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Updated Pinned Post from original account for creative projects.
Final Fantasy | Zelda | Xenoblade | Wuthering Waves | Arknights Endfield | Monster Hunter | Warframe | Tales | Trails | Other misc games and gachas
Gaming and yapping about stories is kind of all I do.
Me: "Now that I'm done grinding its about time to continue story"
Resonance: "Oh hey btw the Battle Colosseum reopened"
Me:
BitAzure retweeted
Another demonstration. Showing the extremes here. But the difference it makes to the feel of the game and the world is absurd.
I would recommend if you are going for dramatic scale (low FOV (visual range), to try to keep camera distance close too, around 20-25 max, no higher, so that objects dont block your view behind the character. But too close, and you cant see anything but the character . So tweak it. I recommend around 10 visual range, 15 vertical offset, and 15 camera distance for dramatic yet still playable cam.
The higher your visual range, the smaller everything looks, and less dramatic, but easier the game feels to play.
If you increase cam distance too, it feels like youre almost playing an mmo from birds eye view. But if you have high camera distance with low visual range, the cam is still positioned far away from you, but all the objects behind the character will be very large, potentially obstructing your view.
So tweak how you wish. #CrimsonDesert
#PS5Pro
BitAzure retweeted
Good morning everyone, we are now in Tuesday
I hope you see double of everything today (get drunk)
BitAzure retweeted
#ArknightsEndfield
#エンドフィールド写真部
【 エンドフィールド 】
春夏秋冬 ~The four seasons~
BitAzure retweeted
The Big O is out!
One of the most loved mecha-action series returns with both seasons in one set!
It's showtime!
mediaocd.com/product/big-o-t…
I gotta get through Resonance cuz ya'll just be posting major cutscenes with zero spoiler tags or anything man. Game's been out barely a week.












































