Ozymandias (@chucky2003) header
Ozymandias (@chucky2003) profile picture

“You can have your own opinions, but you can’t have your own facts. Truth is not a democracy. It doesn’t give a shit what you believe.” -RickyGervais

Joined December 2009
Photo by Ozymandias (@chucky2003)Photo by Ozymandias (@chucky2003)Photo by Ozymandias (@chucky2003)Photo by Ozymandias (@chucky2003)Photo by Ozymandias (@chucky2003)Photo by Ozymandias (@chucky2003)Photo by Ozymandias (@chucky2003)Photo by Ozymandias (@chucky2003)Photo by Ozymandias (@chucky2003)Photo by Ozymandias (@chucky2003)
Ozymandias retweeted
Yall want to know something funny??? Gunn got fired on his wife's birthday. Fitting ending for a cuck.
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My new favorite weapon in #PhantomBlade0
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#PhantomBlade0 is fucking awesome,I can't stop playing it.
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My new 2 favorite wepons combo #PhantomBladeZero
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Ozymandias retweeted
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it. But here's the uncomfortable truth: The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement. BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago. What remained was the brand. The IP. Basically just the name on the building. But a studio's name doesn't make great games. Insanely talented people do. And that's the lesson our industry somehow keeps refusing to learn. The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand. You can't simply replace those people, keep the logo on the door and expect the magic to continue. Yet, that's precisely what publishers have been doing for the past 10-20 years. They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games. And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so. And... the results speak for themselves. I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry. Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out. At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired. I remember telling our team back then that I'd seen this movie before. The exact same thing happened in the 90s, when EA went on its acquisition spree. Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus. History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position. And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy. There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp. They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful. They bought the names, the buildings, the IPs and whatever teams happened to be there at the time. But those things don't matter at all. You can buy a studio. You can buy its IP. You can even buy its entire back catalogue. But you can't buy the magic that made those games special in the first place. And the sooner our industry understands that, the better.
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She /they,lol
the most disgusting part about BioWare closing down are all the chuds saying it’s deserved??? what the hell do you fucks actually like besides repeating the same shit take from grifters who peddle outrage for crumbs of change and internet clout
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the most disgusting part about BioWare closing down are all the chuds saying it’s deserved??? what the hell do you fucks actually like besides repeating the same shit take from grifters who peddle outrage for crumbs of change and internet clout
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I have to admit, Clockwork Carnage was actually fun #AEWWrestleDream
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For a long time I didn't play a game with balls,not affraid of what it is,gore sex and violence,a proper Hellraizer
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I can find the game in my country with no issues,1 store in 1 country with a limited nr of physical copies doesn't mean its a huge success everywhere ,where are the latest numbers?normally they brag about these things,yet its quiet
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I would've send the fucking military and put them in prison for life or deport them to their country of origin,real origin.But all EU and their leaders are weak and traitorous
regarder le nombre de fourgons envoyer pour tabasser des enfants de 14/15/16/17/18 ans!? on se rend pas compte de la dinguerie!?!
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Oh sure,we live in times where criticism is considered harassment,oh fuck off
Replying to @DoubleFine
Since this is the only platform where people can’t seem to be normal about this, the comments have been locked. We don’t support harassment on our timeline in any form, hope that clears things up!
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Bruv,Okada is funny as hell,lol "family kyle,family"-hahahaha #AEWDynamite
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#gtavı is the most corporate game ever made,it is the last nail in the coffin for gaming as a fun entertainment. They don't gove a fuck about you,only your money,they overpriced the game,they releaee their first gameplay on NF,not for everyone to see,but only those who pay.
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Its an anticonsumer practice that people are too blind too see,the game will also be only digital and will sell like crazy,giving Sony another opportunity to point out why they killed physical media,all this is entire our fault,gamer's fault ,cause we're too fucking stupid
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Now they know,:)
Bethesda thought it was a good idea to let us know how they feel about Charlie Kirk and anyone mourning him. Now, let them know how you feel. @bethesda @Xbox
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The Romans were right about actors- they saw them as moral decay, narcissism, or cultural influence gone wrong “We shouldn’t elevate entertainers to moral or political authorities—they’re performers, not sages"
"What 1 thing would you say to Homer?" Lupita Nyong'o (Helen Of Troy): "How do you feel about the screen time given to women?"
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Its a Greek fiction,its an EU fiction motherfucker, in the bronze age ,you don't see anyone having the balls to make Journey to The West,a Chinese fiction ,cause the entire country will start a war if they see niggers,white people,Indians and Koreans playing in their "fiction"
Deleted one of my posts, won’t be laughed at or abused by people who completely missed the point of what I was saying. The Odyssey is fiction. It has gods and a cyclops. So demanding it be historically accurate to the last detail is genuinely ridiculous. Fortunately Chris Nolan gets this.
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This VAR crap is the worse thing happening to football #worldcup
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Elliot Page at The Odyssey World Premiere in London. Experience it only in cinemas July 17.
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