Pinned Tweet
New feature on uvgami.com, a free auto UV unwrapper: paint where you don't want seams. This can be useful for making sure there are no seams on the face of your model.
#b3d #blender3d
Daniel Boxer retweeted
UV unwrapping is the step most of us put off. UVgami is a free, open-source auto-unwrapper by @danielboxer_ that runs as a Blender add-on (4.3+), a desktop app, or in your browser. The web version opens OBJ, GLB, FBX, STL and .blend files and never uploads your model.
How to get clean UVs out of it:
1. Pick the Priority per asset. Less Stretch for hero props and characters, Fewer Seams for background pieces where speed matters.
2. Paint Avoid Seams weights on the areas the camera sees most, so the cuts land underneath and in the creases.
3. Turn on Stack Similar for kits with repeated parts like bolts, planks and rivets. It unwraps one and stacks the rest to save texture space.
4. Keep your quads: Transfer UVs puts the result back on your original mesh. Then hit Add Grid and check stretch before you bake.
5. Selling the asset? Use the OptCuts or xatlas engines. The PartUV engine's AI segmentation is non-commercial under NVIDIA's license.
Weapon and prop artists live in their UVs. Brad Boyles (@BradBoyles), who was responsible for half the weapons in Back 4 Blood at Turtle Rock, talked about making them on Game Dev Unchained ep 304: podcasters.spotify.com/pod/s…
Get it free: uvgami.com
Source: github.com/danielboxer/UVgam…
Thanks @gamefromscratch for the find.
Do you still hand-cut your seams, or let a tool take the first pass?
Can't stand UV Unwrapping? Yeah... me too...
Thankfully UVgami exists... plus it's free & open source and available for Windows, Mac, Linux, Blender and Web!
gamefromscratch.com/uvgami-f… #gamedev #indiedev #Blender3d
Daniel Boxer retweeted
UVgami|3Dモデルをブラウザに落とすだけでUVを自動展開。無料のブラウザ版とデスクトップ版が登場
・OBJ・FBX・GLBに対応
・モデルはサーバーに送られない
・シームを避ける場所を塗れる
背景の小物の展開に使えそう👀
modelingtechnote.com/?p=2607
#UV展開 #Blender #b3d #ModelingTechNote #3DCG
Daniel Boxer retweeted
Can't stand UV Unwrapping? Yeah... me too...
Thankfully UVgami exists... plus it's free & open source and available for Windows, Mac, Linux, Blender and Web!
gamefromscratch.com/uvgami-f… #gamedev #indiedev #Blender3d
使ってみた
エンジンをPartUVにすると結構良いかも!?
UVgamiーブラウザにモデルを読み込むだけでUVを自動展開できる無料サイト!Blenderアドオン版も無料公開
modelinghappy.com/archives/7…
✓ ブラウザで使えて登録不要
✓ モデルを外部に送信せずPC内で処理
✓ シームを避けたい場所をペイントで指定
✓ Blenderアドオン・デスクトップ版も公開
#b3d #Blender3d
Daniel Boxer retweeted
UVgamiーブラウザにモデルを読み込むだけでUVを自動展開できる無料サイト!Blenderアドオン版も無料公開
modelinghappy.com/archives/7…
✓ ブラウザで使えて登録不要
✓ モデルを外部に送信せずPC内で処理
✓ シームを避けたい場所をペイントで指定
✓ Blenderアドオン・デスクトップ版も公開
#b3d #Blender3d
Daniel Boxer retweeted
Pépite du jour 💎
UVgami 2.2.0 : add-on Blender de dépliage UV automatique (OptCuts, PartUV GPU et xatlas). La 2.2.0 ajoute aussi une appli desktop et un dépliage web.
uvgami.com
#b3d #opensource
Take a look at UVgami, a free Blender tool for automatic UV unwrapping from @danielboxer_.
Try it in your browser: 80.lv/articles/this-free-ble…
Daniel Boxer retweeted
OptCutsやPartUVなど複数の技術を活用して3DモデルのUVを自動展開できる無料Blenderアドオン!
UVgami
3dnchu.com/archives/uvgami/
#B3d #Blender3d
Automatically UV unwrap any model in seconds using this free Blender add-on.
#b3d #blender3d











