Building a mech sim game: Steel Bounty Discord: https://xitter.cf/t.co/EmEWagfPj5

Joined April 2023
The steam page is finally up! I'm excited to announce that I've partnered with @micro_prose to publish the game. Checkout the trailer. If you could wishlist and share the game that would mean the world to me. Thanks for all your support so far. Steam page in the comments
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Nowhere is safe
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New camo layer types: checker, dots, stripes
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You can now clap mechs so hard in the head they lose control of their bodies before going to mecheaven.
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Gonna setup hardpoints on these 2 new mechs and then model another one.
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Even mechs crawl before they walk 🥹
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Making an animation test chamber and tools so its easier to live configure the new mechs I'm adding soon.
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#Archrebel demo is finally OUT! A major milestone has been reached. Thank you folks for staying with me this long. 🍻 #gamedev #indiegamedev
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Apoc retweeted
Clouds are very important
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Continuing on making ballistic weapons more interesting to use and build. Previously I added magazines and autoloaders. Now I've also added that rotary weapons spinning block autoloaders from refilling that ammo type until they stop. Good for burst damage, bad for sustained fire.
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New pilot skill unlocked
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Better impact reactions
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Added sub ammo type switching. Also to make ballistic weapons more interesting to use and build, I've added magazines and autoloaders components.
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Smaller weapons of the same type in a single part get merged into a single weapon group now. Also I don't think I've shown off the procedural missile tube placement yet, theres different patterns for different missile types/pods.
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So I can balance the game in the future and break peoples builds gracefully between patches. I've added an extra validation step and popup forcing you to remove invalid components from parts they no longer fit in.
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Starting the squad order menu, got the effects setup.
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Sometimes I get complaints, or see complaints about certain aspects of UI, Camera & Input. You can customize a good portion of the way those things work, look and I have robust rebinding system with more features than it really needs. accessibility matters. #IndieDev #unity3d
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Added armor repair + persistence as well as component painting/erasing
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