Cash ✶ (@cfbchange) header
Cash ✶ (@cfbchange) profile picture

CFB FAN - FLORIDA DIE HARD

Joined October 2023
Photo by Cash ✶ (@cfbchange)Photo by Cash ✶ (@cfbchange)Photo by Cash ✶ (@cfbchange)Photo by Cash ✶ (@cfbchange)Photo by Cash ✶ (@cfbchange)Photo by Cash ✶ (@cfbchange)Photo by Cash ✶ (@cfbchange)Photo by Cash ✶ (@cfbchange)Photo by Cash ✶ (@cfbchange)Photo by Cash ✶ (@cfbchange)
Cash ✶ retweeted
If you can’t see that the SEC is the deepest league in CFB, you’re either just hating, or genuinely don’t understand football.
96
153
20
1,476
39,157
Cash ✶ retweeted
Miami fans, you have the #1 team in the country. Why is the stadium you rent ~50% full?
283
35
46
577
107,033
(we dont like the 24 team playoff format because florida beating texas should fuck shit up thats why we watch college football)
32
492
15
7,411
101,919
100%. I was wrong. Could have never guessed they’d fall apart this quickly. Really haven’t seen anything like this in my 8 years doing this. From wagon to wheels off in 3 weeks without any major injury really. It’s baffling. .
Replying to @BrooksAustinBA
will you admit you were wrong about flordia now?
110
71
4
1,990
126,756
FIRE BRAD WHITE
43
44
1
350
9,914
Cash ✶ retweeted
hairstyles in CFB 28 should also have movement/visibility in the front instead of just being stuck in the back.
8
19
1
650
50,666
Why Doesn't Bro Sound Like This in The Video Game? 😒
27
85
14
1,748
99,006
Random Take: College football is just levels ahead of the NFL as far as a product. Yes the football of the NFL is better. But it's just so hard to go from watching the pure emotion of Ole Miss/LSU last night to the lifeless corporate product of the NFL. I like the NFL but it's just not the same, even with all of the stuff happening in cfb.
230
334
57
6,239
185,734
Cash ✶ retweeted
"Custom Fit 06"
8
22
1
930
71,023
Cash ✶ retweeted
SAINTCFB EQ NEEDS: > Skullcaps (non-branded) > Oversized Axiom > More Tilted Axiom > Connected Mouthpieces > Oversized Vicis > “Speedflex Jagged 3 Robot” ??? #CFB27
6
13
252
13,148
Cash ✶ retweeted
Visor clips and tabs on the axiom please 🙏🏻 #CFB27
7
14
3
417
26,358
Cash ✶ retweeted
Pant Styles we have 1. Below Knee 2. Tapered (Madden’s new pants) <— Should also be in CFB 3. Above Knee (Default CFB pants) Pant Style option I kinda want… ⭐️4. Higher Above Knee (Cropped) <— seen frequently irl — I think we can stop at 4 right...
23
24
3
989
109,345
Cash ✶ retweeted
Replying to @BengalYouTube
And people would get mad and say “you guys care more about playing dress up than the actual gameplay” if you wanted it fixed
8
7
670
31,408
Cash ✶ retweeted
Me personally? Helmet/Hair Editor >>>
I know the answer is "All of the above" but choose the one thing you most want to see in CFB
10%Helmet Editor
21%Physique Sliders
22%Gear Color Customization
47%Hair Customization
1,182 votes • Final results
23
40
3
824
86,493
Cash ✶ retweeted
CFB Concept 👇 Using USC’s poor attendance as an opportunity to pitch “Dynamic Crowds” again: > Pre-Game Dynamic Crowd Projection: Pre-set regional and cultural values (loyalty, tailgate culture, urban tardiness, bandwagon factor) that calculate a baseline attendance projection each week based on the opponent and weather. Also factors in season outlook/momentum etc. > In-Game Dynamic Crowd Shifts: Crowd density and energy react in real-time to score differentials and extreme weather. For example: ⭐️ USC vs. San Jose St Variables: High LA urban traffic/tardiness, selective fan loyalty, moderate tailgate lag, and a low-prestige mismatch setting. Projection: ~70% capacity due to the low-tier opponent and 90° heat. In-Game: Patchy upper decks, late arrivals, and heat-driven early exits during the blowout.
8
14
1
255
16,220
Custom Eyeblack Looks Good .. Not Sure Why We Still Dont Have This on Console mod by: Trix
8
7
1
271
20,346
Cash ✶ retweeted
We were led to believe these things would be addressed. When that seemed like a reach, my hope was that Madden's "persona engine" might be the fix. but from the sound of it, the new persona system is broken in Madden anyways. FIX OFFLINE DYNASTY/FRANCHISE. Making the CPU smart off the field is just as important as making the CPU smart on the field.
We just started year two of our online dynasty and check out LSU’s (cpu) QB depth chart. Have you ever seen anything like this? @NoContext_EACFB
16
14
208
22,091
Cash ✶ retweeted
Replying to @Equipment_Guru
@Equipment_Guru If the Dynasty team itself doesn’t control what assets get assigned to generic players, that’s fine but the system that generates those players can still be improved. The fix would be to work with the team that owns the generic player generator. - Increase the weighting of existing long-hair styles so dreads, twists, braids, longer curls, Polynesian styles, etc. aren’t treated like ultra rare outcomes - Expand the pool of compatible hairstyles and faces - Increase the number of unique face/hairstyle combinations to prevent the same faces from appearing 20–30 times on one roster - Remove unnecessary restrictions that prevent certain hairstyles from being generated for certain player types - Audit the generation rates against actual college football rosters so the distribution looks realistic - Give the generator more variation over time so a Dynasty doesn’t repeatedly produce the same visual archetypes every recruiting class This doesn’t require the Dynasty team to manually assign hairstyles to recruits. It means the underlying generic player generation system needs better weighting, more assets, and more combinations. If CFB is going to generate thousands of fictional players over a 30 year Dynasty, the appearance system needs to be built for long term variety, not just enough variation to get through one season. #CFB27
we don't have control over what hairstyle gets used to force that
13
19
1
188
17,719
Cash ✶ retweeted
From the outside looking in, I imagine gameplay patches drop fast because that sort of stuff can be tuned on the fly, and you have to see how millions play to figure out what is broken. Visual updates probably take much longer since the team is smaller, they require actual art fixes, and stuff like brand sign offs and other kinds of red tape… But that’s my frustration. Paying customers find these visual errors, only for those visual updates to trickle out at a much slower rate than gameplay patches. This process doesn’t feel like the “iterative live-tuning”. When it comes to visuals, this is more just unpolished game by them and a community project by us and guru. We could’ve done this months ago. And we basically tried our best to. — EA should pour more resources into visual and equipment authenticity and directly utilize community experts before launch day instead of having us work in the shadows. I actually feel like a hardcore fan who was upsold season tickets… and then asked to help build the stadium.
EA's speed at which they're making updates to Gameplay this year is honestly crazy
7
5
1
114
16,768
Cash ✶ retweeted
Would LOOOVE to have a headband option in CFB27 👀. It doesn’t even have to be branded, just prim/sec team colors, white and a black color option. Thoughts?
2
7
1
54
6,728