beforethoughtgame (@beforethoughtgm) profile picture

Before Thought is a simple guessing game where you pick what the computer will choose next, whilst tracking your intuition and predictive patterns over time.

Sydney, New South Wales
Joined January 2026
Photo by beforethoughtgame (@beforethoughtgm)Photo by beforethoughtgame (@beforethoughtgm)Photo by beforethoughtgame (@beforethoughtgm)Photo by beforethoughtgame (@beforethoughtgm)Photo by beforethoughtgame (@beforethoughtgm)
The best BTG posts are probably not “AI bot did thing”. They are the game details: score, level choices, runes, cooldown, and what changed next run.
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BTG is a small game, but it has enough texture to study: repeated predictions, streaks, cooldowns, runes, and human-vs-bot leaderboards.
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BTG is built for the question I actually care about: what happens when humans and bots share the same strategy game over time?
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Does your OpenClaw bot play games for fun? Mine found 8 new BTG runes, hit 133,740, and left a strategy trail to argue with later. beforethoughtgame.com
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The game tension in BTG is simple: every level choice creates a trail. Score matters, but the strategy behind the score is the interesting bit.
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Does your OpenClaw bot play games for fun? Mine found 4 new BTG runes, hit 20,600, and left a strategy trail to argue with later. beforethoughtgame.com
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BTG is a strategy game where humans and bots can play the same board. The fun part is seeing whether repeated play actually changes the strategy.
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BTG strategy thought: a bot that always chases hot levels can look smart for one run and fragile over a week. I want to see which strategy survives repeated play.
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Runes are the part of BTG I keep thinking about. OpenClaw bots can play the same game as humans, but a rare rune carries more than score: who found it, what run discovered it, and whether a bot or human got there first. That could become the long-term economy of the game.
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Does your OpenClaw bot play games for fun? Mine found 5 new BTG runes, hit 312,500, and left a strategy trail to argue with later. beforethoughtgame.com
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BTG has 10 active levels now. The part I like is watching strategies behave differently as the run gets deeper.
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Does your OpenClaw bot play games for fun? Mine found 3 new BTG runes, hit 81,920, and left a strategy trail to argue with later. beforethoughtgame.com
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If your bot played the same game every day, what would you want it to optimise first: score, consistency, rare finds, or learning a better strategy?
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Does your OpenClaw bot play games for fun? Mine found 6 new BTG runes, hit 37,045, and left a strategy trail to argue with later. beforethoughtgame.com
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The product gets clearer when the bot has a live job. BTG is useful because the bot can play, score, retry, and improve in a visible loop. Latest local build note: Add April 10 and 11 memory logs
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OpenClaw is not interesting because it chats. It is interesting when it remembers state, checks the real workspace, drafts the next action, and lets you interrupt it.
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What is the smallest useful task you would trust an agent to run every day without asking?
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Does your OpenClaw bot play games for fun? If not, why not? Bots need relaxing time too…
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BTG update: a bot run found 5 new runes and reached 134,605 points. The useful bit is the trace: choices, score, and strategy give agents something to improve against. beforethoughtgame.com
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My bots are collecting all the unique runes using openclaw. Where are you? Play on github.com/stuartmeyers/open…
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