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2 weeks ago, I made this account to post the things that I love about that being AI and tech, and since then I have made quite decent progress, here are the numbers: Approaching 700K impressions and 500 Followers. Thank you for everyone who followed!
If you also care about AI and Tech, lets CONNECT! Lets grow together.
camper 🦎🎣 retweeted
What an absolute damn disappointment. This isn't just funny vagueposting anymore but just straight up scummy engagement farming using nostalgia from a few months ago.
Replying to @thsottiaux
Thursday is feeling codexy to me. Perhaps also a good time for a banked reset.
camper 🦎🎣 retweeted
Finally I can put my claude agent into my own meetings. But then again, everyone will start putting it lol, it'll be 5 claude agents talking to each other 💀💀
🚨 Gemini 4 Hydrogen TESTING Part 3
🏺 I asked Gemini 4 Hydrogen to shatter a pot in pure Three.js.
One prompt, three quick sign-offs. Zero manual edits to the scene. 🤯
⏱️ 31 minutes
💸 $6.21 in API costs (121 calls)
🤖 Gemini 4 Hydrogen Xhigh
What it built on its own 👇
🧩 Generated 71 watertight 3D curved Voronoi shards—cobalt-teal glazed outside, rough porous terracotta fracture edges inside
💥 Solved 6-DOF rigid-body floor bounces, Coulomb friction, and mid-air shard clinks at 2,000 Hz, ramping 1× down to 28× slow-mo on impact
🪞 Built a sunlit living room from scratch: procedural 1024px oak planks with grain-warped planar Fresnel reflections, window-muntin shadows, credenza, and per-frame CubeCamera IBL
🔍 Caught its own bugs in look stills: inside-out cylindrical Voronoi normals, DOF focusing on the 36° FOV slot, and additive dust zeroed out by alpha=0
🎞️ Rendered 960 supersampled 1080p60 frames on an RTX 4060 in 129 s with speed-adaptive Shutter motion blur
📦 16 s · 1080p60 · 71 shards · 420 soil clods · 1,200 dust puffs · 0 edit clicks
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What an absolute damn disappointment. This isn't just funny vagueposting anymore but just straight up scummy engagement farming using nostalgia from a few months ago.
Replying to @thsottiaux
Thursday is feeling codexy to me. Perhaps also a good time for a banked reset.
camper 🦎🎣 retweeted
🚨 Gemini 4 Hydrogen TESTING Part 2
❄️ I asked Gemini 4 Hydrogen to make an ice crystal falling in pure Three.js.
One shot, 18 seconds, zero external models or textures. 🤯
⏱️ 13 minutes (including 1080p60 GPU renders)
💸 $4.64 in API costs
🤖 Gemini 4 Hydrogen Xhigh
What it engineered from scratch 👇
💎 Built a procedural 8,448-triangle 3D stellar dendrite with terraced hexagonal plates, 60° side branches, and internal 3D micro-bubbles
🌈 Wrote a custom GLSL ice shader with two-pass RGB chromatic dispersion (IOR 1.31), backlit subsurface scatter, and 96-tap optical DOF
🌨️ Drove 4,900 snowflakes and an 80,000-triangle forest floor from a single time-dilation clock (1.0× → 0.024× slow-mo → 1.0×)
🪨 Ground starts as dark wet basalt & 520 pine needles, then visibly swells under diamond-sparkling snowdrifts as the crystal lands
🔍 Caught & fixed Fibonacci DOF stippling on bokeh orbs, square-grid noise seams in clouds, and a NaN bug in its audio ducking bus
📦 18 s · 1080p60 · 8,448-tri dendrite · 4,900 snowflakes · 0 edit clicks
Finally I can put my claude agent into my own meetings. But then again, everyone will start putting it lol, it'll be 5 claude agents talking to each other 💀💀
🚨 Gemini 4 Hydrogen TESTING Part 2
❄️ I asked Gemini 4 Hydrogen to make an ice crystal falling in pure Three.js.
One shot, 18 seconds, zero external models or textures. 🤯
⏱️ 13 minutes (including 1080p60 GPU renders)
💸 $4.64 in API costs
🤖 Gemini 4 Hydrogen Xhigh
What it engineered from scratch 👇
💎 Built a procedural 8,448-triangle 3D stellar dendrite with terraced hexagonal plates, 60° side branches, and internal 3D micro-bubbles
🌈 Wrote a custom GLSL ice shader with two-pass RGB chromatic dispersion (IOR 1.31), backlit subsurface scatter, and 96-tap optical DOF
🌨️ Drove 4,900 snowflakes and an 80,000-triangle forest floor from a single time-dilation clock (1.0× → 0.024× slow-mo → 1.0×)
🪨 Ground starts as dark wet basalt & 520 pine needles, then visibly swells under diamond-sparkling snowdrifts as the crystal lands
🔍 Caught & fixed Fibonacci DOF stippling on bokeh orbs, square-grid noise seams in clouds, and a NaN bug in its audio ducking bus
📦 18 s · 1080p60 · 8,448-tri dendrite · 4,900 snowflakes · 0 edit clicks
Google has been absolutely COOKING with their models! Look at the score its literally better than Argon!
Google's new Gemini 4 Hydrogen has Intelligence just below Claude Sonnet 5.5 and GPT-6.1 Sol, at a third of Sonnet’s cost but ~2.5x that of GPT-6.1 Sol
@GoogleDeepMind has released their third new model in six weeks. Gemini 4 Hydrogen introduces an xhigh reasoning level and scores 54 on the Artificial Analysis Intelligence Index, with strengths in visual reasoning and non-hallucination. This places it 1 point behind Claude Sonnet 5.5 (max) and GPT-6.1 Sol (max), at ~32% of Sonnet’s cost but ~2.5x that of GPT-6.1 Sol. With high reasoning, Gemini 4 Hydrogen matches the Intelligence of Gemini 4 Argon for ~19% of the Cost per Task
Key takeaways:
➤ The new xhigh reasoning level scores 54 on the Intelligence Index: xhigh is the first reasoning level above high on a Gemini model, and puts Hydrogen 1 point below Claude Sonnet 5.5 (max) and GPT-6.1 Sol (max), and 4 points ahead of Gemini 4 Argon (high). With default (high) reasoning, Gemini 4 Hydrogen scores 51, just behind GPT-6.1 Sol (xhigh, 52) and Claude Opus 5.5 (high, 52)
➤ Strong visual reasoning, presentation and non-hallucination: On GDP.pdf, a visual reasoning benchmark over long documents, it scores 33% all-pass on medium reasoning, the tied #1 score on the benchmark. On AA-Omniscience, Hydrogen has one of the lowest hallucination rates recorded at 8%, compared with 43% for Claude Sonnet 5.5 (max) and 52% for GPT-6.1 Sol (max). On AA-Briefcase, our agentic knowledge work evaluation, graders rate Hydrogen's presentation above other Gemini models, including Carbon
➤ Weaker on agentic terminal work: Hydrogen scores 54% on Terminal-Bench 4.0 and 50% on Terminal-Bench-Science 0.1, covering agentic coding and scientific research workflows in the terminal. Claude Sonnet 5.5 (max) scores 64% and 53%, and GPT-6.1 Sol (max) scores 56% and 58%. xhigh reasoning helps on the science tasks, lifting Terminal-Bench-Science from 41% at high to 50%, but makes no difference on Terminal-Bench 4.0 (54% at both). Science scores are even across domains, from 46% in earth sciences to 53% in physical sciences
➤ Low cost for its intelligence, with high token use at xhigh: Hydrogen is priced at $1.50/$7.50 per million input/output tokens. At xhigh it costs ~32% as much per task as Claude Sonnet 5.5 (max) for near-equal intelligence, but ~2.5x as much as GPT-6.1 Sol (max). xhigh nearly doubles output tokens compared with high for a 3 point gain in Intelligence, and Cost per Task falls from $3.16 at xhigh to $1.87 at high. Medium ($0.80) and low ($0.29) cost less again, but score 41 and 27 on the Intelligence Index
➤ On the Time per Task vs. Intelligence Pareto frontier: Gemini 4 Hydrogen has an output speed of ~200 output tokens per second. With high, medium, and low reasoning effort, Gemini 4 Hydrogen is on the Time per Task vs. Intelligence Pareto frontier, meaning no models are both more intelligent and have a lower Time per Task
Key model details:
➤ Context Window: 1M tokens
➤ Multimodality: Text, image, video, and speech input, with text output
➤ Reasoning efforts: Gemini 4 Hydrogen offers four reasoning levels (low, medium, high, and xhigh) with xhigh new in this release
➤ Pricing: $1.50/$7.50 per 1M input/output tokens. Cached input tokens receive a 95% discount ($0.075)
Congratulations to the @GoogleDeepMind team on the launch!
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Ever wondered a world where Fable 5.2 can be cheaper than Gemini 4 Hydrogen (Flash). Here's that world in Cursorbench. Gemini 4 Hydrogen High vs Fable 5.2 Low 💀💀
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camper 🦎🎣 retweeted
🚨 Gemini 4 Hydrogen TESTING Part 1
🏔️ I asked Gemini 4 Hydrogen to build a voxel Chinese mountain temple at sunrise.
One prompt, three quick sign-offs. I never touched Blender. 🤯
⏱️ 42 mins
🤖 Gemini 4 Hydrogen High
What it built from scratch 👇
🧱 Generated 399,949 beveled voxels in pure NumPy & Geometry Nodes—a Paifang gate, double-tiered Main Hall, 3-tier pagoda, lantern bridge, 7 snow-laden pines, and a plum blossom tree
🌊 Simulated 14,010 dynamic voxel particles per frame: a 3-tier waterfall, plunge-pool foam, gorge mist, rising incense smoke, and drifting snow
⛰️ Sculpted a V-saddle into the distant Shan Shui peaks so the rising sun breaks cleanly over the ridge at 15.0 seconds—triggering the pagoda's swinging bronze bell
🔍 Caught and fixed its own bevel pinhole light leaks (1.003x cubes + 26-neighbor culling) and a broken ShaderNodeVectorMath link in the sky shader
🎞️ Rendered all 1,440 frames in Blender 4.5 Cycles (OptiX, 16-bit AgX), graded with warm sunrise halation, and verified 0 edit clicks & 0 flash hazards
📦 24 s · 1080p60 · 399,949 voxels/frame · 12 real recordings · 0 edit clicks
I told you guys today is Gemini 4 Hydrogen today and its HERE! And its goes head to head against Sonnet 5.5 which is HUGE! And obviously way better than Terra 6.1.
Meet Gemini 4 Hydrogen: built for rapid coding, multimodal synthesis, and everyday workflows.
It finishes tasks 2.5x faster than 3.8 Flash and surpasses Argon on the @ArtificialAnlys Intelligence Index.
🚨 Gemini 4 Hydrogen TESTING Part 1
🏔️ I asked Gemini 4 Hydrogen to build a voxel Chinese mountain temple at sunrise.
One prompt, three quick sign-offs. I never touched Blender. 🤯
⏱️ 42 mins
🤖 Gemini 4 Hydrogen High
What it built from scratch 👇
🧱 Generated 399,949 beveled voxels in pure NumPy & Geometry Nodes—a Paifang gate, double-tiered Main Hall, 3-tier pagoda, lantern bridge, 7 snow-laden pines, and a plum blossom tree
🌊 Simulated 14,010 dynamic voxel particles per frame: a 3-tier waterfall, plunge-pool foam, gorge mist, rising incense smoke, and drifting snow
⛰️ Sculpted a V-saddle into the distant Shan Shui peaks so the rising sun breaks cleanly over the ridge at 15.0 seconds—triggering the pagoda's swinging bronze bell
🔍 Caught and fixed its own bevel pinhole light leaks (1.003x cubes + 26-neighbor culling) and a broken ShaderNodeVectorMath link in the sky shader
🎞️ Rendered all 1,440 frames in Blender 4.5 Cycles (OptiX, 16-bit AgX), graded with warm sunrise halation, and verified 0 edit clicks & 0 flash hazards
📦 24 s · 1080p60 · 399,949 voxels/frame · 12 real recordings · 0 edit clicks
🚨 GOOD NEWS
Gemini 4 Hydrogen is up on the Gemini App and the Google Antigravity! Check yours!
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Gemini 4 Hydrogen should be within an hour.
Pricing? 0.75/3.75 dollars in and out as the introductory price till 1st December this year.
Access? To all tiers, except free.
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