#ScreenshotSaturday New release of Open Sosaria!
v0.6.0 is out now with audio across the whole game.
Check it out on itch and give it a ⭐ on GitHub:
Itch: camilo-delcodigo.itch.io/ope…
Github: github.com/delcodigo/open-so…
Right now the focus is on bugfixing and making sure the game is fully playable from start to end. Thinking of turning that gameplay into a YouTube series too!
#indiedev #gamedev #ultima
My #gamedev blog is pretty cool - subscribe to get #indiedev and #roguelike news delivered to your email! blog.slashie.net/
Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
Replying to @APiasecki77
We've already implemented a lot of quality of life improvements, including sortable inventories, more readable fonts for conversations, and alternative combat modes. We're currently working towards release 0.4.0 and you can see the full roadmap here:
github.com/ViridianGames/U7R…
A brief fly through Britannia, as seen in #Ultima IX: Ascension.
#screeshotsaturday Ultima IX: Quest of the Nudist
There’s something deeply unsettling about the Avatar running around Britannia in nothing but boots and gloves while casually carrying a sword.
#indiedev #gamedev #Ultima
@slashie_ This one goes to you my friend
#TurnBasedThursday If you’re still craving more Ultima, a couple of months ago I made Open Sosaria, an engine reimplementation of the original Ultima for the Apple II (1981).
Play it on itch: camilo-delcodigo.itch.io/ope…
Star it on GitHub: github.com/delcodigo/open-so…
#indiedev #gamedev #Ultima
Ultima IX: Hoarder Edition
Inventory interactions are starting to come together: objects can now be picked up from the world, dragged around inside the inventory, dropped back into the world, and rotated before placement.
So now you can carry half of Britannia in your pockets. Just be careful where you put those tiny keys.
#indiedev #gamedev #Ultima
A bit more work on my recreation of the 1995-97 Ultima IX prototype. I’ve moved the assets into Godot and now have the player walking and running with keyboard and mouse controls, plus camera rotation around the vertical axis.
#indiegame #gamedev #Ultima
Camilo DelCódigo | Working on Ultima IX: Atonement retweeted
From last night's stream: Why Ultima VII is special.
I wasn't expecting the last post to get much traction, the 1995–97 Ultima IX prototype is pretty niche, even by Ultima standards 😅
But it did, so I went a bit further and added the exterior props around the house, using another screenshot of the same location as reference.
#indiedev #gamedev #ultima
Saw a screenshot of the original Ultima IX prototype, back when it was still isometric, and decided to try replicating it. Not 1:1, of course, but I feel like there could have been a cool game in a top-down Ultima 8.5 engine.
#indiedev #gamedev #ultima @ultimadragons
Another week working on my x86_64 assembly JRPG.
This week I got the dialogue system working. Next I want branching choices, questions you can learn and ask, and eventually shop menus.
⭐️Star it on Github: github.com/delcodigo/Open-Fa…
#indiedev #gamedev #jrpg #assembly
Another week building a JRPG in x86_64 assembly 🧑💻
This week I started working on NPCs: some stay put, some wander around, and they turn to face you when you interact with them. Hopefully I’ll finish dialogue soon, I just have to draw all the glyphs first 🔠
⭐️ Star it on Github: github.com/delcodigo/Open-Fa…
#screenshotsaturday #indiedev #gamedev #assembly









