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AI experiments that actually work. Building games, apps & weird little worlds. One prompt at a time.

Joined August 2026
Photo by bluumik (@bluumik)Photo by bluumik (@bluumik)Photo by bluumik (@bluumik)Photo by bluumik (@bluumik)Photo by bluumik (@bluumik)Photo by bluumik (@bluumik)Photo by bluumik (@bluumik)Photo by bluumik (@bluumik)Photo by bluumik (@bluumik)Photo by bluumik (@bluumik)
My uncle trades commodities and said his company site looks like a PDF from 2009. So I rebuilt it with a mountain coming out of the fog, a ship sailing into a storm, and he asked if the storm clouds cost extra ⛰️
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This is a trading company website. Not a game. Not a movie. Just a website. And somehow it still hits harder than most “immersive experiences”.😆
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My girlfriend’s clothing store is a plain photo grid, so I built her a rail where every piece swings when you hover. She clicked the red vest, saw the little price tag dangling next to it and asked if I can make it say sold out so her friends stop asking 🧥
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Websites in 2026 don’t just show you the apartment anymore. You pick the floor, walk inside, and move around the living room like it’s a game. And people still act surprised that “it’s just a website.”😈
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Built a tiny football stadium on a floating island and my brother asked which team plays here. Nobody does, so he went and picked a side anyway ⚽
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Showed my neighbor a tiny island with a lighthouse and a pirate ship and he asked if I bought property. Then I slid the sun down, the ship lit up pink, and he asked who’s working the night shift 🏝️
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Pulled up this downhill trail for my buddy who rides real bikes and he asked what the bike is called. Then I turned it pink and he asked if the leaves are always falling 🚵
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Detailed project prompt: Build a single-file interactive 3D web toy called “Autumn Freeride Trail” using Three.js (WebGL), loaded from a CDN with no build step. The scene is a low-poly mountain bike downhill run through an autumn forest: a winding dirt trail with wooden bridges, ramps, rocks and logs, a cyclist riding it automatically, and a control panel docked on the right side. The HUD at the top left shows speed in km/h and run time. World: a procedurally generated hillside covered in hundreds of round low-poly trees in orange, yellow, red and brown foliage, with some tall green pines, boulders, fallen logs and wooden fences along the trail. A dirt trail with banked turns and jumps runs down the slope, with a few wooden plank bridges and berms. Everything is procedural geometry, no external model files. Rider: a stylized low-poly cyclist in a helmet and jersey on a mountain bike. The rider follows the trail on a spline, leans into turns, compresses and extends over bumps, and the wheels spin with the speed. With “Air tricks” on, the rider does small whips and tailwhips off jumps. Controls panel (dark, rounded, small clean sans-serif type): Title “Autumn Freeride Trail” Camera buttons: Overview, Follow, Chase Rider speed slider Foliage color swatches (orange, yellow, red, brown), recoloring all tree canopies Bike color swatches (orange, blue, green, yellow, pink, black) Jersey color swatches (blue, white, red, yellow, purple, black) Sun angle slider (golden hour to noon), changing light color, shadow length and sky gradient Mist slider (distance fog in the valley) Falling leaves slider (density of drifting leaf particles) Checkboxes: “Air tricks”, “Dust and leaf spray” (particles kicked up by the wheels), “Auto-spin camera” Buttons “Restart run” and “Reset view” Interaction: drag to rotate the camera, scroll or pinch to zoom, and a footer hint in tiny gray text: “Drag to rotate. Scroll or pinch to zoom. Switch the camera.” Extras: soft shadows, subtle depth of field in Chase mode, warm color grading, and a ?demo=1 mode that automatically switches between Overview, Follow and Chase, shifts the sun angle, changes bike and foliage colors, and raises the falling leaves so the whole toy can be screen recorded hands-free. Target 60fps on a normal laptop, all in one HTML file.
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Showed my dad a floating colosseum full of snowy pine trees and he asked if the gladiators get snow days. Then I turned the torches pink and he asked for a second island ⛄🏟️
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Spent 20 minutes squishing this marshmallow chicken and the tiny eyes on top still look calm. Claude Opus 5.5 built it from one prompt, and I pressed BOK-BOK FLIP way more times than a grown man should 🐔
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My girlfriend saw this floating island with smoking chimneys and a frozen pond on my screen and asked when we’re moving in. Claude Opus 5.5 made it from one prompt, so I said give me a week ❄️
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Told my friend who runs a crypto startup that Claude Opus 5.5 rebuilt his $40k agency site from one prompt, he asked me to scroll it again and went quiet 🐎 You scroll and a glowing blue orb hangs over neon purple mountains. Next a pegasus made of pure light flies in, then a horse in an orange helmet rides straight through a beam of lightning. Keep going and a purple city rises out of the dark for the stablecoin part, and the last scroll opens into planets and glowing rings with an obelisk in the middle. Opus 5.5 swaps the whole 3D scene on every section. What would you build a landing page for?
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My little brother poked the jelly dolphin on my screen, said “it’s gonna cry now”, then I hit melt and he left the room 🐬 Claude Opus 5.5 A see-through dolphin sits on a white plate and wobbles under your finger. Swap it from pink to yellow to deep green, drag the glow and squish sliders, let it spin, then press melt and it slumps into a flat puddle with two tiny black eyes still staring up at you. Press reborn and it jumps back like nothing happened. Would you hit melt or feel too guilty?
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bluumik retweeted
TWO MODELS. ONE BLACK HOLE. SOL ON TOP. GPT-6.2 Sol and Opus 5.5 were given the same scene. The difference is visible in the first few seconds. Sol holds the disk and the lighting. Opus still blows out the center. That is the part people notice when they stop scrolling. Most people still route 3D and design work through Opus by default. The ones who switch early are the ones who test it on one real job instead of a leaderboard. Astra is not out yet. Fable is the next one people will actually run. Until then the catch is simple: the model you already pay for is not always the one that holds up on the scene. bookmark this and reply which one you would hand the next 3D job to.
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Asked Claude to build me a gamepad once and it grew a cherry tree out of it. This time I asked for an aquarium and the fish actually swim 🐠 A glowing tank with drifting seaweed, bubbles rising through the water, and a tiny school of fish that scatters when you feed them. Which water color would you pick? 👀
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Asked Claude for a gamepad once and it gave me a cherry tree. This time I asked for Liberty herself and she showed up tiny and glowing 🗽 A little island, a pedestal, a torch that actually lights up, and a whole color wheel if green patina isn’t really her color today. Which shade would you give her? 👀
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PROOMT- Build a single-file interactive 3D web experience called "Toy Statue of Liberty." using Three.js (WebGL), all procedural, zero external assets. A small toy-like Statue of Liberty stands on a tiny island pedestal with a glowing torch, and the user can recolor her, orbit the camera and trigger small animations. LOOK AND FEEL - A deep navy to near-black background with a soft radial glow behind the statue and a subtle reflection on the water beneath the island. - Small serif title "Toy Statue of Liberty" top right with a short hint line under it ("Drag to rotate, click the torch to spin it"). - A dark glass side panel on the top right with: a row of preset color swatches, a full color picker (hue and saturation square plus a brightness slider), toggles for "Torch glow" and "Auto-spin camera", and buttons "Spin the torch" and "Reset view". THE SCENE - A small round island base sitting on a soft glowing water disc, with a stepped stone pedestal rising from it. - A toy-proportioned, chubby low poly statue standing on the pedestal: a draped robe, a crown with spikes, one arm raised holding a glowing torch, the other arm holding a tablet. - Material: smooth toy-like surface with soft shading, a glossy highlight and a tintable base color (default a soft green patina), with the torch flame rendered as a warm glowing emissive shape. - A tiny flag or plaque at the base of the pedestal for extra detail. CUSTOMIZATION PANEL - Preset color swatches: a row of color dots (classic green patina, purple, teal, gold, pink, blue and more) that recolor the entire statue with a smooth cross-fade. - A full color picker for custom colors beyond the presets. - "Torch glow" toggle: turns the torch's emissive glow and light pulse on or off. - "Auto-spin camera" toggle: slowly orbits the camera around the statue when enabled. - "Spin the torch" button: makes the torch flame spin and flare brighter briefly, with a small sparkle burst. - "Reset view" button: returns the camera to the default angle. INTERACTIONS - Drag to orbit the camera around the statue manually (overrides auto-spin while dragging). - Scroll or pinch to zoom in and out within set limits. - Clicking the torch directly triggers the same spin and flare animation as the button. - Clicking the statue body makes it do a small friendly bounce or wave-like wobble. - Changing color via swatches or the picker applies with a smooth transition. LIFE AND ANIMATION - Idle animations: a gentle flicker on the torch flame, soft ripples on the water beneath the island, a faint breathing-like pulse of light. - The torch flame sways slightly as if caught by a light breeze. SOUND AND POLISH - Procedural audio synthesized with WebAudio (no files): a soft ambient hum, a gentle whoosh and crackle when the torch spins, and a light chime on color changes, with a mute toggle. - 60 fps, adaptive pixel ratio, filmic tone mapping, soft shadows, gentle bloom on the torch flame and water reflections. - Works on desktop and mobile touch. Clean, commented code in one HTML file with constants (colors, geometry, animation timings) grouped at the top.
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Asked Claude for a gamepad. Got a cherry tree that happens to have buttons 🌸🎮 There’s a whole controller here, grips, a D-pad, shoulder buttons, all of it. But right where the stick should be, a twisted little branch grows out instead, covered in blossoms that pop open one by one when you hit the bloom button. Petals keep falling the entire time, some drifting past, some actually landing and sitting on the controller itself. Switch the body color, switch the blossom color, spin it around and watch the whole thing glow a little when you tap the branch. Somehow there’s still a working stick buried in there. Take my money, I don’t even need the buttons to work.
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I asked Claude to build me a teddy bear and now I can’t stop making it wave 🧸🤗 A soft plush bear with a heart on its chest, a cute bow and a whole rainbow of colors, that waves, spins and reacts to every click. Which color would you give it?
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PROMT - Build a single-file interactive 3D web experience called "Plush Teddy Bear." using Three.js (WebGL), all procedural, zero external assets. A soft plush teddy bear with a heart patch and a bow sits on a dark background, and the user can rotate it, change its colors and trigger cute animated reactions. LOOK AND FEEL - A deep charcoal to near-black background with a soft radial glow behind the bear and a subtle contact shadow beneath it. - Small serif title "Plush Teddy Bear" top right with a short hint line under it ("Drag to rotate, click to interact"). - A dark glass side panel on the top right with: fur color swatches, heart patch color swatches, bow color swatches, action buttons (Wave, Spin, Hug or Jump) and a small slider, plus a reset view option. THE BEAR - A round, chubby plush bear body built from a soft-body mesh, with stubby arms and legs, rounded ears, a friendly smiling face with small black eyes and nose, a white heart-shaped patch on its chest and a bow at its neck. - Material: matte plush fur texture with soft subsurface shading and a gentle fuzzy rim light. - Default colors: tan fur with a red bow, swappable to any fur color (blue, magenta, pink, purple, green and more) with the heart and bow staying customizable independently. CUSTOMIZATION PANEL - A row of fur color swatches that recolor the main body with a smooth cross-fade. - A row of heart patch color swatches. - A row of bow color swatches. - Action buttons: "Wave" (raises one paw and waves side to side), "Spin" (does a full joyful spin in place), "Jump" or "Hug" (does a small hop or wraps its arms in a hug motion, then settles back down, sometimes dropping into a seated crouch). - A small slider (for example fur fluffiness or animation speed). INTERACTIONS - Drag to orbit the camera around the bear. - Clicking the bear directly triggers a random cute reaction (blink, ear wiggle, small bounce). - Clicking an action button plays the full named animation once, with the bear returning to its resting pose afterward. - Changing any color swatch applies with a smooth transition. LIFE AND ANIMATION - Idle animations: a gentle breathing-like pulse, occasional blinks, a slight sway, the bow moving slightly with the breathing motion. - Soft squash and stretch during the Wave, Spin and Hug or Jump animations for a bouncy, plush feel. SOUND AND POLISH - Procedural audio synthesized with WebAudio (no files): a soft plush rustle on movement, a gentle happy chime on spin, and a light squeak on click, with a mute toggle. - 60 fps, adaptive pixel ratio, filmic tone mapping, soft shadows and gentle rim lighting on the plush fabric. - Works on desktop and mobile touch. Clean, commented code in one HTML file with constants (colors, animations, physics) grouped at the top.
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