
https://xitter.gq/t.co/NGuZ204Rq2 All the things Kubernetes, Golang, Cloud, Gaming Infrastructure, @agonesdev and dedicated game servers enthusiast. #kubernetes #gamedev
Berlin, Germany
Joined July 2011
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Thank you @GoogleOSS for sending the swags. Being part of the @agonesdev community has been pure joy. #gamedev #kubernetes
Daniel Oliveira retweeted
Release 1.36.0 is out!
📈 #Kubernetes support matrix is now 1.26, 1.27 and 1.28
🔐 Lots of updates dependencies with security fixes
🚒 Updated @UnrealEngine plugin for better v5.3 compatibility.
And more👇
agones.dev/site/blog/2023/11…
Daniel Oliveira retweeted
1.35.0 is out!
Lots of smaller improvements with this release (particularly with logging verbosity) - but you should definitely see a reduction in memory usage with this release!
Take it for a spin, and let us know how it goes!
agones.dev/site/blog/2023/09…
Daniel Oliveira retweeted
Release 1.34.0 is out, and it's a big one!
⛵Support for #Kubernetes 1.25, 1.26 & 1.27
⛰️ Allocation State Filter is now stable
🕛 Autoscaler custom sync periods is now stable
🏠 Get all the node addresses with GameServers and Allocations
And more 👇
agones.dev/site/blog/2023/08…
Daniel Oliveira retweeted
We forgot to tweet about the 1.32.0 release! 🤦
Moving to beta and enabled:
🚮 Metric cleanup on Fleet deletion
🏡 PodHostname support if you need internal DNS references
⚡ Splitting of Agones pods for reliability
Safe to evict is now stable as well!
agones.dev/site/blog/2023/05…
Daniel Oliveira retweeted
Agones 1.31.0 is out today!
Our #Kubernetes support matrix has gone to 1.24, 1.25 and 1.26 ⬆️
We also have some great bug fixes, including big images won't go to unhealthy while they are being downloaded ⬇️
Check it out!
agones.dev/site/blog/2023/04…
Daniel Oliveira retweeted
I'll be on stage at #GDC23 in one hour! 😱
schedule.gdconf.com/session/…
Daniel Oliveira retweeted
Don't mind me, I'm just using Cloud Deploy's new multi-target feature to deploy @agonesdev game servers to all of my GKE clusters in a singular region, then roll them out region by region, so I have a global game server footprint 🌏👣
cloud.google.com/deploy/docs…
Daniel Oliveira retweeted
🤔 Have you wanted to run Agones on GKE Autopilot?
🧑✈️ DO WE HAVE A RELEASE FOR YOU! 🧑✈️
We're also supporting multiple #Kubernetes versions now - to give you more flexibility in your deployments! 💪
Check it out ⬇️
agones.dev/site/blog/2023/02…
Daniel Oliveira retweeted
Super happy my talk on #opensource solutions for multiplayer game server orchestration & communication authentication, access control and observability with @agonesdev and @quilkindev was accepted to #GDC23
Looking forward to seeing everyone at GDC in a couple of months!
Hey @dgraphlabs what happened to the dgraph.io/docs/badger/? I can't find any badger's documentation anymore.
Daniel Oliveira retweeted
1.28.0 Release Candidate is out!
This release includes:
🎒 Support for @openshift
📈 metrics for player tracking
🗻 Terraform options for GKE regional clusters and autoscaling
Check it out!
agones.dev/site/blog/2022/11…
Daniel Oliveira retweeted
Docs are here: docs.dagger.io/sdk/go
Daniel Oliveira retweeted
Release 1.27.0 brings new features to our favourite #kubernetes game server hosting platform!
Features:
🌊 Turned on image streaming everywhere for GKE
🏔 You can now use graceful termination with the cluster autoscaler
👀 Less verbose logging as well
agones.dev/site/blog/2022/10…
Daniel Oliveira retweeted
1.27.0 Release Candidate is out!
🌊 Turned on image streaming everywhere for GKE
🏔 You can now use graceful termination with the cluster autoscaler
👀 Less verbose logging as well
Check it out!
agones.dev/site/blog/2022/10…
I am happy to share that I have been awarded the @GoogleOSS Peer Bonus Award for my contributions to @agonesdev. 🏆
Thank you Mark Mandel for nominating me for this award.
Being part of the Agones community and building octops.io has been super rewarding.
Daniel Oliveira retweeted
Love seeing this open source stack in combination! So very cool!
Here's the coolest thing since sliced bread... Continuous profiling our #GodotEngine gameservers in our #agones #k8s cluster. Shows where our (live) and production cloud gameservers are spending cpu time on moonrockminers.com
Daniel Oliveira retweeted
1.26.0 - Release Candidate is ready to go! 💪
Some great improvements for you to test before stable next week, including
🌄 Fleet scale down optimisations
🐞 Fixed a long term Autoscaler validation bug!
⚡Clear metric labels on Fleet delete
Have a look!
agones.dev/site/blog/2022/09…












