Chris retweeted
Hello twitter I wanted to share a WIP video on game that I’m working on with my friend @ctrab0
This is so sick
Introducing the "Fleet Recall" module, allowing you to deploy ships directly from your hangars.
#qanga #indiegame #survivalgame #spacegame #gamingnews #videogames
Chris retweeted
おはようございます。今週の検証
InteriorCubemapのRからとれるマスクで何ができるのか、について試してみた記録
こういう表現と割り切ったUI的なオブジェクトとして、だまし絵的な光や穴表現の一案として使えるかも?
四角形かつ法線が平面限定となるので、カメラアングルには要注意。
Chris retweeted
Anybody making games solo right now, including the homies vibe-coding. All know how much more they could get done with a team of quality artists, that no amount of AI generated assets can even begin to fix; it's ridiculous how much the tech-industry completely shutout the lifebloom of it's own veins in favor of charlatan speak. We need the highest quality artists, more than ever.
We're getting a little atmospheric here. Assets made by @Spiralline01 for an upcoming RPG
#indiegame #indiedev #gamedev #games
Chris retweeted
in this indie game you beat the crap out of a default cube and occasionally tend to your strange checkered garden
Added a feature to track the intensity of the tale you're spinning as well as dynamic connector words to help it flow better
#indie #indiegame #games #unity #gamedev #indiedev #rpg
I made a customizable storytelling mechanic as prototype for an RPG game I'm developing.
You can put story threads in any order and they get connected automatically. This feature is in active development so suggestions are welcome!
#indie #indiegame #games #unity #gamedev
I made a customizable storytelling mechanic as prototype for an RPG game I'm developing.
You can put story threads in any order and they get connected automatically. This feature is in active development so suggestions are welcome!
#indie #indiegame #games #unity #gamedev












