
❁ 3D Environment Artist ❁ She/Her ❁ Game Dev ❁ ✨ open for work ✨ Current: @SonStudiosGames 💪 Prev: @ MagicRockGames 🪨 @WallrideGames 🛹 @Nintendo 🍄
Seattle // Detroit
Joined June 2020
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⭐ Hewwo #PortfolioDay !!⭐
I'm Amanda, a 3D Stylized Environment / Prop artist🍃
🪷open for opportunities
🪷worked on "Super Mario VS DK" & "Grandma, No!"
contact
✉️ [email protected]
the goods
✨linktr.ee/thedozer
✨ artstation.com/amandamelvill…
#gameart #3dart
Theresa Schlag showed us how she created her hand-painted base generator using Substance 3D tools, worked with gradients, and faced challenges handling graphs.
"While teaching and working in larger teams, I noticed that keeping a hand-painted look consistent is a challenge in itself. After some workflow studies and material research, I decided to create a hand-painted base generator in Substance 3D Designer that not only shortens production time, but is also easy to use and helps maintain consistency across assets."
Read: 80.lv/articles/how-to-make-h…
Amanda Melville✨ retweeted
Choose your soda
#tf2 #TeamFortress2
Amanda Melville✨ retweeted
Using ucupaint helps a lot for this type of process
Replying to @MerazkaRamy
How do you even achieve this painterly look on 3d. I've been trying to create pieces like this in blender with no success. Amazing work!!
Amanda Melville✨ retweeted
Antes de que existiera la IA así se hacía
Introducing Higgsfield Miracle.
Our latest proprietary post-production technology vectorizes any video into layers for localized, pixel-level editing in real time, with world knowledge built in. Every frame holds the image depth needed for cinema-grade post-production.
Now in private beta with select testers. Coming soon to Higgsfield MCP.
Set up Higgsfield MCP in Claude to be the first to try it.
Amanda Melville✨ retweeted
Join me tonight for another chill texturing art stream on the Pumpkin Sword!
twitch.tv/liberi_arcano































