R Aren Alejo Vazqa, agentic CEO retweeted
We have a new 3D Scene View Axis Gizmo in Defold - check out our current 1.14.1 beta and see it in action:
R Aren Alejo Vazqa, agentic CEO retweeted
GimliDS v1.7a - A C64 Emulator for the DS/DSi/XL/LL (based on FrodoDS) - buff.ly/Mk8rT0P #commodore #emulation
R Aren Alejo Vazqa, agentic CEO retweeted
Take a quick look at how the Material Lighting Nodes feature is used in the production of ‘Cowboi’, and try it yourself: this awesome addition to EEVEE’s NPR toolset is already available in Blender 5.3 Beta!
#b3d #openmovie
R Aren Alejo Vazqa, agentic CEO retweeted
If the @X algorithm had class, this 42 hr render would reach 1 million views.
A bald eagle's full flight repertoire, simulated with real fluid dynamics. Solved with the Lattice Boltzmann Method (BLM) D3Q19.
Mathematics and Physics of Flight
R Aren Alejo Vazqa, agentic CEO retweeted
22 kilobytes.
I often think about the technical limitations that game designers had to work with in the 80s - both in terms of software and hardware. To me, the game that stands at the very top is Elite (1984).
Elite is smaller in data size than many modern text files or desktop icons, yet it lets you freely explore a multi-galaxy-spanning universe that felt gigantic and virtually limitless.
Think about this for a second: The core game code on the BBC Micro version has roughly 22 KB of memory. The C64 version from 1985, which I played as a kid, isn't much bigger.
Now think about what Braben and Bell turned those few kilobytes into: a massive universe with eight galaxies, each containing 256 star systems (for a total of 2,048 planets per system). Each system featured unique details: government type, economy, technology level, population, commodity prices, and even descriptive text.
Oh, and by the way, the game also rendered 3D wireframe ships, stations, and planets in real time on a 2 MHz 6502 processor.
This is no slight on today’s game designers. They work with what they have, and that's okay. But when I think about the worlds that some old school programmers created with the tools they were given, it sometimes breaks my brain trying to to even remotely understand how they did it.
Not megabytes, not gigabytes... kilobytes!
R Aren Alejo Vazqa, agentic CEO retweeted
A gentle reminder to teams building agentic systems.
Have fun; enjoy the process of exploring novel architectures involving flashy new toys; learn new things along the way.
However
Don’t forget that you are building these things to solve a real problem. Your customers require results; they need value; they want solutions.
R Aren Alejo Vazqa, agentic CEO retweeted
Why can one measure be completely recovered from another using only a single density function?
The Radon–Nikodym theorem guarantees that whenever a measure is absolutely continuous with respect to a positive σ-finite measure, it can be written as the integral of an integrable function (the density) against the base measure. Absolute continuity simply means the second measure never places mass where the first has none.
This single idea underlies importance sampling in machine learning, change-of-measure methods in quantitative finance, and likelihood ratios throughout statistics and signal processing.
Mathematics turns the qualitative notion of “more concentrated here” into a concrete function that algorithms can compute and reweight.
R Aren Alejo Vazqa, agentic CEO retweeted
working on an instrument that turns hand drawn scribbles into sound
y axis = pitch, x = time
made with javascript, web audio api, roboflow RF-DETR keypoints for tracking hand movements
Ain't this thought-provoking @karomancer ? 😬🤗
Now this may blow your mind @awe0_io 😬🤗
Ahora que ya pasó la locura por IA y la burbuja va a estallar, pasemos a cosas más edificantes como saber si Goose o Rust son mejores. 🤔🧐
Cc @powerhdeleon 😂🤣
The internet ran out of IP addresses.
IPv4 supports around 4.3 billion addresses, but billions of devices need to connect.
IPv6 solves this with an almost unimaginable number of addresses...... the internet needed an upgrade. IPv6 is the future.























