
Engineering, UEFN, Data, Football | Founder @YapMapsFNC | CSE @uiowa |
Chicago, IL
Joined September 2020
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Andrew (ASCH) retweeted
if arenas is driving UEFN tournament tech can it also drive UEFN live leaderboard tech?
We've been asking @FNCreate for this for years now (not even joking) and after a year and half of being delayed on the roadmap it was recently completely removed from it.
As a creator, it really sucks there's an "official" Piece Control game that gets to use features, cosmetic rewards, and discovery placements we don't have access to.
Arenas update today. A few callouts:
First time we're really introducing Ranked Leaderboards in-world. We've had some similar-ish things in years past. Expect to see ideas like this show up elsewhere.
In overtime, the cube storm dynamically moves to a new closure point.
Optimizations. We made some gains in optimization and are mitigating others by lowering player counts. We identified a number of others (even impacting BR/Reload) that were discovered during our Arenas deep dive. Team is working on those for future updates, potential gains across the ecosystem.
Points-based matchmaking will be enabled in upcoming tournaments. This is a huge one, previously limiting more tournament formats.
Also, shout out to the players testing Fight Nights! You know who you are!!
communities.epicgames.com/th…
So excited to finally announce this project! Been hard at work since June and can’t wait for everyone to play it really soon!
Built some really cool systems for this game. Everything is extremely modular so I can’t wait to showcase that more soon.
As an old era comes to an end, A new one begins...
Welcome to LTM Royale💫
If there any questions that you have about this project, what this means for Starfall, etc. leave them below and we'll answer them! 👇
#UEFN #Fortnite #FortniteOverride #LTMRoyale
Started applying traditional SWE vcs practices with lore (URC) in UEFN and its just been so great. It's somewhat slow but a gamechanger for live service games if you weren't using it already.
Also wish we could change GUI branch colors lol
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Andrew (ASCH) retweeted
It's been a SUPA Long Time and we hope you've Missed us as much as we've missed you guys! 💫
We have been hard at work making a brand new Starfall experience and we have a huge announcement to share with you guys... 👀
But until then here's a look at the new SUPA STORE 🛒
Andrew (ASCH) retweeted
Growing up hearing “Wikipedia isn't a valid source” and then entering a workplace where people say “just ask ChatGPT” is a surprisingly strange timeline
Andrew (ASCH) retweeted
Fort Who 2.0!
Rewritten from the ground up using Scene Graph! Can't wait for you all to check it out! (pics below)
▶️5794-2200-8636
🎨 New Locker
🕺 More Poses
📊 Expanded Stats
⚙️ More Settings
🖼️ Updated Thumbnail
🎴 New Categories (Sidekicks & Sprites)
🚀 …and a ton more polish under the hood!
@FNCreate #UEFN
These past few days were absolutely unreal! (pun not intended)
I had a blast at my first unrealfest. It was so great getting to meet and reconnect with so many creators and learn from everyone’s sessions! Whether UEFN or UE developers it’s so cool how everyone brings their unique skills to the table! Huge thanks to @TimSweeneyEpic for some great advice.
I can’t wait to see everyone again next year. Let the lock in on @YapMapsFNC begin now!

































