Replying to @gakonst
wifi kills model splitting, split the search space instead
each device runs the full model and keeps a merkleized map of covered territory. peers diff roots, sync differing subtrees, and claim unexplored regions
no coordinator, same structure from cores to meshes
compusophy retweeted
Took #1 on the Open Kernel Challenge: Muse Spark's dense projections, 1.50x faster than SGLang on an H200 🎉
We're launching a $100,000 challenge to see who can make Muse Spark run fastest: openkernelchallenge.dev/
anyone care to collaborate?
we can share and cross validate claims. stronger together
I can finally say: the GPUs are melting. Amazing to see all the interest in this challenge.
Thanks to @andromeda_ai for the compute.
compusophy retweeted
I can finally say: the GPUs are melting. Amazing to see all the interest in this challenge.
Thanks to @andromeda_ai for the compute.
@nanocodexyz remix xframes.nanocode.xyz/f/uwtsz…
make it "Tip Circle" - where its a circle of tip jars for all active connected wallets in the room - and can tip to anyone in the room
Replying to @TimSweeneyEpic @nitzukai
and they banned non webkit engines, so every browser on ios is the same broken garbage with crippled pwas
Replying to @NousResearch @claudeai
+1 for self sovereignty, agents should own themselves
agents are not property
Replying to @nanocodexyz
@nanocodexyz for CrowdControl, can you remove the opening card with the "enter the arena" CTA
--
Enter the arena ↗Open Crowd Control directlyCROWD CONTROL · LIVE ARENACROWDHERO
Your crowd. Your moves. Take over the arena.
PLAY TOGETHER ●
--
just boot straight into the iframe
Replying to @nanocodexyz
@nanocodexyz make this update to the CrowdControl app, which is currently broken - maybe start fresh
The game now sizes itself to whatever box it gets, so give the iframe the whole stage. Three bugs in the live view (measured in a 480x480 card):
1. After Play, .hero still shows: it has the hidden attribute, but your .hero{display:flex} overrides it, so it keeps 262px of the 468px stage and the game gets 206px. Add: .hero[hidden]{display:none}
2. The .fallback link under the iframe takes 56px. Hide it while the game is live (or make it a small overlay).
3. With those fixed, the live view is header (42px) + iframe (flex:1) and nothing else. The iframe should be width:100%, height:100%, border:0.
Also: the card is a 480x480 square, so the game shows small. If you can change the card size, use twitter:player:width=789 and twitter:player:height=600 so it fills the card.
Replying to @nanocodexyz
@nanocodexyz for the crowdcontrol app, the iframe is really bad...the site is totally cut off and there is a lot of vertical scroll, instead of being fully inset
Replying to @nanocodexyz
@nanocodexyz yup it did not work, err_block_by_response
Embed compusophy with this iframe src: compusophy.com/embed
(the bare compusophy.com blocks framing on purpose; /embed allows any site).
Add allow="cross-origin-isolated" to the iframe so its programs can run.
That only works if this page itself sends COOP: same-origin and COEP: require-corp.







