Daniel Oliveira (@danieloliv79) header
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https://xitter.gq/t.co/NGuZ204Rq2 All the things Kubernetes, Golang, Cloud, Gaming Infrastructure, @agonesdev and dedicated game servers enthusiast. #kubernetes #gamedev

Berlin, Germany
Joined July 2011
Photo by Daniel Oliveira (@danieloliv79)Photo by Daniel Oliveira (@danieloliv79)Photo by Daniel Oliveira (@danieloliv79)Photo by Daniel Oliveira (@danieloliv79)Photo by Daniel Oliveira (@danieloliv79)Photo by Daniel Oliveira (@danieloliv79)Photo by Daniel Oliveira (@danieloliv79)Photo by Daniel Oliveira (@danieloliv79)
Thank you @GoogleOSS for sending the swags. Being part of the @agonesdev community has been pure joy. #gamedev #kubernetes
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Daniel Oliveira retweeted
Release 1.36.0 is out! 📈 #Kubernetes support matrix is now 1.26, 1.27 and 1.28 🔐 Lots of updates dependencies with security fixes 🚒 Updated @UnrealEngine plugin for better v5.3 compatibility. And more👇 agones.dev/site/blog/2023/11…
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Daniel Oliveira retweeted
Godot has truly amazing network features #GodotCon #GodotEngine.
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1.35.0 is out! Lots of smaller improvements with this release (particularly with logging verbosity) - but you should definitely see a reduction in memory usage with this release! Take it for a spin, and let us know how it goes! agones.dev/site/blog/2023/09…
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Daniel Oliveira retweeted
Release 1.34.0 is out, and it's a big one! ⛵Support for #Kubernetes 1.25, 1.26 & 1.27 ⛰️ Allocation State Filter is now stable 🕛 Autoscaler custom sync periods is now stable 🏠 Get all the node addresses with GameServers and Allocations And more 👇 agones.dev/site/blog/2023/08…
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Daniel Oliveira retweeted
We forgot to tweet about the 1.32.0 release! 🤦 Moving to beta and enabled: 🚮 Metric cleanup on Fleet deletion 🏡 PodHostname support if you need internal DNS references ⚡ Splitting of Agones pods for reliability Safe to evict is now stable as well! agones.dev/site/blog/2023/05…
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Daniel Oliveira retweeted
Agones 1.31.0 is out today! Our #Kubernetes support matrix has gone to 1.24, 1.25 and 1.26 ⬆️ We also have some great bug fixes, including big images won't go to unhealthy while they are being downloaded ⬇️ Check it out! agones.dev/site/blog/2023/04…
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Got bonked into the soup 😢 #gaming #indiegame #crabs
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I'll be on stage at #GDC23 in one hour! 😱 schedule.gdconf.com/session/…
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Don't mind me, I'm just using Cloud Deploy's new multi-target feature to deploy @agonesdev game servers to all of my GKE clusters in a singular region, then roll them out region by region, so I have a global game server footprint 🌏👣 cloud.google.com/deploy/docs…
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🤔 Have you wanted to run Agones on GKE Autopilot? 🧑‍✈️ DO WE HAVE A RELEASE FOR YOU! 🧑‍✈️ We're also supporting multiple #Kubernetes versions now - to give you more flexibility in your deployments! 💪 Check it out ⬇️ agones.dev/site/blog/2023/02…
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Super happy my talk on #opensource solutions for multiplayer game server orchestration & communication authentication, access control and observability with @agonesdev and @quilkindev was accepted to #GDC23 Looking forward to seeing everyone at GDC in a couple of months!
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Hey @dgraphlabs what happened to the dgraph.io/docs/badger/? I can't find any badger's documentation anymore.
Daniel Oliveira retweeted
1.28.0 Release Candidate is out! This release includes: 🎒 Support for @openshift 📈 metrics for player tracking 🗻 Terraform options for GKE regional clusters and autoscaling Check it out! agones.dev/site/blog/2022/11…
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Docs are here: docs.dagger.io/sdk/go
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Release 1.27.0 brings new features to our favourite #kubernetes game server hosting platform! Features: 🌊 Turned on image streaming everywhere for GKE 🏔 You can now use graceful termination with the cluster autoscaler 👀 Less verbose logging as well agones.dev/site/blog/2022/10…
Daniel Oliveira retweeted
1.27.0 Release Candidate is out! 🌊 Turned on image streaming everywhere for GKE 🏔 You can now use graceful termination with the cluster autoscaler 👀 Less verbose logging as well Check it out! agones.dev/site/blog/2022/10…
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I am happy to share that I have been awarded the @GoogleOSS Peer Bonus Award for my contributions to @agonesdev. 🏆 Thank you Mark Mandel for nominating me for this award. Being part of the Agones community and building octops.io has been super rewarding.
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Love seeing this open source stack in combination! So very cool!
Here's the coolest thing since sliced bread... Continuous profiling our #GodotEngine gameservers in our #agones #k8s cluster. Shows where our (live) and production cloud gameservers are spending cpu time on moonrockminers.com
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Daniel Oliveira retweeted
1.26.0 - Release Candidate is ready to go! 💪 Some great improvements for you to test before stable next week, including 🌄 Fleet scale down optimisations 🐞 Fixed a long term Autoscaler validation bug! ⚡Clear metric labels on Fleet delete Have a look! agones.dev/site/blog/2022/09…
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