Rewar - gamedev (@darkrewar) header
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🖥 Unity Game Dev ⌨ Creator of BaseTool https://xitter.gq/t.co/RktL9up2f6

Brignoles, France
Joined February 2011
Photo by Rewar - gamedev (@darkrewar)Photo by Rewar - gamedev (@darkrewar)Photo by Rewar - gamedev (@darkrewar)Photo by Rewar - gamedev (@darkrewar)Photo by Rewar - gamedev (@darkrewar)Photo by Rewar - gamedev (@darkrewar)Photo by Rewar - gamedev (@darkrewar)Photo by Rewar - gamedev (@darkrewar)Photo by Rewar - gamedev (@darkrewar)Photo by Rewar - gamedev (@darkrewar)
Ca y est ! Enfin je sors ce fameux projet tant teasé depuis des jours ! J'espère qu'il vous plaira !
Je suis fier de vous présenter ce fameux projet qui me tient tant à cœur. Aujourd'hui, je sors mon tout premier livre : La Marche Technologique ! Pour le commander : lulu.com/fr/shop/curtis-peli… Merci de retweeter un maximum 🙏 #livre #roman #anticipation #technologie #numerique
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Mic drop. Merci Clément Viktorovitch.
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Saw a guy call it cuck coding instead of vibe coding because you just sit in a chair and watch😭
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Des journalistes qui font leur boulot, ça devient rare
Vraiment c'était incroyable Je ne pensais pas dire ça un jour mais merci TF1
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Le 17 octobre c’est bientôt. J’espère que vous avez envie de jouer. Je dis juste ça comme ça. linktr.ee/akimomiri
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The Death of Software.
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Which assets? Paid assets? Do you dump or pay them? How does this work?
Introducing Unity Spark — a new way to create a game, iterate on it with others, publish it, and play it - all without writing a line of code. You'll build with artist-created assets from the Unity Asset Store, and then you can take your game to the next level by refining it in a new web-based editor. Prompt it. Perfect it. Publish it. Inspired games, with artist-created assets, built on Unity. Closed beta coming soon.
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Nunca habia visto el mito de la meritocracia tan bien explicado en una foto. – at The Hague, The Netherlands
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Dites-moi que c’est quelqu’un qui a voulu prank à la radio 🙏
nan mais je sais pas si on s’en rend compte
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🇫🇷 FLASH - La Commission nationale des droits de l’Homme fait part de sa "vive inquiétude" face au "recours disproportionné à la force" contre les lycéens mobilisés. (AFP)
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Y'avait deja de la casse a l'époque. Quand c'est le seul moyen d'être entendu vu que le gouvernement se torche avec les syndicats étudiants et les manifs pacifiques, faut pas s'étonner que ça déborde. Une grille ça se répare mieux qu'une génération étudiante
Replying to @Fildrong
Sans tout casser, ce serait bien 😅
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« On a des classes surchargées ! - Virez les profs. - Non mais surchargées d’élèves… - ah… trop tard »
🇫🇷 ALERTE - Le gouvernement prévoit de SUPPRIMER 1.588 postes d’enseignants en 2027, dont 1.250 dans le public. (AFP)
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9 months ago I shared a video where my engine beat @unity ECS on the web by 17x I got a lot of criticism bc it turned out Unity didn't support Burst on the web at the time they do now. so rematch: ECS: ~2ms vs ~9ms CPU: ~3ms vs ~28ms @kaigen3d is still 4.2x to 8.7x faster 🧵
just finished my ECS system in C and it turns out it's ~17x faster than @unity DOTS on the web that's 100k boids at ~90 FPS instead of 17 FPS sharing the code and link for this demo soon, details below 🧵
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Encore un studio qui n'arrive pas à survivre malgré ses talents...
Oh no...
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Les jeunes utilisent ChatGPT parce que l’école a fini par privilégier les bonnes notes plutôt que le fait d’apprendre réellement.
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Why are yall praying to sans undertale
« Notre République est laïque, mais notre pays, chrétien » Le pays chrétien en question :
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Today is my birthday 🎉 and this is my present for you. I've published my first addon for #godot. It's a fork of BetterTerrain but with steroids. - Organize and filter all your terrains and tiles - Quickly create autotiled terrains with cliffs/walls - Simple tiling, object sets (ideal for trees), and scatter sets - Slopes & complex structures ...and many more And upcoming new tools: - Easier collision editing & set - Faster animated tile creation See 🧵 for more info: #indiedev #gamedev
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First demo: The Minecraft Test. @kaigen3d works great with AI. The difference with Three.js is that when you're done it runs on Windows, Mac, iPhone, Android *and* the Web. (VR soon!) oh and it runs at 330+ FPS on a 6 year old laptop gpu. link to demo + code below🧵
the C engine is finally ready for prime time, it's name is Kaigen. in the next few days I'll start posting more demos, and re-posting old demos, with playable links and intake forms for a closed beta. if you're a professional game or 3D app developer who wants to give your users the smoothest possible experience, on *every* platform. DM me.
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godot 4.8
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