Classic Offensive is a CS:GO mod with the goal of bringing back the community aspects and aesthetics of CS.

Exiled from Steamworks
Joined December 2016
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What are you doing next Wednesday?
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Classic Offensive retweeted
Retreat (inverted cs_assault) footage from @csco_dev featuring our Assassination mode remake youtube.com/watch?v=VSKNqnn9…
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Classic Offensive retweeted
Showcasing all the base guns we have worked on for @csco_dev : youtube.com/watch?v=I7V2jbnx…
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Classic Offensive retweeted
Have 13 minutes of uncut @csco_dev footage with our expanded Condition Zero arsenal mode enabled: youtube.com/watch?v=RscwMoQZ…
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Classic Offensive retweeted
The announcement reached far further than I expected, and I honestly worded it stressfully following people letting me know @SteamDB had catched it being delisted, then Steamworks had replied at 1am. Putting Valve in a bad light wasn't the intent. I'll give more details:
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Steam release status: Classic Offensive has been submitted for build review since October 6th, Steam have yet to review the build which "takes 3-5 business days" We did not receive any ETA or response from Steamworks. Planned release was December 25th for the mod's anniversary
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We've added more weapon settings to the menus, so they can easily be modified. We've also unlocked commands: You can now set how much your weapon moves when looking around, but also have a negative visual recoil as in 1.6. 4/5
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Next, more Condition Zero cut content, this time we're bringing back the cut M60E4. it later inspired the Negev's firing behaviors. I'm sure @DuvalMagic remembers it. Placeholder model generously provided by @dustfade. Work in progress animations by @ZooL_Smith. 3/5
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Let's start with Nuke, @ESCalationOffic is very close to finishing the map and has released a video about it. Thanks to @BlackMesaDevs, our Nuke takes full advantage of the Half-Life vibe as the original version! Link to the video: youtube.com/watch?v=vNUhWRuo… 2/5
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January's devlog is here: Nuke, M60E4, Viewmodel customization. 1/5
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With the VScript improvements we've done, @ZooL_Smith has remade Zombie Mod, a bit late for Halloween we know. It runs on any map but the gameplay was modified a bit to get around some issues for now. Special thanks to @AlbanyKnight for porting the CS:GO Zombie model. 3/4
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Let's start with Nuke, @ESCalationOffic kept detailing, giving it more and more the Black Mesa vibe the original had. Like said before, we're using modified Black Mesa assets with their permission to give it a more genuine Half-Life look. Work in progress. 2/4
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