尖一滑,在图纸东边缘划出一串竖向笔画组成的锯齿线,然后抬起。房间保持静止。 - 对白:对白语言:法语。莱奥(音调升高破音),在画外,说:'Oh non…' - 出口:锯齿线占满画面(匹配剪辑至) 镜头 9(17.5 至 21 秒)转折:隔断 - 机位:虫视角,与东侧成 90° 侧面;滑轨向北移动 80 厘米 - 特效:图纸上的锯齿线变成隔断:半高墙拼装而成,纯白干净,然后橡木条在其上方逐根出现并啪地竖立 - 动作画面:一连串干脆的木头咔哒声。 - 出口:(切至) 镜头 10(21 至 22.5 秒)揭晓:中近景双人镜头 - 机位:莱奥 45° 四分之三侧,米拉 90° 侧面,固定;身后是柔焦的踢脚板 - 动作画面:莱奥一开始双手捂着脸,然后放下,目光顺着高处的木条向上,再转向米拉;她迎着他的目光。他把铅笔递给她;她握住另一端,让他的手留在笔上。 - 反应:肩膀放松下沉,从鼻子呼出一口气,慢慢露出笑容 - 出口:(切至) 镜头 11(22.5 至 24.5 秒)化解:远景虫视角 - 首帧:莱奥和米拉 x 44% 至 56%,y 80% 至 88% - 机位:朝东北;缓慢环绕 30° - 动作画面:两只手握着一支铅笔画完最后几笔并抬起;随后半岛台和玄关桌拼装,吊柜从北墙浮现,柜下的 LED 灯带咔嗒亮起。 - 出口:(切至) 镜头 12(24.5 至 30 秒)尾声:双人特写后拉至极远景 - 首帧:两张脸占满画面,彼此成 45° 四分之三侧,身后是柔焦的踢脚板 - 机位:一个连续不剪断的镜头:说台词时保持特写,然后后移,直到 @Image1 的完整厨房占满画面,莱奥和米拉小小地坐在图纸上,位于 x 46% 至 54%,y 84% 至 90% - 动作画面:两人坐着,环顾四周,对视,点头两次,开口说话。 - 对白:对白语言:法语。莱奥(低沉,沉稳),然后说:'De grandes idées…' 米拉(响亮,上扬),转向他,咧嘴笑着,说:'…pour un petit budget !' - 出口:停留 无配乐,无背景音乐,无旋律,无字幕,无屏幕文字,无标志,无水印,无额外对白,无身份变化,无服装变化,无大小变化
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Amadeus | Latent Art retweeted
Use @[char ref] as the exact character and style reference. Preserve her fully linen-wrapped face with the bold red ribbon cross (vertical from hairline to chin, horizontal across the eye area), the red thread wound around her neck, silver ear piercings, long blond hair in two thick braids bound with red thread, bandaged hands, long cream linen coat with red cross-stitch embroidery on the lapels, cuffs and fringed asymmetric hem, burgundy crop top, red woven sash belt, wide charcoal trousers and red pointed stiletto ankle boots. Keep the same semi-realistic painterly rendering, matte textures and character proportions. Do not reproduce the multi-view sheet layout or any title text. Replace the background with clean pure white. FACE RULE, HIGHEST PRIORITY, APPLIES TO EVERY FRAME: Her entire face is permanently wrapped in one continuous layer of pale linen bandage, like a traditional faceless motanka doll. The linen is never torn, opened, lifted or see-through. No eyes are ever visible: no irises, no pupils, no eye whites, no eyelashes, no painted or cartoon eyes, no eye holes. The mouth never opens through the fabric: no teeth, no tongue, no dark mouth opening, no lip color. Her face is a smooth linen surface showing only the soft sculpted RELIEF of the features underneath: the ridge of the brows, the nose, the cheekbones and a soft raised shape of closed lips, all the same linen color as the rest of the wrapping. The upper half of the face around the horizontal red ribbon stays smooth and calm at all times. The red ribbon cross always lies flat on top of the linen and never slips. HOW THE FACIAL ACTING WORKS: Her acting is calm, dry and understated. All emotion is shown ONLY through the lower half of the face, beneath the linen, and through head movement: - Smile: the lip relief curves upward under the fabric and the cheek relief rises, stretching the linen into soft diagonal folds. - Pout or sulk: the lip relief pushes forward and down, small creases gather around it. - Displeasure: the lip relief presses into a flat line, a few soft creases form across the forehead linen. - Skepticism: a slow head tilt with the lip relief pulled to one side. - Head acting: questioning tilts, turning aside in a sulk, small nods and leaning toward the lens carry most of the performance. She is always oriented toward the lens with her face; that orientation is her "look" at the viewer. No sudden or exaggerated expressions. Create a playful 20-second comedy in one continuous shot. She offers increasingly precious gifts to the viewer, reacts to each implied rejection through this calm under-the-linen acting, then climbs out of the narrow letterboxed picture into a full open frame. MAIN VISUAL GOAL: An unmistakable OUT-OF-FRAME, POP-OUT effect. Her offered objects, hands, sleeves and braids visibly project OVER the black letterbox bars toward the viewer. At the end she climbs out of the narrow picture completely, and the letterbox is gone for good. COMPOSITING ORDER, BACK TO FRONT: 1. White background and scene. 2. Two broad black letterbox bars at the top and bottom. 3. The foreground character and the objects she presents. The white background is confined to the central picture window while the bars exist. The foreground character and offered objects are NOT confined to that window. Their silhouettes continue uninterrupted across its boundaries and onto the black bars. Their original colors remain fully visible when overlapping black. LETTERBOX BEHAVIOR, THREE PHASES: PHASE A, 0–16s, STATIC BARS: Both bars are completely static screen graphics with equal thickness, full width and an unchanged screen position. Their inner boundaries remain perfectly straight and horizontal. Foreground movement only temporarily hides portions of the bars; the bars never bend, shake or stretch. When an object withdraws, reveal the original unchanged black surface beneath it. PHASE B, 16–17.5s, BARS LEAVE THE SCREEN: As her body crosses the lower edge of the picture window, both bars slide smoothly and completely off screen: the top bar moves straight up and out past the top edge of the frame, the bottom bar moves straight down and out past the bottom edge. The white background expands with them to fill the entire frame. Clean straight sliding motion, no bending, no breaking. PHASE C, 17.5–20s, NO BARS AT ALL: From 17.5s to the last frame there are NO black bars and NO black areas anywhere in the frame. The image is a full-screen, edge-to-edge white background with her in front of it. The letterbox never returns. CAMERA AND PERFORMANCE: Stationary camera, fixed wide-angle lens and level framing. She stays close and prominent throughout. Keep her wrapped face clearly visible inside the central picture window while her hands and gifts extend over the lower bar. Her under-the-linen acting and head movement remain continuously active, with small breathing movements of the shoulders. Connect every reaction to the current offer. The viewer remains unseen and silent. Every rejection is IMPLIED entirely by her own reaction after facing the lens. No viewer hands, camera nodding or external rejection signals. SPEECH: She speaks exactly two short English lines, in a quiet, level, airy mid-range female voice with dry irony: "Fine. Your loss." and "Then come here." While she speaks, only the soft lip relief moves gently beneath the closed linen in sync with the words; the fabric never opens. Apart from these two lines, no dialogue, whispering, narration or human vocalizations. No subtitles, captions or speech bubbles. Follow this exact order and timing: WHEAT, BREAD, DOLL, HERSELF. OPENING (0–1s): She stands centered, the red cross aligned with the middle of the frame, face turned to the lens, the lip relief curved in a faint smile under the linen. FIRST OFFER, WHEAT (1–4.5s): The lip and cheek relief lift into a warm smile as she retrieves a small bundle of wheat ears tied with red thread from beyond a side edge of the screen. Extend it toward the viewer, bringing the wheat, bandaged fingers and embroidered cuff visibly over the lower black bar. After a brief expectant pause facing the lens, her head tilts in question, the lip relief pushes forward into a small pucker, then the smile fades. The lip relief turns down and she turns her head aside in a small sulk. Retract the wheat and visibly place it outside the side edge of the screen before retrieving the next object. SECOND OFFER, BREAD (4.5–8s): Reach offscreen and return with a single round braided loaf of bread resting on an embroidered red-and-white towel held in both hands. Nothing on top of the loaf. Her head lifts with renewed confidence, the cheek relief rising in a smile. Offer the loaf close to the lens. The loaf, the hanging towel ends and her sleeves clearly overlap the lower black bar while her wrapped face remains visible above it. The smile relief falters. The lip relief presses flat, her head tilts slowly. She pulls the loaf back, the lip relief curling into a short crooked smile under the closed linen, and says quietly: "Fine. Your loss." Set the loaf offscreen. THIRD OFFER, DOLL (8–14s): Her head lifts with a new idea. Produce a palm-sized handmade motanka doll, a miniature copy of herself: blond braids, a fully linen-wrapped faceless head with a small red cross and NO painted face, a cream embroidered coat. Present it on an open palm. The doll, fingers and sleeve project over the lower black bar. The doll glints with one small sparkle. She tilts her head proudly, the smile relief calm and pleased. The tiny doll then slowly turns its faceless head toward her. She answers with a slow, calm tilt of her own head toward the doll, the smile relief fading into a flat, unimpressed line under the linen. A quiet, dry pause of one second, her face smooth and still. The lip relief pushes into a small pout. She lifts the doll right up to the lens, hiding her face behind it, the doll and her hand overlapping both bars. Then she turns slightly sideways, sets the doll down, and the doll walks away on its own and exits through the right side edge of the screen. DECISION (14–15s): Turn back to the viewer, arms down, the lip relief in a flat line. Then the cheek relief lifts slightly into a mischievous half-smile. Raise one index finger in a clear requesting-a-moment gesture, with the fingertip overlapping the upper black bar. CLIMBING OUT (15–17.5s): Lift one knee sharply toward the lens and extend her red stiletto boot OVER the lower black bar, sole first. The boot grows large through foreshortening. Shift her weight forward and climb out of the narrow picture window toward the viewer, her coat hem and embroidered fringe sweeping over the lower bar, her braids swinging forward. At 16s, as her body passes through the lower edge, both bars slide away off screen as described in PHASE B, and the white background opens to the full frame around her. ENDING (17.5–20s), FULL FRAME, NO BARS: She is now out of the letterbox, close to the lens, framed in a close-up against a full-screen white background with no black anywhere. Her face is still fully wrapped in closed linen. She lifts her head, the smile relief rising under the fabric, and beckons with a curling bandaged hand. Then the cheek and lip relief stretch into a wide closed smile, she extends an open palm into the lens and says softly: "Then come here." The smile relief settles softer, her head tilts slightly, palm still extended. Keep small breathing movements through the last frame. OBJECT CONTINUITY: One offered gift at a time. Show each retrieval, presentation and removal clearly. Objects enter and leave through a side edge of the output. No objects transforming into the next gift or disappearing while still held. Preserve consistent object shapes and natural hand contact. Brisk natural real-time pacing with readable reactions. No slow motion, frozen expressions, distant retreats or camera movement. No warped bars, duplicated hands, costume changes or text. No black bars after 17.5s. STRICTLY FORBIDDEN AT ANY MOMENT: Visible eyes of any kind, cartoon eyes, anime eyes, wide surprised eyes, glowing eyes, eye holes, eyelashes, open mouth, teeth, tongue, lips breaking through the linen, torn or unwrapped bandage, a human face showing through, a painted face on the doll, exaggerated surprise or shock expressions. AUDIO: Only light prop sounds, linen fabric rustles, the dry crackle of wheat ears, a soft thud of bread, one tiny chime on the doll's sparkle, the doll's tiny footsteps, the click of stiletto heels as she climbs out, a soft sliding whoosh as the bars leave the screen, and the two spoken lines. No other human vocalizations and no background music.
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Amadeus | Latent Art retweeted
SHOT STRUCTURE: 8 shots, 25 seconds, 16:9, exactly as listed, no added shots REFS: [image]@Image1 = Motanka character sheet. Controls her look and proportions only. 100%. Sheet text stays out. GLOBAL STYLE NOTES: - color_grade: ARRI ALEXA Mini LF, anamorphic, Kodak 2383 print, halation. ~55% steel grey + ~30% cream linen and blonde hair + ~15% red, red the most saturated colour in every era - setting: Kyiv, Northern Bridge island on the Dnipro. Every era unfolds on this same spot - characters: <Motanka> corresponds to @Image1: blank linen face with a red thread cross + long blonde braids tied with red thread + red threads wound around the neck + cream linen coat, red cross-stitch on lapels, cuffs and pointed fringed hem + burgundy crop top, red woven sash + charcoal wide trousers, linen-wrapped hands and shins + red pointed stiletto ankle boots. 178 cm. Keep identical in every shot. She alone wears the thread cross; every other person has an ordinary human face. - framing_lock: from shot 3 on she is fully visible head to boots, alone in the open foreground, boots on real ground with a contact shadow; people and boats stay behind her - rebuild_rule: eras are never swapped. Each era shot opens on the previous era; her swipe sends a ripple out from her boots, and behind it matter breaks apart and reassembles piece by piece into the next era SEQUENCE LIST: SHOT 1 (0-3.5s) — wide, low, three-quarter 45° from the road shoulder, the near lane between camera and the empty median; 40° normal; lateral dolly. ONE CONTINUOUS UNCUT ACTION: a truck with a mirrored trailer passes and fills the frame, the Motanka already in its mirror; it clears and she stands on the flat asphalt median, coat tails whipping. Low sun backlights the pylon. Exit: her right hand rises (CUTTING ON ACTION TO) SHOT 2 (3.5-6.5s) — close-up of her raised right palm, low angle, frontal 0°; 29° short telephoto; pull-back to medium close-up. Behind the palm traffic accelerates into time-lapse streaks, clouds race, day falls to dusk. LIGHT SHIFT: blue dusk, sodium lamps (CUT TO) SHOT 3 (6.5-10s) 1900 — full shot, three-quarter 45° from her left; 40° normal; arc. Opens on the dusk bridge. She swipes, on screen right to left: the ripple peels asphalt into beach sand, the deck folds down into a wooden pier, car streaks stretch into horse carriages, the pylon sinks; a paddle steamer assembles plank by plank, funnel smoking; passers-by re-form as ladies in white dresses with parasols and men in straw boaters. LIGHT SHIFT: hazy summer sun. AUDIO SHIFT: steamer whistle. Exit: hand travels left (MATCH ON MOVEMENT TO) SHOT 4 (10-13.5s) COSSACKS — wide, low angle, three-quarter 45° from her right; 47° standard normal; lateral track. Opens on the 1900 beach. Second swipe: the steamer breaks into timbers that re-form into long chaika boats, white dresses unravel and re-weave into red zhupans and sharovary; Zaporozhian Cossacks with long forelocks, moustaches and sabres beach their boats behind her; the nearest lifts his oar in salute. LIGHT SHIFT: hard midday sun. AUDIO SHIFT: rowing chant (CUT TO) SHOT 5 (13.5-17s) KYIVAN RUS — wide, low angle, frontal 0°; 40° normal; push-in. Opens on the Cossack shore. Third swipe: the chaikas lengthen into a Rus longship with a striped square sail; on the far hills a wooden palisade and a timber church with a golden dome rise log by log; warriors in conical helmets, mail and red cloaks with round shields re-form along the shore behind her. LIGHT SHIFT: golden morning sun through mist. AUDIO SHIFT: distant bell (CUT TO) SHOT 6 (17-20s) ICE AGE — wide from behind her, three-quarter 135°, low angle; 40° normal; dolly forward. Opens on the Rus shore. Fourth swipe: the longship and the fortress crumble into ice, frost crawls across and freezes the river, snow falls, grounded heavy mammoths cross the ice, fur-clad hunters with spears follow. LIGHT SHIFT: cold low sun through snow haze. AUDIO SHIFT: ice cracking (CUT TO) SHOT 7 (20-21.5s) — full shot, frontal 0°; 29° short telephoto; fast whip. One long swipe the opposite way, on screen left to right: all eras rewind in a radial rush. (SPEED RAMP CUT TO) SHOT 8 (21.5-25s) FUTURE — wide, low angle, frontal 0°, she on a stone promenade; 84° classic wide; half orbit to back 180°, then crane up. Stone and steel fly up and lock into a white bridge with lit seams above her, towers grow on the far bank. She lowers her hand, turns her head left, then right, then lifts her face to the sky, braids and coat tails rising in the wind. LIGHT SHIFT: low golden sun behind the towers, warm rim on her. AUDIO SHIFT: soft high hum TECHNICAL: natural sound only, no music, no subtitles
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Amadeus | Latent Art retweeted
Time is just a thread you can unravel with a single gesture! 🧶✨ True magic beyond time and space, where the past and present intertwine into a single pattern. You'll find the prompt in the first comment!👇
The frame-break effect—where the character overlaps the black bars at the top and bottom, creating the illusion of popping out of the screen—isn't just a visual trick here, but a direct extension of my Motanka's personality, as classic cinematic frames proved simply too tight for her. You'll find the prompt in the first comment!👇
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Amadeus | Latent Art retweeted
The frame-break effect—where the character overlaps the black bars at the top and bottom, creating the illusion of popping out of the screen—isn't just a visual trick here, but a direct extension of my Motanka's personality, as classic cinematic frames proved simply too tight for her. You'll find the prompt in the first comment!👇
One prompt to Opus 5.5 and my character got her own editor 🤯 Bigger head, sturdier build, taller, new light, new background, all live in the browser. I didn't write a single line of code Dropping the all prompt below! 👇 Try it out on your characters! Build a live web editor for this characters . Upload a Pict and tweak it in real time: head size, body shape from lean to sturdy, height, a colour lighting that tints the whole character, and a background for 9:16 PNG export. White UI, controls beside the character, zoom, save, delete and back to original. Next, I asked Opus to make this demo video.
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Amadeus | Latent Art retweeted
Just look at these adorable tiny characters drawing their dream kitchen with such excitement, and it literally builds itself right around them! This advertising video concept is absolutely filled with warmth and the true magic of creativity. And most importantly, this is a much stronger and more emotionally charged remake of another kitchen assembly idea. It’s exactly the addition of these little characters that brought such genuine heart and incredible cuteness to the video! You'll find the prompt in the first comment!👇
Continuing the assembly aesthetic! ✨ Now we’re putting together a dream kitchen, piece by piece. This concept is a great example of how kitchen brands and retailers can create truly eye-catching commercials. I decided to share the prompt that makes this magic happen. 🧵images and prompt in the comments!
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Amadeus | Latent Art retweeted
Rugged looks. Intense flavor. The kindest heart 🐗❤️ Forget boring chefs. Chef Amadeus is taking over my videos! He might look totally intimidating, but his dishes are pure love and comfort. No stereotypes, just breaking the mold right on the plate. Watch this badass boar whip up the perfect pasta in the new video! 🍝 You'll find the recipe and the prompt in the first comment!👇
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Amadeus | Latent Art retweeted
One prompt to Opus 5.5 and my character got her own editor 🤯 Bigger head, sturdier build, taller, new light, new background, all live in the browser. I didn't write a single line of code Dropping the all prompt below! 👇 Try it out on your characters! Build a live web editor for this characters . Upload a Pict and tweak it in real time: head size, body shape from lean to sturdy, height, a colour lighting that tints the whole character, and a background for 9:16 PNG export. White UI, controls beside the character, zoom, save, delete and back to original. Next, I asked Opus to make this demo video.
The "tiny people" trend just got a massive upgrade! 🔥 If you remember the classic hits, you’ll love this new reincarnated vibe. I tested it out with my "Motanka" character, and it looks incredible. 🤌 Dropping the full prompt in the first comment below! 👇 Try it out on your characters!
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Amadeus | Latent Art retweeted
The "tiny people" trend just got a massive upgrade! 🔥 If you remember the classic hits, you’ll love this new reincarnated vibe. I tested it out with my "Motanka" character, and it looks incredible. 🤌 Dropping the full prompt in the first comment below! 👇 Try it out on your characters!
Meet Motanka. The most enigmatic and powerful talisman of Ukrainian folklore, now breathing and moving on screen. 🔥 The process of shaping this faceless entity was an absolute wild ride. There is a raw, ancestral magic behind her that literally bleeds through the screen. If you thought you knew dark-folk aesthetics, buckle up. She is coming. prompt in first comment 👇
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