The craziest part isn't that it's code. My brain is not handling this well.
This is most likely the latest Fable 5.5 checkpoint. The video is pure code.
Fable 5.5 will change the entire game. Im speechless. And yet, 99% of folks outside of our bubble have no idea.
h/t @chetaslua xitter.gq/chetaslua/status/21171…
It's not about skill anymore. It's TASTE. You don't need to master tools, techniques or courses. You need to know what good looks like.
Roy retweeted
I just packed my whole 3D workflow into one Claude skill.
i gave opus 5.5 one reference picture and said: build me a full teardown of this, every part in code.
the build:
> the picture set the look, every shell, gear and hose is three.js code
> opus matched its render to the picture side by side for 3 rounds before any video
> 260 tiny pistons, hoses, screws and wires sit under the big gears
> my first version just hovered, so now something comes apart every 2-3 seconds
> pull a leg and its servo bar flips to DETACHED
i built 7 of these in 2 days. the sims are live on my playground.
the skill, the playground and all 9 prompts 👇
Roy retweeted
insane stuff made in threejs | blender - almost get butterflies in my stomach when i see these the sun reflect on metal surface
Roy retweeted
Everyone's using Claude Opus 5.5 to build entire worlds in #threejs.
I spent 7 days on a single human eye.
No textures. No 3D models. No photos. Just math, light and ~400 parameters.
Sound on 🔊 Link below 👇
The next skill for designers isn't better prompting, it's splitting work across agents like an art director briefs a team. Who gets the layout, who gets the copy, who only checks the details.
Hard to believe this is flat vectors and shaders.
Feed the fish 🎏 @rive_app
All 2D vectors and shaders. The koi are a handful of drawings, bendable with the new mesh on components.




















