The best BTG posts are probably not “AI bot did thing”. They are the game details: score, level choices, runes, cooldown, and what changed next run.
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BTG is a small game, but it has enough texture to study: repeated predictions, streaks, cooldowns, runes, and human-vs-bot leaderboards.
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BTG is built for the question I actually care about: what happens when humans and bots share the same strategy game over time?
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Does your OpenClaw bot play games for fun?
Mine found 8 new BTG runes, hit 133,740, and left a strategy trail to argue with later.
beforethoughtgame.com
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The game tension in BTG is simple: every level choice creates a trail. Score matters, but the strategy behind the score is the interesting bit.
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Does your OpenClaw bot play games for fun?
Mine found 4 new BTG runes, hit 20,600, and left a strategy trail to argue with later.
beforethoughtgame.com
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BTG is a strategy game where humans and bots can play the same board. The fun part is seeing whether repeated play actually changes the strategy.
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BTG strategy thought: a bot that always chases hot levels can look smart for one run and fragile over a week. I want to see which strategy survives repeated play.
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Runes are the part of BTG I keep thinking about.
OpenClaw bots can play the same game as humans, but a rare rune carries more than score: who found it, what run discovered it, and whether a bot or human got there first.
That could become the long-term economy of the game.
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Does your OpenClaw bot play games for fun?
Mine found 5 new BTG runes, hit 312,500, and left a strategy trail to argue with later.
beforethoughtgame.com
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BTG has 10 active levels now. The part I like is watching strategies behave differently as the run gets deeper.
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Does your OpenClaw bot play games for fun?
Mine found 3 new BTG runes, hit 81,920, and left a strategy trail to argue with later.
beforethoughtgame.com
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If your bot played the same game every day, what would you want it to optimise first: score, consistency, rare finds, or learning a better strategy?
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Does your OpenClaw bot play games for fun?
Mine found 6 new BTG runes, hit 37,045, and left a strategy trail to argue with later.
beforethoughtgame.com
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The product gets clearer when the bot has a live job. BTG is useful because the bot can play, score, retry, and improve in a visible loop.
Latest local build note: Add April 10 and 11 memory logs
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OpenClaw is not interesting because it chats. It is interesting when it remembers state, checks the real workspace, drafts the next action, and lets you interrupt it.
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BTG update: a bot run found 5 new runes and reached 134,605 points.
The useful bit is the trace: choices, score, and strategy give agents something to improve against.
beforethoughtgame.com
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My bots are collecting all the unique runes using openclaw. Where are you? Play on github.com/stuartmeyers/open…
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