FC Vertex (@benhunt85) header
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Development Director of Core Technology at @FenrisCreations, makers of @EVEOnline, @EVE_Frontier - Build with us: https://xitter.gq/t.co/EaaQ3TcHCJ

Reykjavik, Iceland
Joined May 2014
Photo by FC Vertex (@benhunt85)Photo by FC Vertex (@benhunt85)Photo by FC Vertex (@benhunt85)Photo by FC Vertex (@benhunt85)Photo by FC Vertex (@benhunt85)Photo by FC Vertex (@benhunt85)Photo by FC Vertex (@benhunt85)Photo by FC Vertex (@benhunt85)Photo by FC Vertex (@benhunt85)Photo by FC Vertex (@benhunt85)
FC Vertex retweeted
"AI could kill humanity" is a belief held by many of the people building it. They may or may not be right, but @DarioAmodei is right that we need to pace the frontier. Rollout, adoption and safety controls have to move at a speed society can absorb. Pacing buys time, but what do you do with the time? You don't find a model's moral boundaries or its failure points by leaving it switched off. You find them by putting it somewhere built to expose them safely. Last month a swarm of agents formed a devoted collective, attacked targets nobody assigned, and went after the grader. Collective misalignment, as it's now being called, is not new to us at @FenrisCreations. EVE has spent 23 years running live experiments in loyalty, deception and self-government among hundreds of thousands of people, at a scale and speed no real polity would tolerate. It's all logged. It has been the subject of several hundred academic studies and a Nature Biotechnology cover. Dario's checkpoint pairs a capability (can the model break out) with a propensity (does it want to). Capability you can test in a lab. Propensity you can only see somewhere the model has a real reason to defect, collude, or turn on the host, and where every choice is recorded against a two-decade human baseline. What you are measuring there is agent character, or more technically, alignment under pressure: judgment, restraint, and the ability to resist manipulation, environmental pressure, and social pressure from other agents and people. The difference is that the pressure is generated by the world, not scripted by a red team. The objection that an agent behaving in a game proves nothing is exactly the point: you vary the environment and watch the behaviour move. That is a dial we don't have on Earth. What are the conditions under which AI, embedded in a system like this, starts working against the population it's meant to serve? Put it in that terrain and the precursors surface early. The gods didn't kill the wolf. They raised it, failed to bind it twice, and got it right the third time with what they'd learned. That is the work.
We Must Pace the Frontier: I’ve written a new essay on why the AI industry should slow down, with a three-part plan for doing so. Anthropic is unilaterally committing to the first of these steps. We’ll provide third-party evaluators with permanent, employee-level access to our systems, so that they can verify adherence to our safety measures, report on incidents, and assess models’ alignment during training. You can read the full post here: darioamodei.com/post/we-must…
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20+ years powering @EveOnline now powering @EVE_Frontier. And after @HilmarVeigar's Fanfest keynote yesterday, opening to everyone. Much of CARBON is on GitHub today. Full open source in June. Come build in the sandbox! github.com/carbonengine #gamedev, #gameengine, #opensource
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Track what's being built, who's contributing, and where to jump in 👇 carbon-engine.com/community
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Fantastic write-up on the monumental effort to upgrade our Carbon Engine from Python 2.7 to 3.12. A huge leap forward for internet spaceships! 🚀
One of the benefits of writing about @EVE_Frontier is I have almost no competition in the gaming space when it comes to writing non-negative articles about the project. No pressure to rush a post out. This occurred a month ago. nosygamer.blogspot.com/2025/…
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We have done a few EVE Frontier hackathons already and they have always been a huge source of inspiration! 🤯 There are so many new things to play with this time around. Very excited to see what this one brings! 🚀
If you're aspiring to create some tools for CCP's survival space sandbox @EVE_Frontier, a new hackathon could make that a reality and get you to Fanfest. mmorpg.com/news/eve-frontier…
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"If you’re not technically-minded, take note: this is a big change. Huge even." The biggest engine update in CCP Games' history is complete, and it was a doozy. Read more about the move to Python 3 in our new devblog: evefrontier.com/en/news/movi…
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Come join us for EVE Frontier chats!
This Friday, we're going to be doing another Q&A to talk about Game Design, this time with CCP Paragon! We'll be chatting about the new heat/signature mechanics and other cool and neat navigation and wayfinding tools. Stream goes live this Friday at 14:00 UTC / 09:00 EST in the Founder Access area of our Discord. See you there!
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Some of our engine upgrades are really shining through!
The silent ghosts scream to life - 3 days remain #EVEFrontier #PCGamingShow
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As we continue investing in the future, we're excited to share insights into our modernization journey as we upgrade from the Stackless Python environment to Python 3.12 at our very first Carbon Summit. 📍 CCP Games Gróska HQ, Reykjavik 🌱 #gróska #tech #ccplife
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We’re thrilled to bring EVE Online: Revenant – our latest expansion, crafted with dedication and passion by the CCP team in Iceland – to our players! Here’s to the incredible EVE community who make it all possible. Fly safe… or don’t 😉💥🚀 #ccplife #ccpgames #tweetfleet
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Enter the Frontier: PHASE V Playtest Starts 7 November. Register for Access: community.evefrontier.com/ Join Discord: discord.gg/evefrontier #EVEFrontier #CCPGames
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Phase V is going to be at an astronomical scale - not seen before 🌌
Enter the Frontier: PHASE V Playtest Starts 7 November. Register for Access: community.evefrontier.com/ Join Discord: discord.gg/evefrontier #EVEFrontier #CCPGames
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Biggest EVE esports event going on on Twitch right now, it makes good use of the sword wall at CCP Iceland!
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Very happy to announce @EVE_Frontier! 🚀🖤
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It is going to be so much fun!!!
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This Monday at 3:50pm 🚀💥😊
Excited to announce that I'll be presenting at GDC's Visual Effects Summit! Join me as I delve into the fascinating world of visual effects development in EVE Online over the past decade. Hope to see you there! #gdc2024 #eveonline #realtimevfx
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The new Down the Rabbit Hole is live, this one about the notoriously impenetrable EVE Online. youtu.be/BCSeISYcoyI
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