Cinebeast (Dirthead Dev) (@cinebst) header
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3D artist and gamedev, working on "Dirthead," a retro 3D platformer He/Him, Bi Ko-fi: https://xitter.gq/t.co/qyEN6gccKk Patreon: https://xitter.gq/t.co/vRzOf0BPMp

Utah, USA
Joined May 2012
Photo by Cinebeast (Dirthead Dev) (@cinebst)Photo by Cinebeast (Dirthead Dev) (@cinebst)Photo by Cinebeast (Dirthead Dev) (@cinebst)Photo by Cinebeast (Dirthead Dev) (@cinebst)Photo by Cinebeast (Dirthead Dev) (@cinebst)Photo by Cinebeast (Dirthead Dev) (@cinebst)Photo by Cinebeast (Dirthead Dev) (@cinebst)Photo by Cinebeast (Dirthead Dev) (@cinebst)Photo by Cinebeast (Dirthead Dev) (@cinebst)Photo by Cinebeast (Dirthead Dev) (@cinebst)
I have a Ko-fi! (and a Patreon too) I'm still getting used to the promotional angle of gamedev so I figure it can't hurt to be earnest about it. I only get to work on Dirthead in my spare time, so any support is appreciated! ko-fi.com/cinebeast patreon.com/cinebeast
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If you're playing Queen's Domain, use these items to help you on your way. #QueensDomain Also, congrats to Freshly Baked Games for making an awesome game and for including these dumb things. Check out their previous game too :) store.steampowered.com/app/3โ€ฆ
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Trying some sixth-gen console rendering style in typegpu, in hope of making a game that looks like this at some point. There's a lot of weird shit going on in these, I learned a lot on how ps2/gamecube era rendered games, apparently they were fill-rate monsters. These are a mix between twilight princess, shadow of the colossus, metal gear solid 2/3, very handwaved since I'm not trying to be console-accurate but mood-accurate for sure.
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Queenโ€™s Domain has over 1k reviews at โ€œOverwhelmingly Positiveโ€ in the first weekend and we canโ€™t believe it ๐Ÿฅน We are just a 2 person dev team so all the feedback means so so much to us ๐Ÿ–ค
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Queenโ€™s Domain is OUT NOW!!! โš”๏ธ Our retro-fantasy Kingโ€™s Field-like RPG is available now on Steam, Switch 2, Xbox Series and PS5!! $19.99 on all platforms with a 15% launch discount โš”๏ธ (regional pricing may vary)
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64x64 textures from photos
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RINGWYRM | ARSENAL
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I got tired of placing houses manually by the road. So I made a spline tool that strings houses like how they appear in real life Belgrade. There's a 70% chance that the houses will be seperated by gates or garages. #PS1 #ใƒ‰ใƒƒใƒˆ็ตต #ใ‚ฒใƒผใƒ ๅˆถไฝœ #gamedev #pixelart
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Cinebeast (Dirthead Dev) retweeted
Skeletons with rifles ๐Ÿ”ซ๐Ÿ’€ - Castlevania: Symphony of the Nigh (PS1)
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How I made this level for my game (N64 style) #lowpoly #gamedev #n64
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I played darkstalkers for the first time earlier this year ๐ŸŒ™๐Ÿฆ‡
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How I made the pre-rendered pinecones for my game.
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Did some work today on the First Enemy you meet in the game: The Imp. They were originally supposed to be a reference to the Flea-Men from Castlevania, and today I gave them some more "hop" to get them closer to that vision. Chimeras also now have 3 heads... finally!
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The boxes for Hypnagogia's upcoming physical release arrived and I'm OBSESSED They came out crisp and feel high quality! It's a surreal feeling actually holding a tangible thing I created in my hands Beyond excited for you guys to get your hands on these once they go on sale ๐Ÿ’ 
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A deadly plague is spreading through a medieval kingdom. As a knight, you must gather ingredients for a cure before it's too late. - Retro survival horror - Fixed camera angles - Melee combat - Puzzles and scarce supplies @Pinky_GameDev store.steampowered.com/app/4โ€ฆ
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Removing AI from your feed with 4 of my illustrations๐Ÿšซ
Removing AI from your feed with 4 of my illustrations ๐Ÿšซ
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Reducing the texture footprint was still too much? Lets take this even further by having no textures at all!
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The demo for the Hypnagogia ๅ‚ฌ็œ ่ก“ remaster is live for Steam NextFest ๐Ÿšจ ๐Ÿ’ Explore the expanded cat village & rainy city worlds ๐Ÿ’ Use the new Discovery mechanic to find & catalog hidden treasures ๐Ÿ’ New settings, effects, and visuals Link below โ–ผ
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