Today I'm happy to announce that I decided to release the full source code of the SNES game "Sure Instinct".
github.com/BenjaminSchulte/S…
The project is not maintained anymore, but feel free to use it to create own maps, for learning or to even create a full version of the game.
Map editing was too difficult, so I decided to rewrite my map build process and the editor. (which takes time, so I don't post that much)
Until now all tiles had many logic options linked, now I'm splitting the graphic and logic apart in the editor (not in the game)
(WIP Video)
I finished my preparations for the #retroboersesaar (Saarland, Germany) tomorrow. You can meet me at my booth :) First time having my own booth at an event. #retrosaar
Learn more about the event here: retrosaar.de/
I'm planing to visit the #retrosaar (Germany) on 9th of October to present my #snes game. Designed some fake packaging for #sureinstinct as decoration for the table. 🏀🎮😃
#snesdev #indiegame
I wrote a small ROM to make my music editor and the #SNES music playback mostly accurate. The music editor now plays nearly exactly like the SNES itself.
I also fixed the ingame song of #sureinstinct, which was mostly playing in the wrong octave:
bennysnesdev.itch.io/sure-in…
Thought about what my next steps should be. Came up with:
1. Improve sound quality (thanks for help @Goldlocke7)
2. Write tool to debug multi-threading memory access
3. Migrate new features from #SureInstinct to my game engine
4. Make plans for further #JRPG development
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Did you already find some shortcuts? There is actually a shortcut for each stage (except for the tutorial) to solve the level very fast. #sureinstinct
A screenshot of my very first prototype of Sure Instinct back in June. Thanks to some customizations of the #bsnes emulator I'm able to print debug messages and add breakpoints from code. ⚽️
#snesdev #snes #sureinstinct
My game "Sure Instinct" has just been released for #snes (for #SNESdev game jam)!
Steer a ball through challenging stages, switch perspectives and find the correct path to reach to goal. You can play with mouse or gamepad!
>>> bennysnesdev.itch.io/sure-in… <<<
#indiedev #videogame
Tomorrow evening I'll publish my game "Sure Instinct" for the #snesdev game jam after three busy months! It's an action-puzzle game for #snes. I'm really happy with the result 😃... Even though I was too busy with work for proper testing lately! >_<
#sureinstinct #indiedev
Didn't expect such a difference between the emulators. My game runs perfectly on bsnes+ and the real #snes, but snes9x and mesen-s have troubles with my audio engine which breaks the whole game. Looks like some days of debugging 😭
Three weeks working on the game now. Trying to finish a micro-version of the game first and add more and more features depending on the time left until the contest ends. Added the ingame user-interface today. I also try to add lots of the new features to my main engine too.
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Added a complex collision routine for my current game jam project. The very very very basic is already working, but far from done. Working on the main "perspective" topic part now.
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It's now one week since the SNES game jam started.
I'm currently busy with my main job, so I'm not done with the proof-of-concept game, but rendering, scrolling and movement is working. But I'm optimistic😆
Also making lots of WIP screenshots to share them with you later! 😊
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I added a feature to my build-engine that allows to have custom "per-tile-properties". Until now the RPG engine only supported it's predefined data format, but as other games might need different properties you can now define your own.
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