Adrien Logut (@amathlog) profile picture

Lead Tools Programmer PCG @ Epic Games. My opinions are my own (ofc)

Montréal (QC)
Joined June 2013
Photo by Adrien Logut (@amathlog)Photo by Adrien Logut (@amathlog)Photo by Adrien Logut (@amathlog)Photo by Adrien Logut (@amathlog)Photo by Adrien Logut (@amathlog)Photo by Adrien Logut (@amathlog)Photo by Adrien Logut (@amathlog)Photo by Adrien Logut (@amathlog)Photo by Adrien Logut (@amathlog)
Hey there! New #PCG video continuing the exploration of #GPU generation! We're targeting the texture sampling and add collisions on GPU. youtu.be/RrIYQjiDdho #UE5 #procedural
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Adrien Logut retweeted
🚨 FIRST LOOK: Procedural Content Generation is now in UEFN!
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To all UEFN Developers, Unreal’s Procedural Content Generation Framework (PCG) is now available in editor. Build tools, spawn ISMs, Actors, SceneGraph Entities and FN prefabs, forests, buildings, create procedural mesh assets and more! Use MCP tools too! #uefn #UnrealEngine
Think big! 🌎 v43.00 is here: 🌲 Procedural Content Generation 🔌 More MCP tools for UEFN workflows 🎯 Custom quests with Progression API There’s more to explore! Full notes: fn.gg/v43-00-fne
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Our Unreal Fest talk "From Words to Worlds: Integrating MCP into the Unreal Editor" is available ! Learn about our vision, approach taken for world building, how you too can extend it and what is available since the release of 5.8. youtu.be/lDf_y-YPELo?si=7wOz…
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Sharing pre-release Mesh Terrain doc Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG. While experimental, we look forward to feedback and seeing your experiments! dev.epicgames.com/community/…
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I'll be presenting with the awesome @HighlySpammable at the GDC26!! Come say hi :D Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) #GDC2026 schedule.gdconf.com/session/…
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Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D See you there :) youtube.com/live/3PQga-2vLm4…
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Return of #UE5 #PCG tip of the day! If you ever tried to use Transform Points and were sad that you can't provide a Rot Min/Max for each point, here is a solution! The gist is to generate a random value for each point, then apply Lerp between max and min provided as attributes!
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I made a small post for asking your opinion on music on the videos! It's on YouTube to avoid scattering the poll across multiple platforms youtube.com/post/UgkxkzCW5IW…
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A little teaser of the next video that'll arrive next week 👀 #PCG #ue5
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Join Adrien (@amathlog) at #EPC2025 for a fresh take on the classic game Snake—reinvented with a PCG twist in Unreal Engine 5.5! Check out more information on tickets and the conference at everythingprocedural.com #everythingproc #ProcGen #UnrealEngine5 #GameDev
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Got the first book and it's gold! Go check out the second one!
📢 DEVTEAMBOOK 2 KICKSTARTER NOW LIVE 📢 The follow-up of the painfully relatable comic about gamedev, a satirical journey behind the doors of videogame studios, now live on @Kickstarter! ❤️ Please share the news across your teams to unlock all the stretchgoals! ❤️
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I'll be in an office hour live Q&A with @julien_lheureux tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :) forums.unrealengine.com/t/ep…
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