
Hi! I'm a programmer working on #ToTheDepths
Tampere, Finland
Joined June 2013
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Pinned Tweet
Here's some random terrain generation of #tothedepths!
Might share #gamemaker source for cavegen if someone is interested :) #gamedev
Arde Hill retweeted
#DeleteFacebook is trending because Facebook gave Nebraska police a teen's DMs so they could prosecute her for having an abortion
Arde Hill retweeted
Haluaisin tavata ja onnitella tyyppiä, joka keksi kutsua @-merkkiä miukumaukuksi ja sai lyötyä sen läpi koko sukupolven ihan normijuttuna.
Arde Hill retweeted
Are you ready?! #AriettaOfSpirits will launch in 24 HOURS!
ariettaofspirits.com/
We made a short ~5min interactive experience about creating Eden - a paradise on Earth (:
HTML5: ldjam.com/events/ludum-dare/…
#LudumDare45 #indiedev #gamemaker
Arde Hill retweeted
OMNO IS OFFICIALLY FUNDED! kickstarter.playomno.com/
Omg, what an amazing ride so far. Thank you so much, everyone. This is incredible and means so much to me.
#funded #party #omno #indiegame #kickstarter #gamedev #ue4
Arde Hill retweeted
Zzz
<⌒/ヽ-、___
/<_/____/
 ̄ ̄ ̄ ̄ ̄ ̄ ̄
∧_∧ I know how to fix
( ・ω・) the bug on line 478
| ⊃/(___
/└-(____/
 ̄ ̄ ̄ ̄ ̄ ̄ ̄
Arde Hill retweeted
Feeling sentimental as we wave farewell to GameMaker: Studio 1.4 today - however, there will be one final update coming soon! We are also putting the final touches on the next release of GMS2, which will be with you before you know it.
Arde Hill retweeted
You're probably wondering how I shipped a game so fast. Wonder no more!
medium.com/@eigenbom/how-to-…
My unofficial #PlayFab API for #GameMaker is making progress :) cross platform cloud saving, leaderboards, virtual currencies, analytics, LiveOps, multiple linked accounts, cloud script etc
Arde Hill retweeted
reverse drawing order implemented, now I can draw some elements around the road! 🛣️
#pico8 #racing #gamedev #indiedev #screenshotsaturday
Arde Hill retweeted
The #GameMaker Spotlight serves up a treat this week with @KnuistPerzik's wonderful Wuppo.
Go check it - goo.gl/7Sv8zF
#indiedev
Arde Hill retweeted
The Midsummer Station #magicavoxel @ephtracy
I've been coding #PlayFab API for #GameMaker. It's making good progress :) In native GML so it _should_ work well cross-platform :)
I just used #GameMaker 5 years without knowing that enums are a thing that exists. Feeling super stupid now :D
Replying to @YoYoGames
Mattie already promised to test the project on GM2, but thanks anyway :P



















