19 year old Game Dev, Artist/Animator and Composer. Co-Owner of @SpiritCatDev & @HiddenFunSeries w/@mistience

Joined March 2026
This isn't something me or my BF plan on formally announcing just yet, but I do want to say real quick that all Bushside social media accounts have been rebranded to our new company name, "Spirit Cat Studios". This'll be properly announced within the upcoming months hopefully.
1
1
9
512
Daniella Garner retweeted
I think chapter base games need to stop or be priced accordingly. £54 for all the current Poppy Playtime chapters is wild when you compare the pricing to other mascot horror games and indie titles.
24
16
7
381
17,477
After the announcement of our upcoming game and formal introduction of Spirit Cat Studios, we intend on being more open about the state of our projects as well as marketing through short form content. Got some fun ideas in mind, and it allows us to engage with the community more!
This isn't something me or my BF plan on formally announcing just yet, but I do want to say real quick that all Bushside social media accounts have been rebranded to our new company name, "Spirit Cat Studios". This'll be properly announced within the upcoming months hopefully.
1
1
4
155
Got plans down for our project release schedules, but it means I'm gonna be very busy while I'm supposed to be on vacation...... 🥀
1
1
1
156
Daniella Garner retweeted
With Steam's new Achievement System, Bushside Rangers: Chapter 1 "Legacy Edition" will now have it's achievements separated from the upcoming full release of Chapter 1's achievements.
1
8
32
915
Daniella Garner retweeted
An explanation on why Big Walk isn't available on Xbox. bigwalk.game/xbox
7,817
2,321
65,201
4,293,918
HIDDEN FUN PROGRESS REPORT NUMERO DOS Work on Ep. 1 and 2 have been going swimmingly! Bulk of what we've been doing has been planning out major locations seen throughout the entire series for consistency sake, as well as adjusting small plot points seen in future seasons. (1/3)
1
4
2
5
465
Daniella Garner retweeted
Just want to give a small update for people who are patiently waiting for the Chapter 1 Overhaul: Bushside Rangers is NOT dead haha, we're taking a break due to burnout and we're trying to reconsider the scope of the Chapter 1 Overhaul. (1/5)
1
10
1
39
2,144
Gulp
Megabonk is addicting bro fml I wanna work but my brain says to play fucking megabonk urhgghh
1
350
Megabonk is addicting bro fml I wanna work but my brain says to play fucking megabonk urhgghh
1
1
595
This shit took me a few years to perfect, but it's finally done and I can say that I'm well and truly proud of how it turned out...
HIDDEN FUN S1E1: The Creative Process's script has been finalized! I'm now moving onto the script for S1E2: White Noise, and then we can move into the storyboarding phase!!
1
1
1
8
1,581
I've been on a roll with looking for music to use in Hidden Fun, and I'm honestly so excited because there's so many banger songs I've found... but I either have to wait I make the later episodes of Season 1 to use them, or I have to wait until Season 1 is done.... grrr
2
1
4
386
On a more proper update regarding the project, I've been working at the episode 1 script and it's been going well. After this, I wanna get the episode 2 script done (and get VAs to record their lines for ep 1) and then I can work on storyboards and models + animation!!
1
1
1
3
518
The plan is still to release Episodes 1 and 2 together (likely a day or a week apart), bc I feel like people who watched the pilot have been waiting politely for the next episode, so it's the least I can do... and both episodes will come with "Side B" episodes too, so yeah!
1
3
147
Daniella Garner retweeted
Replying to @HiddenFunSeries
@HiddenFunSeries has a twitter account now, so feel free to follow as I work towards finishing Episodes 1 and 2, still hoping for 2026 release as I teased a while ago but certainly not guaranteed...
2
1
4
516
I call my game a horror game because in it, you have to fill out a job application
1
4
210
Figuring out saving and loading mechanics in Unity is going to be the death of me I swear...
1
1
155
I like to add lots of little side interactions to environments, makes the game world feel a lot more alive and immersive
2
1
180
Example of what im talking about, in the game im currently working on, there's a small intro section where the player is in their house. I added the ability to pick up the remote and turn on the tv haha, but you can do other stuff too, even if it has no impact on the gameplay.
2
1
1
169