
Contract Game Designer. Former: @FPCStudio @blizzard_ent @riotgames @supercell @amazongames Fantastic. Pixel. Castle. It's MMOs all the way down, folks.
Austin, TX
Joined July 2012
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I'm gonna let you kids in on a secret: I don't design bosses to win fights against the player. I design them to lose *very convincingly.*
It's like blackjack. I lose if I go way too far under, but I also lose if I go over.
If anyone out there is looking for their next friendslop game to play, consider playing the free demo of Deep Trouble during Steam's Next Fest. Think RV there yet meets Subnautica
store.steampowered.com/app/5…
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Games: We are eliminating remote work because our employees report they are lonely and we strongly believe that collaboration is the key to our success. We must bring people together.
Games employees: Ok let's all get together <forms union>
Games: No, not like that...
What's it like to sleep at 9 months pregnant? Well, first of all, you have to sleep on your side. So it's like having a fully grown, wriggling infant laying right next to you in the bed - except she's wrapped in your skin.
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One day I want to do a deconstruction of villains and their motivations
-Why some "mustache twirly" seeming plots are actually pretty common logical holes that humans fall into
-Why Joker's "Kill the Batman" was so revolutionary and what it meant about him as an antagonist
etc
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Our first Prototype Milestone is complete!
👋 It's been a bit since you've heard from us and we can't wait to show you what we've been up to.
If you want a sneak peak of Ghost in early prototype, check out the blog post below and celebrate finishing our first prototype milestone with us!
fantasticpixelcastle.com/new…
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Candace Thakkar retweeted
👋 It's been a bit since you've heard from us and we can't wait to show you what we've been up to.
If you want a sneak peak of Ghost in early prototype, check out the blog post below and celebrate finishing our first prototype milestone with us!
fantasticpixelcastle.com/new…
Whoever advocated for the Favorites menu in @UnrealEngine , you're the true MVP. Many thanks.
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Helldivers 2 is damn good. Thanks everyone at @ArrowheadGS - it made for a very romantic Valentine's Day evening. 🥹
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Big hype. If you have questions here you can ask them and maybe I'll try to bring it up in my answers.
Join us tomorrow for Word on the Street Episode 4, with our Content Design Director @candacerthomas joining the show for a discussion about Ghost's Blue Zones and encounter design!
We'll be live at 11am PT on February 13th. Link 👇
I think my favorite thing about cats is that their origin story is prettymuch always: "I saw this cat in a place that I didn't expect to see a cat - so I took it."
Or "we found this cat, please come take it."
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Not that my opinion matters, but for my own comfort - I'd like to scream into the void that this year has been a bloodbath for game devs.
Many of us are not going to be our best selves, and that may be reflected in the games we love (and love to make). It's part of being human.
Secretly, every game dev just wants to make games that strike the perfect balance between art, entertainment, and satisfying mechanics. We want to do this while living on a farm with our 5-15 best friends and making just enough money to keep everyone safe and happy and employed.
Not For Broadcast is a dark but delightful mix between Papers Please, a rhythm game, and a time management game.
It's wonderful and sad and hilarious and twisted with gameplay unlike anything I've ever played. Also, it's set in the 80s which hits different. Bravo, @notgamesuk 😊
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