Andrazoth (@andrazoth) header
Andrazoth (@andrazoth) profile picture

Star Citizen player known for aim botting and speed hacking apparently

France
Joined August 2019
Photo by Andrazoth (@andrazoth)Photo by Andrazoth (@andrazoth)Photo by Andrazoth (@andrazoth)Photo by Andrazoth (@andrazoth)Photo by Andrazoth (@andrazoth)Photo by Andrazoth (@andrazoth)Photo by Andrazoth (@andrazoth)Photo by Andrazoth (@andrazoth)Photo by Andrazoth (@andrazoth)Photo by Andrazoth (@andrazoth)
Andrazoth retweeted
Last night in the Star Citizen Contested Zones, 3 Empyreal fought an 11-man ARCA group in Checkmate and then we brought 7 people to fight a 20+ MaCk__ group in Ruin. In 3 hours, we amassed over THREE HUNDRED (300+) kills, and NEVER LOST CONTROL of the Contested Zone. We barely even died, I think we had TEN (10) DEATHS total! This would put our K/D as a group around 30 🥳 ALL OF THIS WAS ORGANIC. No prescheduled event, no playdate, no script. It was also the most PvP I have ever had in SC since 4.0 was released. Anyone who says CZs are dead simply needs to look harder. During our fights we also ran into other groups such as the Galactic Goats, Obsidian Crown Fleet, and Rusty Marauders - all of which could not make it far in the CZ. Fun mention: yes, we got accused of cheating by a guy named "SilentGrip" 😆 THE BEST PART? I have it ALL recorded. Every failed push attempt by ARCA and MaCk__. The hackusations, EVERYTHING. I'm going to try and eventually edit this into a video, although I have a lot of editing to do already. 😓 Despite all the bugs and low frames from all the dead bodies, Empyreal had a lot of fun. Good fights to ARCA, MaCk, and everyone else. We also fought a 7-man @TestSquadron group 2 nights ago, good fights to them as well 👍 @RobertsSpaceInd #starcitizen #fps #mmo
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Andrazoth retweeted
This is literally just aimbot gameplay. Not even the fastest CS2 player has aim like this. If these guys were this good, They would already be doing Esports to make easy money.
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Andrazoth retweeted
Empyreal logo is FOUND in Star Citizen 4.10.2! Located to the right of the instance barrier at the beginning of Siege of Orison, it's small and near the bottom of a white machine. Anyone who takes a picture of themselves next to the logo and posts it in this X thread gets 3,000,000 aUEC for FREE, 5,000,000 aUEC if you take a picture of yourself kissing it like EX7 is doing in the third picture (lol). Send me a PM with your RSI IGN on X and we can coordinate when to send the aUEC. Thank you @RobertsSpaceInd for recognizing players in game, means a lot to the group. We searched high and low for it everywhere, hyped to have finally found it! Quick summary of Empyreal: we're a group of friends known mainly as prominent PvPers in SC that get regularly accused of cheating. We do SC speedruns on the side such as the Klescher Escape, Project Hyperion, and Siege of Orison. For more info, visit our org page on the RSI website at robertsspaceindustries.com/o… to view our PvP montages and speedruns. There's a lot of knowledgeable, helpful guys in the group who are willing to give advice on the game and computer hardware for anyone who wants it. I'm also available on the Spectrum Guide system for anyone who would rather get advice through there. Thanks for reading and have a great weekend!
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Andrazoth retweeted
Replying to @XFerginatorX
The best thing for halo and activation is to not make it around Master Chief and instead tell an "original story" like ODST or Reach. Personally would love to see Activision have a crack doing ONI stuff, like the Mona Lisa.
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Saw two dudes making out at the train station this morning and it was somehow less gay than this
Blending style and sophistication.
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Andrazoth retweeted
Replying to @Brammflakes
Awful take. When I used to stream I knew the consequences of giving out my location without a delay and embraced it. I enjoyed the additional PvP and saw it as a challenge rather than a hindrance. It's the same as giving your location out in global chats. Made me a better player.
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Andrazoth retweeted
👀 What does the new SUPER HEAVY ARMOR look like against other PvP groups in Star Citizen? 🤔 Ran into Avenger Squadron while in Ruin Contested Zone and saw they had a couple of the new suits, so we put on a couple as well. In all honesty, the gameplay was RIDICULOUSLY BAD👎 ✅️ We won pretty handily, but the experience was so unenjoyable it makes me concerned about the future of FPS gameplay in SC. These kind of gimmicky mechanics just aren't fun or skillful in comparison to the quality balance we had prior to 4.10. I much preferred the FPS PvP experience prior to the addition of the SHA. As it stands, the current SHA has a whopping 90% damage reduction which is just ABSURD. This effectively gives it 5x the health of a normal player, which is unlike a "tank" archetype in ANY OTHER GAME. It can jump, vault, crouch, prone, and deal MORE DPS than any other gun with the new HMG. To top it off, it has a DAMAGE CAP making it essentially immune to railguns, boomtubes, bombs, etc. What a joke 🤡 I don't necessarily have an issue with a tank role being in the game, but this one is far too overpowered. Tank archetypes in other games only have 2.5x health (Overwatch, Marvel Rivals, etc) and DONT deal the most DPS in the game.... 5x health and max DPS just makes it a best in slot. The reality is: the SHA needs a nerf. It needs its damage reduction reduced to 75% to punish poor positioning. At the moment, it can simply stand in the open with a healer behind cover and tank a FULL MAG OF HEADSHOTS from ANY CRAFTED GUN IN THE GAME repeatedly. It won't die even if you skilllessly stay out of position like a brainless oaf 🤪 And what's the counter? A skillless animus missile Launcher that has a large AoE and insta kills players. This effectively lowers the skill ceiling of SC FPS gameplay by a LARGE MARGIN. 🤮 The ONLY people I've seen compliment the current balance are players who EmpyreaL has consistently beaten before, even when we had way less numbers. These BAD PLAYERS WANT a boring skillless suit to feel like a "mary sue" that didn't put in the work to be successful. This isn't fun FPS gameplay, it's a massive turn-off to any FPS players with actual skill. The brutal truth is SC lacks players with FPS skills, so this easy mode button appeals to a wide crowd of them. Disgusting and pathetic ⛔️🚫❌️ @RobertsSpaceInd @zac2806 @croberts68 @richtyrer #starcitizen #fps #mmo
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CIG’s intentions and words mean NOTHING!! OMG #StarCitizen #pcgaming What they SAY means NOTHING! Period. They’ve spent roughly 3 years neglecting the sandbox and its tools, while now we’re being told not to worry because they can somehow do both. Sorry, but the track record doesn’t support that. CIG has NEVER and will NEVER maintain a healthy balance. They have prioritized theme park instancing, curated content, and systems designed around the casual “space dad” whale who never risks losing anything and is always kept safe, because that’s the easier, more controlled experience to monetize. And let's be clear: we don't need instancing to be the focus of Star Citizen. It’s one thing to have instanced content like Siege of Orison where it makes sense. Fine. But having an entire CIG team... or seemingly the company’s broader development focus... centered around this approach while the actual sandbox continues to be neglected is unacceptable. Squadron 42 should be where the curated story and narrative content lives. Star Citizen should be focused on being the open, living sandbox we were promised. Those two games should complement each other, not have Star Citizen slowly turn into a collection of instanced missions because that's easier to develop and control. And honestly, before asking us to trust another promise about “not moving away from the open living world,” maybe CIG should actually acknowledge the years of broken promises and explain why the sandbox has been left to rot. CIG hasn't even properly apologized for the things they've gotten wrong. Why should anyone blindly trust their intentions now?
🤖 Made with AI
For everyone worried the game is turning into a lobby shooter, read Nicou's breakdown in the image below. What is being described here is practically Dynamic Server Meshing Tier 0. They aren't abandoning the open, persistent, living world. They are deploying the foundational technology needed to dynamically scale play sessions across countless more servers as player counts across locations or gameplay loops demand it. 🚀 #StarCitizen
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Andrazoth retweeted
HOW MUCH OF INSIDE STAR CITIZEN IS TOTAL BULL 💩? ❌️ Distribution Centers (unfinished) ❌️ City Interiors (not in the game) ❌️ The Barge (only for SoO) ❌️ Base Building (in production 3 years ago) "For this who think this is a blue sky concept, production for building interiors starts full production at the end of this quarter" -Journey to 4.0 video on February 9th, 2023 (LOL) 🤡 Anyone remember the DISTRIBUTION CENTER ISCs where they showcased an entire underground section, accessible by a GIANT ELEVATOR in the center? 🤔 Oh, the elevator is just a set piece and the asset was eventually used for ONYX FACILITIES. DCs were supposed to have dynamic missions that spawned if a player tried to access them, alerting the bounty hunters in the system similar to how Security Port Kareah used to work. SPEAKING OF REUSED ASSETS - The Mission Cognosible ISC from years ago featured a PvP concept called "THE BARGE" which was a dynamically spawning Barge that floated around Crusader, similar to Rust's CARGO SHIP. Players could board the barge, and fight each other for rare commodities and loot. This BARGE is nowhere to be seen except.... IN THE NEW SIEGE OF ORISON MISSION LOL 😆 And base building? It's been in production hell for years, originally featured at CitizenCon 2953. ITS NOWHERE TO BE SEEN! Will the Galaxy even ship with its base building module? (Remember the John Crewe disaster 🤣). While Inside Star Citizen is cool, how much of it ACTUALLY makes it into the game? The truth is, very little. Compared to other games like RUST - most of their previewed content actually ends up in the game. Why does STAR CITIZEN tease it's playerbase and end up underdelivering EVERY TIME? 😔 And last but not least - GHOST HOLLOW STILL DOESNT WORK. For those who want a brief history, Ghost Hollow functioned correctly for a single patch (3.19) and then broke shortly after. It's rumored that the original design team left CIG, and the location has just been left to rot ever since... that's 3 YEARS NOW LMAO. Fun side note: WHISTLERS CRYPT on Daymar has the EXACT SAME ASSETS as Ghost Hollow - but seems unfinished. It was 100% meant to be a Ghost Hollow location but for the Crusader system (rather than MicroTech). I love the potential this game offers - but where's all the content? And why are awesome PvP locations that encourage player interaction CONSTANTLY SCRAPPED for PvE instanced garbage? It's a self fulfilling prophecy - they keep adding PvE slop and catering to PvE slop, then they say "oh the playerbase is mostly PvE!". Well, stop ignoring PvPers and maybe you'd have more of them! Theres clearly room for both in the verse...
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So if #Squadron42 was delayed simply to move out of GTA6's way... all dev resources should be now focused on #StarCitizen ... RIGHT?? #pcgaming #gta6
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Andrazoth retweeted
CIG put up a post about “Improving the Live Experience” for Star Citizen. Whats your opinion about it? TL;DR guys: not a word about some of the biggest complaints around server performance, desync, and NPC jankiness. Instead, we get another breakdown of finding the “root cause” of bugs — mostly involving inventories, hangars, elevators, ASOP, missions, etc. I’m not an expert, and I’m sure those fixes matter. But if CIG is serious about improving the Live Experience, why aren’t the underlying server/network performance and desync issues being addressed with the same focus? Full article: robertsspaceindustries.com/e…
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Andrazoth retweeted
👉 EMPYREAL's 138th Star Citizen PvP Montage just dropped! "Happiness" is full of Atzkav, CQ7 and Killshot multikills, flicks and aim-transfers against experienced PvPers that make SC FPS gameplay LOOK GOOD 👀 youtu.be/dRAbgyWUmiw A lot of people ask me: "where do you find so much PvP?" 🤔 the answer is... PYRO. I server hop 2 or 3 times before finding players and fight a 6+ person group EVERY DAY. Contested zones, Executive Hangars, Lazarus sites and places like Ashland give me all the PvP I need. To acquire things from Stanton, I farm Compboard 05 from Ruin Station and sell it for aUEC on the player market known as UEX, then buy whatever commodity I need from UEX to craft 📈 doing business in SC is fun 🤑 Last but least: you won't find better SC FPS gameplay than what EMPYREAL provides. I have so much fun playing with these guys every day (despite the bugs I rage about) and without them, I'm not sure I'd even still be around. Nothing else compares 🏅🏆🥇 Show SC FPS some love by liking, commenting and subscribing ❤️ #fps #mmo #starcitizen @RobertsSpaceInd @zac2806 @croberts68
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Andrazoth retweeted
Which Star Citizen bugs do YOU want resolved the most? 🤔 Recent Reddit poll says DESYNC - So it begs the question: WHERES THE DESYNC POST BENOIT? Jared Huckaby and Benoît Beauséjour committed to writing up a desync post on MARCH 12TH, 2026. That's almost 5 and a 1/2 MONTHS AGO. What's the hold up? As the person who wrote the top upvoted comment on that SCL and went around to multiple communities to get it upvoted as the TOP QUESTION (on both the FPS and tech SCLs), I feel personally committed to getting an answer on this. On June 18th, my 2nd comment reached the top spot for the tech SCL and Benoit reassured us the post was coming. THATS 2 MONTHS AGO! I'm starting to believe it's NEVER going to happen at all, and the post is going to be lost in the current mess CIG created after their latest SCL with Siege of Orison. Are SCLs cursed since the failure to address desync? Has some sort of HEX been cast upon the CIG offices as karma for failing to communicate properly or address long standing concerns with the game? Has the allure of 💰 🤑 💸 bewitched CIG into NOT CARING about what any of us think about this? You tell me. Is desync important to us? I personally think it's plaguing the game. #starcitizen #fps #mmo @RobertsSpaceInd
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Andrazoth retweeted
2 reasons #starcitizen is a mess 1) SQ42 being most of the focus 2) The community & content creators being soft with feedback If you actually play even casually, you know how broken even reloading a weapon is. But instead you help them sweep it under the rug by being positive
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Andrazoth retweeted
Replying to @ver9jl
CIG claimed that the SCL was the "intended experience" and that "increased server performance will fix bugs". The fact that it had so many bugs on a private, perfect server is indefensible - anyone trying to defend it is 100% a part of the problem. CIG needs heavy criticism.
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Andrazoth retweeted
⛔️ THERE IS NO DEFENDING THIS ⛔️ Private servers full of BUGS in Star Citizen is INDEFENSIBLE. For years, developers on Spectrum or private discords told players "the game runs fine on our internal builds!" as if the FPS bugs were server related. Now that we've seen the SAME BUGS on a Private server - WE KNOW THAT CLAIM IS BULL 💩 Jared opens the SCL saying, "we know there are bugs on PTU, so today we're going to show you the intended gameplay by playing on Private servers". What happens? THE SAME BUGS OCCUR such as: ✔️ Weapon/item swapping issues ✔️ Slow Inventory Loading ✔️ Desync ✔️ Inability to reload ✔️ Poor NPC behavior + SO MUCH MORE And now? Large content creators such as @penguinz01 and Kira give the game DESERVED, NEGATIVE PRESS with millions of views - a blight on the game's image with Squadron42 on the horizon. Players such as myself - who have more hours in Star Citizen FPS than 99.99% of the community have been telling @cloudimperium FOR YEARS about these bugs. We've spent hours, days, weeks of our time going out of our way to document them in an easily digestible manner for their directors and developers to fix WITH NOTHING TO SHOW FOR IT. @discolando even committed CIGs network guy "Benoit" to an entire post on desync, after desync was the TOP UPVOTED QUESTION/COMPLAINT on multiple SCLs in a row regarding FPS and networking. It's been 5 months, and STILL NO DESYNC POST LOL. The disrespect to the playerbase is just absurd, CIG has clearly lost their way. We are treated so terribly compared to the past with constant gaslighting, communication issues, and disconnected directors (leaders?) at CIG who are more concerned with promotion for the next FOMO event than the ACTUAL GAME (thanks @sandiroberts42 !) In my eyes, the negative press is the BEST THING THAT COULD EVER HAPPEN to Star Citizen. It's well deserved, CIG had every opportunity to prevent this disaster from occurring over the last 3 years and fell flat on their face the second they tried to showcase it. Better now than when Squadron 42 finally drops (whenever that is 🤣). I'm going to finish this post by saying - I do really enjoy Star Citizen. It's a fun game with a lot of great design elements, but the performance is just so abysmal that I just can't defend it to other gamers who are used to a normal, functioning game. Despite all the advancements in the Persistent Universe, we still have an overabundance of bugs in every game loop, 5-10 server fps on full servers, server errors and 30ks, no crash protection, massive amounts of client to client desync, and poor frames in the same spots. I'd like to say there's been meaningful progress, but I'd be lying. @robertsspaceind get your stuff together, we all want you to do better. Stop with this fake promotional image and be real gamers with us - admit that the game is currently in an unacceptable state and FIX IT. Thanks for reading, have a great rest of your day!
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Andrazoth retweeted
👉 WHAT do PVPers WANT out of Star Citizen? 🌟 ✅️ As someone with experience in a really popular hardcore FPS open world sandbox game, I want to appease both the PvP and PvE crowds - SC's design can do that. Also, Arena Commander should be nothing more than a practice/warmup/testbed since it's just the sidegame. The main game is the Persistent Universe. ▶️ SCs design with multiple star systems that have differing security levels allows both styles of gameplay to coexist in one big universe. It also has an incredible amount of space which lowers player density - this only benefits PvErs as a whole. High sec such as Terra should be the quintessential starting area where you can do long grinds for factions with little risk, but the grind needs to be tedious and rewards mid tier at best. Instancing or coop missions could be popular here but they shouldn't commonly give anything high end. No high end mats, no high end blueprints. You can buy good ships but they're incredibly expensive, etc. ▶️ Medium sec (Stanton) should limit its "beginner" PvE stuff to cities, but outside the cities and space ports should be less of a theme park and more of a puzzle. It can be mission filled, but the missions should occasionally have you fight to dominate the space against other players to finish the missions or acquire resources. It should be more dynamic, like when a player with a crimestat tries to clear it at Security Port Kareah a mission beacon is sent out to any security players to stop them. Bounty Hunting other players is also dynamic. Or if someone is using Ghost Hollow or taking down a comm array, a mission beacon pops up to alert players. Stanton should have more sandbox style puzzles similar to Hathor as well. We were supposed to get dynamic stuff with Distribution Centers but that never occurred. ▶️ Stanton should also have more singular locations for the missions - it shouldn't have 100 mission locations like Onyx facilities that spread out player density more thin than it already is. Stuff like Jumptown should be popular. This all goes in line with lore as the UEE sold rights to the planets to megacorps since the system was riddled with crime. High quality mats should be possible but super rare to find. You either take the side of pirates or megacorps and fight for one or the other. 🔥 Null sec Pyro should be mostly puzzles like Ferro/Lazarus and Contested Zones/Exec hangars. Space stations should be plentiful in number and have nearly zero armistice, most of the space you should have to fight over. Missions should be sparse but the reward incredibly high and minerals should be extremely high quality and valuable. Most of the actual planets should just be open for player bases and hardcore raiding, leave planetary shield protection for specific Stanton or most of Terra. ▶️ For loot: we should have full loot. Insurance is bad when guns are so plentiful, you can buy them for cheap in shops or take them from NPCs. If you beat a guy with a crafted gun or gear and you have bad guns or bad gear you deserve the better kit. ⛔️ As a side note, arena commander is extremely buggy and sucks as practice currently for the PU. 👉 PvP is very popular - Minecraft has PvP enabled by default on its servers and the most popular MC videos are PvP oriented. Top 10 games Steam list is dominated by PvP, too. ❕️Last but not least: PvPers need better game performance. Including working voip for fun. A lot of quality PvPers refuse to play SC because of the desync/low frames even on high end computers in PvP areas. FPS balance is pretty great, flight balance is bad though. A lot of flight PvPers have asked for turret buffs to help multicrew and bring viability to more ships for years, but CIG refuses to buff them or design a system to make them more practical which continues to allow an extremely narrow flight meta. What do YOU think? Spectrum thread: robertsspaceindustries.com/s… #starcitizen @RobertsSpaceInd @richtyrer @croberts68
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Andrazoth retweeted
Replying to @greasykhaleesii
Can't even steal people's ships full of cargo anyways so it doesn't matter so basically the only fun gameplay loop doesn't even exist anymore. They just respawn and brick the ship while youre driving and still have a ship marker to return to. Worst iteration of "land piracy".
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Andrazoth retweeted
🏁FULL SENDING into RUIN VAULT with the new CQ7 in Star Citizen👀 Check out how well the new rifle does against a 5 MAN GROUP holding the vault door! For those wondering: yes, the gun is crafted. Max impact force (7.50%) and near max recoil (~38%). 1x Delta Scorched scope, Vera 2 Compensator and 250E laser underbarrel 📝 And I hear they're going to buff this thing? The recoil is already so easy - if anything, it just needs a small mag size increase to 45 or 50 bullets. Got a lot more of these kinds of clips coming in my next ALL CQ7 video. Can't wait to post it 🤩 @RobertsSpaceInd @NicouLenny #fps #mmo #starcitizen
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Andrazoth retweeted
An ENTIRE Star Citizen PVP MONTAGE in the new JOHN WICK SUIT? 👌 Check out Shakeablecrane's latest video to see how well it fares against PvPers! No crosshair, no heavy helmet - very challenging. TURN UP THE DIFFICULTY LEVEL! youtu.be/DlHGoeQ-aXo #FPS #pvp #starcitizen @RobertsSpaceInd It's been reported other players are ALREADY trying to copy this video and call themselves "Bob Wick". Let it be known, Shakeablecrane is the ONE AND ONLY BOB WICK! Any attempts to copy the name will be met with a UEE legal action team and you will be required to appear in Stanton court!!!!!
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