Crypt0Dude (@crypt0dud_e75) header
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I just love #NFTs

Joined September 2021
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$HYBUX is now instantly tradable on @coinbase and @okx. That's pretty based.
Any token launched on @base is now instantly tradable on @coinbase and @okx. That's pretty based.
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How to import $HYBUX to your MetaMask: 1) Open the MetaMask Browser extension 2) Go to Base network and click "import tokens" 3) Copy/paste the $HYBUX CA as custom token: 0xC0497fb3Fc4FD0a17900CF69fc72A03799915301 4) Klick "Next" and confirm to add the token 5) Your balance of the new HYTOPIA coin now shows up :) Share this post if you found it helpful!
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Base Builders are growing their games rapidly:
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$HYBUX is at $0.0045 now 💹
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🚨 $HYBUX launch in two weeks! HYTOPIA's new token will go live on the @Base blockchain on November 14th! Everyone who has held $TOPIA at snapshot back in September will receive an airdrop on the same day. This coin will surprise many!
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HYTOPIA is rapidly spreading beyond the community members. Great thread🧵 @hytopia
How @Hytopia is Changing the Game for Creators, Players & builders We’ve played countless games We’ve built virtual worlds. But how many of us truly own what we create or earn from our time? That’s the broken reality of gaming today. And that’s exactly what @Hytopia is fixing.
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Crypt0Dude retweeted
Been silently watching the player numbers on HYTOPIA go straight up 📈 4 years and 6 pivots later I think they may have found their footing!
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How a bug fix spiked @hytopia daily players to 2x. Good work @iamarkdev and team. Keep it up!
Replying to @iamarkdev
Why did this spike so much in the last 24 hours? Well... we had a horrible breaking bug that's been around for a while on low end android devices we just recognized that completely broke the play button for users... 🤣😂 As soon as we realized that and fixed, insta 2x+ to DAU!
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Fun to just watch @hytopia! All the players loading into game, jumping, falling and much more 💃🕺 What a time! Go play with @cagyjan1 🫡
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Crypt0Dude retweeted
Sky Siege hit 10k plays yesterday on @hytopia! Lots of work to do still on this one which I’ll start on next week but just wanted to say thanks to everyone who has been playing! New maps, ranks and achievements are in the pipeline as well as a lot of polish 🔥🔥
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Crypt0Dude retweeted
📈📈📈
BREAKING: HYTOPIA has surpassed 143K users and 1.9M minutes of playtime seven months after launch! Its library continues to grow and has even onboarded big Roblox game builders!
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🎮 Gaming Night on Base #12 🚨 Tomorrow, Fri 8 at 14:00 UTC 🚨 We’re kicking off the #12 community call to explore the future of gaming on @base 🟦 With speakers from @Uptopia_xyz, @HYTOPIAgg, @pixotchi, @BharatGGio and @CrappyBirdBase Hosted by: @GamingOnBase @ZacPrater 🔔 Set a reminder now: x.com/i/spaces/1OwxWXemkBRKQ
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Web3 gaming meets voxelart meets AI
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Crypt0Dude retweeted
Nbd, just working to build the next evolution of UGC games platforms here. @HYTOPIAgg
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Crypt0Dude retweeted
I think these points are fair. My response here won’t be to argue or push back. Grail's not wrong. Instead, I want to add more internal context and transparency, show where we stand now, and let everyone, including Grail, make their own decisions on how they engage with HYTOPIA (formerly NFT Worlds) going forward. Addressing Grail’s Points: - Game dev is tough: No question. Building something at this scale is never straightforward. - Hindsight is 20/20: We were initially overly optimistic after the Minecraft ban with our Minecraft client. Milestones slipped, and until recently, it often felt like we were navigating blindfolded, making multiple pivots trying to find solid ground. - “Number no go up, scam!”: I respect Grail not having the typical perspective of if the numbers don’t go up, then a project is a rug or a scam. - Gray Boys and Other Assets: Gray Boys didn’t pan out as originally hoped. We still care for that community and folded them into HYTOPIA instead of just dropping them. We do still want them to have a meaningful place in the ecosystem. We know holders were frustrated by the lack of clarity or progress after shipping proxy ownership and other roadmap pieces. - Multiple Changes, Limited Communication: We tried pleasing everyone at once, made big changes on utility and plans, and didn’t maintain consistent communication. Updates sometimes slowed and picked back up without enough external explanation. I don’t disagree with the core of what Grail is saying here. The frustration is understandable. I think what's going to be most eye opening here, I want to respond with my perspective on the last 2 years and just full transparency into what’s gone on, and why I finally feel like we’ve rounded the corner and are coming back to our original form that everyone loved in the pre-Minecraft ban days. Pre-Minecraft Ban (as NFT Worlds) October 2021 - July 2022: We were moving fast. Shipping fast. Progress updates almost daily. There were over 20 partner integrated Minecraft servers live and 100,000+ Minecraft players signing up for NFT Worlds accounts within the first months. Everything at this point was built and shipped internally. This is important. We coded, tested, deployed—if something broke, we fixed it quickly. We delivered at a rapid pace, and that momentum felt great - there was no dependency on external actors or misaligned incentives. Post-Minecraft Ban: On July 20, 2022, everything changed. Our idea of building on top of Minecraft directly. We had to pivot fast. The new vision: build our own voxel-based UGC platform to rival Minecraft. But everyone we spoke to—experienced game devs and engine builders—told us it would take years. This was a tough pill to swallow: we wanted to ship fast so we thought we had what would be come a quick interim solution in the meantime. The Minecraft-Compatible Client Attempt: We tried building our own Minecraft-compatible client from scratch as that interim solution. Something that wasn't dependent on the Minecraft codebase but could interface with the protocol to bypass the EULA. The idea: recapture some momentum by letting creators monetize and improve on the vanilla Minecraft experience. We knew it was complex but hoped outside Minecraft experts could guide us through the protocol and various anti-cheat’s quirks to build this client. We also assumed unlike what experts told us about the game engine, that a Minecraft compatible client would not take years and would be faster to ship. The one caveat is we had to fully own the software to bypass the Minecraft EULA and allow creator content sales in the client - we couldn’t just create another mod-loader client like Lunar Client and others are. We hired team #1 (external experts from the community) who understood the Minecraft protocol. Initial progress was encouraging. But as we approached a working product, small protocol edge cases piled up, blocking progress and dragging out timelines. It felt like we were always “almost there” without actually arriving. This limbo lasted from late 2022 into early 2024. Communication to the community suffered because we didn’t always have good news—just ongoing, grinding attempts to fix obscure issues. Moments of thinking we’d rounded a corner, followed by more frustration and that resulted in up and down community progress updates. Switching Contractors (Team #2): In early 2024, we tried again with another external team. They suggested rewriting everything with a new strategy. We were skeptical but yhey promised quicker progress and had a strategy that on paper made sense. Initially, they delivered. We got very hopeful again with immediate progress. What took team 1 months to build initially, team 2 built in weeks. We were so confident we even timed some announcements (like HYCHAIN and HYPLAY) to align with what we thought would be client milestones. But after a while, the same pattern emerged. We hit those tricky protocol barriers again we thought this team would push through quicker. And while they did make better headway, eventually the product development slowed, cost escalated, and we still had no finished client to show. It's important to note that the third party contractors did not want us directly contributing to the client codebase which I think also heavily hampered results as they had their own opinionated way of doing it, we also didn't have the expertise to handle the Minecraft complexities ourselves so we leaned on trusting them to get it done. The Breaking Point & Building Our Own Engine: By August 2024, I’d had enough. I stepped away from HYPLAY/HYCHAIN day-to-day to focus purely on building our own engine. With our own engine, we control all the variables—no reverse-engineering Minecraft’s protocol or relying on outside developers. I wanted to fold everything back into our team being the ones internally building again and shipping rapidly like the good-days pre-Minecraft ban. No third parties, no protocol baggage, our expertise, our control. I started coding this with a little bit of Rust and mostly TypeScript. Our internal team was even initially skeptical, some of them talking with those prior game dev “experts” and engine “experts” who continually said I was crazy and my approach wouldn’t work. These "experts" takeaway was building a performant voxel engine the way I approached it would be non-performant, non-traditional, or just plain impossible. Most laughed when I outlined the architecture. But two months later, late October 2024, performance and capabilities exceeded what the “experts” said was possible or would work. The benchmarks were enough to show the traditional, drawn-out approach wasn’t the only way. My personal tldr; Respectfully, Fuck “experts” at this point who through their lens of expertise believe there are only a handful of ways to make something work. Progress and evolution comes from distilling down to fundamentals and factoring up, even if that yields what others think are unconventional and non-traditional approaches. Why This Matters Now: Yes, it looks like another pivot. But it’s actually a return to form in my eyes. Before the ban, when we controlled the full stack, we moved fast and delivered. After the ban, we tried to solve problems through intermediaries we managed because they wanted to work as independent teams, and dealing with complicated protocols we didn’t build ourselves. That cost us time, resources, and community goodwill. Now, it’s all internal again. We control the stack, the engine, the roadmap, and how we integrate NFTs and tokens. No more external team dependencies or hitting Minecraft protocol brick walls. NFTs, $TOPIA, and Community Considerations: Another point to respond to, the NFTs and token, and how we’re thinking. I think it’s important to preface that we don't care to be a big crypto game in the small pond of crypto games. We want to build a true Roblox competitor, and there are genuinely meaningful non-hype, non-gimmick aspects of crypto and NFTs we do want to take and see a technological advantage in using. We want to do this without pushing out the majority of players and creators, all of this majority in user interviews having the same default opinion of crypto is bad or a scam and are highly skeptical - we cannot force it down their throats and we don’t want to. We want the good with little-to-none of the bad. The legitimate pieces of the technology. - NFT Integration: We want NFTs and token utility that don’t scare off mainstream users. That means making sure a player can jump in without crypto friction. We’re using language like “digital items” so it’s not a confusing or off-putting experience. - $TOPIA’s Role: $TOPIA remains relevant, but we also know that relying solely on a volatile token for marketplace purchases is a tough onboarding process for a non-crypto player base. That’s why we’re making a hybrid approach—USD-based credits by default, with $TOPIA as an incentivized option for those who want it. Over time, as the ecosystem matures, we’ll see where we can add more direct value streams back to NFT holders. - Worlds & Avatars: We can’t gate developers by making them buy expensive NFTs upfront. That would kill growth. Instead, worlds and avatars need to have roles that enhance value rather than block entry. If regulations ease, we’ll consider revenue or token-sharing models. But right now, we must tread carefully to avoid regulatory pitfalls. - Gray Boys: They remain part of the vision, particularly around the cosmetics and marketplace. They haven’t been forgotten. TLDR; These last two years were rough. We tried to salvage traction by relying on external solutions and that hit us in the face and impacted the relationship with the community. That approach didn’t pan out any way we had hoped. Now, we’re back in control, building fast, and operating without the protocol shackles. The team’s morale is higher than ever. We’re done being stuck. I mean look at the @HYTOPIAgg Twitter and dev discord in just the last week. There's engine features and updates being polished and shipped almost every day again. Now we’re back to iterating, and pushing to deliver a thriving UGC platform on our own terms, in line with the vision we've always had without any roadblock interim solutions in the way like the Minecraft client. From here, it’s up to the community to decide how they want to engage. We’re going to continue building, updates and progress are happening fast like the good days of old, pre-Minecraft ban, and we’re working to make good on the core vision that started this all. It’s been a rocky last few years. But I genuinely see this as us turning again and coming out on the other side of the frustrating last two years.
Ok, so I want to clarify things. So let' me clarify because I don't want this to be some FUD post that's shared around without context, damaging the long term for the project. I gave this detailed response because I am being pinged over and over and asked what my opinion is on HYCHAIN/HYTOPIA, so here is my final statement on it. First off Game dev is hard. Very hard. Pivots happen. Things go wrong. Things go right. I'm fine with that. I expect that. The team have done a lot of things right. They also have gotten a lot of things wrong. Hindsight is always 20/20. The team are not scammers, not ruggers. But I believe they were absolutely over optimistic on their milestones. And the frequent pivots and information blackouts have been damaging to the holders. The feeling is the team is spinning around with blindfolds on, trying to navigate. \ One pivot ok. Two pivots ok. Pivot 4 or 6, no. Communication has been absolutely terrible. The team build in a vacuum with little input from the community. Changes spontaneously occur. Utility for token and nfts spontaneously changed (after people have made significant investment decisions based on information that's continually in flux) When you raise your entire funding on NFT mints, you have social obligations to those holders. 1) One of those obligations is to work with the community. Share info with the community. Make them feel like they are part of the journey. This has not been that. There is the team building. And there is the community observing the building, with little in connection. It's only when the team makes a huge fuckup and the community completely riots are there course corrections. Instead of driving the car into a river and then having to drag the car out of the river with outside help (community) then fix up the car and let it dry off before you resume the journey, why not AVOID driving off the cliff first? The pattern here is to continually make expensive, year long mistakes, pull back, pivot again, then hit the next mistake. 2) The other obligation is to do your best to design an ecosystem where value is driven back to those assets. There have been so many pivots here, it's hard to see how and where those assets are valued. I initially grabbed the NFTs alone (TOPIA WORLDS) because of the promised utility associated with them. That utility excited me and is why I plowed millions into the ecosystem and then doubled down and did not leave when Microsoft canned the original idea. That utility has been canned and replaced with something that's not exciting. I agree that in order for those assets to have any value at this point, we actually need a functioning game and ecosystem. Just promising utility with NO product out there is also a fail. I understand all focus needs to be on building, and in this regard the team is fully activated. They are busing ass building the game. However, while they are building, the assets have collapsed because there have been a series of milestones and promises that have not been delivered. The ecosystem is littered with these by now: grayboys, avatars, worlds, Avtar lootboxes, etc. And there has been very little signal that value will be fed back to the NFTs that made this project what it is. -grayboys are effectively worthless. -Avatars, supposedly the core asset in the ecosystem, were promised revenue sharing, funding was raised on that (including over 100k from me), and then that utility was pulled and then it took another year+ for a paltry 1% of the token supply to be handed out via staking. -TOPIA worlds total initial utility stripped. We need more than a 10-20% discount coupon here for creator hosting to make these interesting. That's the most boring and asinine utility. Push harder here. Give the community something to be excited here about. Creator discount coupons on server costs are not that. Maybe this means something when you scale with millions of players. But you need to first get to Z, and we have the full alphabet to get through first. You are assuming Z, but you are not going to get there if your entire web3 community abandons you before you have a chance. The team needs to be crystal clear they have the full intention of delivering value to those assets. Hand waving some vague promises or hiding behind the 'we are building the game first and that will be your value' is not enough at this point. You need to deliver some tangible promises. The team is so afraid of taking any sort of legal risks they have crippled themselves from fully leaning into the power of web3. Well you guys took a risk on building web3 on MINECRAFT IP, something building an entire business model on that's risky, and it turned out for the worse. But yet you are afraid to lean into web 3 financialized utility in favor of your actual holders who (giving worlds/avatars revenue sharing from the market place, or kickbacks from a successful token economy). It doesn't make the hodlers feel like you are going to bat for them, but rather you have them bat for you only. If you need to build the game first to get there, fair. But you need to make your web3 community, the community that has enabled you HAPPY first. And they are happy when they see their assets go up, not down -95% and the token 99% discounted. This project is also trapped in it's own little pond with little interaction outside of it. I see no community meetups at events. I see no founders EVER activating meetups at crypto events anywhere. There is no sense of real community building. Given the amount of $ raised, it's the least the project and founders can do. Leave your offices for once, go to some of the events, spend a tiny bit on a booth and meet people in the industry. I've been to how many events and I've seen zero output from the project there. The one time, the co-founder of HYCHAIN was at Dubai 2049, which was a good show. Ark and Temp have been absent for 3 years. Come one guys, do better than this. My last comment is the team promised the Hytopia alpha back in May. They used the hype of this alpha to raised millions in node money, money that is essentially paying for the entire development. They did the raise, but then the alpha was suddenly postponed and the game engine scrapped due to performance issues. The entire engine needed to be rewritten in rust, new coders found. A complete reset. Fair. BUT I find it hard to believe the team did not know prior to the mint that they could not meet those dates but allowed the hype to continue to raise money. It was dishonest way to raise and there is no way the team did not understand this. It came off as a bait and switch move to raise $ This is disingenuous and for me that marked the end of my support. It's moves like this that make the community feel like customers who are extracted from. And seeing the most recent pivot, scrapping the Minecraft launcher after 3 years of development to go ahead completely build something new showcases that years of funding and effort were wasted. Why does it take years and millions of wasted funds to figure this out? I'm glad things can be cranked out faster now without any legacy baggage. But seeing these kind of complete 180 pivots multiple times is exhausting. Finally. I choose to buy in, I choose to hold. That's on me and I had multiple opportunities to leave at the beginning. I chose to stay in, this is on me. Yes, I was banking on the narrative and the team's roadmaps, which radically shifted. But I stayed around. I drank the cool aid, believed in the vision, danced on the narrative. I still think the vision is legit and Istil l want to see it. The team is trying to build out the game and a good one. I disagree with all the takes the team have rugged. That's not at all the case. They have a hard thing with rampant token inflation, no token sinks, and a scattered ecosystem that need to be addressed. I also think in a gaming run AND something shipped out there over 2025 with a working token economy, $TOPIA is a very good bet for multiples. So I'm still bullish on the overall vision and the team's work ethic. The failures have been more to do with the poor communication by the team and the failed web3 strategy (so far). But things can turn around there, if the founders decide to signal there are going to plow value back to the NFTs that made this whole project exciting to begin with and figure out a way where those NFTs directly share in the economic success of the project (revenue sharing, token sinks in game/games given back to worlds, etc) then I'll switch bullish again on the ecosystem. Regardless, I have 600+ nodes and accrue a good amount of TOPIA per month even with no worlds. So I still have a significant stake and I don't feel inclined to sell my nodes. I won't touch any of the NFT assets again here ever (outside of holding my nodes), but I still want them to succeed, even if this investment was broadly a failure for me, or I was too poor of a trader to capitalize on the hype to exit. That's my final say on this topic and I'm not going to comment here. I'm a passive investor holding nodes. It's up to the team to deliver for their community at this point. I think they can do it personally.
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Let's play Bitcoin game. By hitting the button and countdown to 00:00! #BitcoinButton s.binance.com/dluEHwBn?utm_m…
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Historic day for the metaverse and the crypto-gaming world. @iamarkdev and @Temptranquil are legends. Check out @HYTOPIAgg to find out more.
Exciting day for @HYTOPIAgg We just published the pre-release of the alpha HYTOPIA SDK. SDK: github.com/hytopiagg/sdk/tre… This is the absolute earliest version of the SDK and will drastically change over time, but you can get going with building! Docs coming next week! 🫡
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Bought a nice bottle of wine to celebrate my 12X @HYTOPIAgg staking reward on 11/30. This is still my no. 1 project on the metaverse.
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Great result for a special piece of art. Congrats @mattdesl
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