Just playing around with the features I added to #Arma3 in the last couple years.
For some people, it just wasn't enough to be able to render game UI onto textures.
I hope you are happy now!
#Arma3
Dedmen Miller retweeted
💡 If you have Steam Workshop items with Contributors, you may want to reconsider if you are okay with them updating your item.
Dedmen Miller retweeted
#ArmaReforger workbench arbitrary code execution and credential leak vulnerability postmortem: gist.github.com/Arkensor/238…
Let's hope @bohemiainteract improves their communication and informs the general public about all(!) the relevant details next time.
JIP JIP.
Thanks to @Greenfist3000 for providing the incentive that I needed.
Dedmen Miller retweeted
Everon 4 Ever!
The third part of our documentary series Bohemia Interactive History is out! 🔥
In this episode, our CEO Marek Španěl will dig into the development and release of the successful Operation Flashpoint/ARMA: Cold War Assault.
Read more at 👉 bit.ly/394NJHQ
On the road to perfection. It needs to be juuuuust right.
(Left image is already with all improvements in the previous images)
Because apparently not many people know about debugging SQF, I made a quick guide video on how to get going with ArmaDebugEngine
youtu.be/Y70b3uQvRoQ
🤓
Big Thanks to @maugrim88, Alex, Cookie, Sn00w, Blücher, Nextalion, Tüte, Dolph, Slaviner and the whole @WolfCorpsGER !!! ❤️❤️❤️























