Hereās a bit of my hand-painting process in Blender.
Iām not an expert, so any advice is very welcome!!!
I usually start from black and paint while thinking about where the light comes from
#GameDev#3D#Blender#IndieDev#Texturing#speedpaint
Had a creative block, thatās why I havenāt posted.
Thought I had nothing worth sharing⦠not true
Been exploring the game idea and making rough sketches. Ugly, but very valuable for me and the process
#GameDev#IndieDev#AIArt#3D#thinking
I usually go from general to detail, but this time I tried a different approach.
I started with the details and will blend them into broader changes later.
Wish me luck š
#GameDev#AIArt#3D#IndieDev#Blender
Not a big update today.
Iāve been exploring ways to improve the textures and see if they fit my art style.
Starting to wonder if I really know my direction⦠or if I should go back to planning
#GameDev#AIArt#3D#IndieDev#Texturing#Blender
Found something interesting š
#PicoBerry meshes had more vertices but fewer faces than #Meshy
Turns out it splits the mesh into parts (not perfect cuts), thatās why
Pretty useful for game dev
PD: UVs are chaos :3
#GameDev#AIArt#3D#IndieDev#Unity
#PicoBerry is by far the most accurate so far (based on the references).
Great textures, solid mesh. Iāll check the UVs next, but I like that some parts come already separated.
Very nice work @UModeler š
#Unity3D#Unity#GameDev#AIArt#3D#IndieDev
Tried #PicoBerry today š
For a beta tool and my first low poly attempt, this is pretty impressive.
Topology is better than most tools Iāve tried
#GameDev#AIArt#3D#IndieDev#LowPoly
Iām continuing with the retopology of a character generated with #Meshy.
At this point, Iām not even sure if Iām saving time with AI⦠or just spending it fixing things š
Maybe I just need to improve my workflow somehow
#GameDev#AIArt#3D#Blender#IndieDev#Retopology
#Meshy also has an animation system⦠not great, to be honest.
Iād still prefer doing animations by hand, but it might be useful for references.
Iāll test it later once I fix the weights so I can compare results
#GameDev#AIArt#3D#IndieDev#Animation
Still experimenting with my workflow.
Tried #Meshy for retopo⦠not great.
Then tested #Hi3D, is better, but still not quite there.
Re-applied textures with #Meshy and now jumping into Blender for manual fixes.
Wish me luck š
#GameDev#AIArt#3D#IndieDev#Retopology